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total amount of fx per patch?


JeffersteinVS
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it would be interesting to know which HX blocks use as much as about 25% of the available DSP resources (and hence more than 4 of them could not be used at the same time), and also which are instead the blocks that use as little as about 3% DSP making possible to use up to 32 of them (volume/pan pedal or noise gate FXs maybe?) at the same time..

 

the limit of maximum 32 blocks in a patch even if possible seems more theoretical than practical, so imagining for example a very intensive use with 4 parallel chains for: 2 guitars, 1 bass, 1 voice ... which could be (more or less) a more realistic maximum number of blocks available in a patch this complex?

 

Don't expect to process four band members through four amps and a bunch of effects. But you could conceivably process four band members with two amps and a bunch of effects. Or maybe three amps and a handful of effects, depending on the amps and effects. Helix is first and foremost a processor designed for a single musician; we've just made it easy to process additional signals if necessary, with the understanding that DSP resources must be shared.

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Helix supports dynamic allocation, so it's highly dependent on the models you choose. Could be anywhere from 4 blocks (the most DSP-intensive Amp+Cabs) to 32 blocks (EQs, Volume Pedals, etc.).

With that much play in DSP assignment, It seems the lack of a highly requested spillover option upon initial release would be a company decision instead of any perceived hardware limitation. Maybe there will be a Helix update to allow it someday. Until then, there's always the competition ready to fill a customer's order.

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With that much play in DSP assignment, It seems the lack of a highly requested spillover option upon initial release would be a company decision instead of any perceived hardware limitation. Maybe there will be a Helix update to allow it someday. Until then, there's always the competition ready to fill a customer's order.

D.I. has already explained this ad nauseam, but here goes. In order to do true effects spill over between patches, you need one processor dedicated to nothing but spill overs. I believe he said there is only one multi effects processor on the market that does it this way, and it's NOT the Axe FX. It's made by Digitech, IIRC. But, as you can see, that's not a very effective way of going about this issue. Instead, a more elegant solution would be using scenes, which unfortunately Helix won't have at launch. However, you can vote this request up on the IdeaScale site here:

 

http://line6.ideascale.com/a/dtd/Helix-Scene-Mode/727231-23508

 

Maybe that update will come sooner than expected ;-).

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