Jump to content

* * * * *

Vetta Application F.A.Q.

application pedal vetta presets volume

Q: How do I go about bypassing the amps and cabs in my Vetta?
A: The amp models can be bypassed on any preset channel, simply turn the amp model knob to the left to amp model "1" this is amp model bypass, then "Save". With the amp model in bypass the cabinet model will follow, "No Amp, No Cab".

Q: How can I set the volume pedal on the FBV or FBV Shortboard to be "always on"?
A: All you have to do is "Save" it in the on position into each preset. Simply go into each preset, activate the volume pedal and press SAVE.

Q: Can I load Vetta II presets into my original Vetta?
A: No, Vetta II presets loaded into your non-updated Vetta can cause your amp to freeze up if they contain amps, effects, or other features that are not in the original Vetta. If this happens, simply turning the amp off and back on again should bring things back to normal, but you probably want to avoid that, especially at a gig or session.

Q: Are the post effects in the Vetta routed after the cabinet modeling?
A: Yes, the Post Effects come after the Cabinet Models.

Q: Does the Vetta have an Acoustic Simulator?
A: The Vetta does not include an acoustic simulator but it does feature two amp models that were designed to be used with acoustic guitars with piezo pickups and electric guitars that feature one of those fancy, newfangled bridges with the 'acoustic' pickup built in.

Q: If I have a Variax plugged into a PODxt Live or Vetta, can I run Workbench and Line 6 Edit at the same time?
A: No. Due to the MIDI connection between the Vetta II and the computer, there are some messages sent when running both programs that do not allow them to be run at the same time.

Q: Is the Vetta Midi controllable?
A: Yes. please consult the manual for the midi implementation list.

Line 6 Manuals

Q: Why doesn't Vetta do delay spillover?
A: For delay and reverb trails to work correctly, you would need an entire second processing engine (or most of one), and a separate signal (or data) path. Let's take an simplified example from a PODxt: You've got a screamer and tube delay pre with 2 repeats, a Blackface Lux model, a Rotary Horn and a light plate reverb post. You switch to a different patch that has the delay switch to a digital in post with 6 repeats, shuts off the mod, but changes it to a U-Vibe and moves it pre, changes the reverb to a heavy Medium Hall, and switches the amp model to Insane. If you just take the delay buffer and dump it out, you get the sound of a tubescreamer (since what's in the buffer actually gets processed by the tube and wow and flutter models as it leaves the buffer) with none of the delay tonality, amp tone, no modulation, no reverb. Or, you run it through the new models and get something completely jarring. To make it sound reasonably natural, you need to process the buffer through the tube delay model, through the Blackface Lux model, through the Rotary Speaker, and through the plate reverb model. In other words, just about the exact same amount of processing that it takes to do a whole sound anyway. So, you have to have a second processor, just as powerful as the main one, that is only used to do this when switching patches (because if you use it to do anything else, you might not have enough horsepower available to do all the processing required. In other words, a second XT, lying fallow, except for those few seconds a night that you might need it). It's like buying a second car that you constantly have on a tow bar behind your regular car, just in case you run out of gas. Not very practical.