Best Answer DeanDinosaur , 27 September 2013 - 03:14 PM
Most people who like to use reverb over due it. Here's an easy rule to follow. Adjust the Reverb level to where you like it then, reduce that in half. So if you initially end up with 20%, just cut down to 10%.. In other words you want to feel the reverb but not necessarily hear it. If reverb is at 10%, you might not hear it a lot but if you turn it off you will definitely miss it. if you need to create very large spaces complement with delay instead of increasing reverb levels.
More reverbs muddies the sound while delays retain more clarity. Use more than one reverb to fattent the sound: TIle reverb 15-20% to create ambience and depth. hall , plate or cavern at levels less than 10% to create more space. The tile reverb will contribute to the 3d perception and even if you don't hear it, if you turn it off you will easily miss the width it contributes.
If you think of it as a room, the tile or short reverb will contribute to the width while the long reverb will create the ceiling height.
The reverbs in the HD series are more than decent and very useable if you don't overdue the levels.
I like the decay and tale of the cavern reverb, I go with less than 50% for decay time but still much less than 10% for level and it still sounds very nice and spacey.
The chamber is more forgiving as far as levels and it retains more clarity..Go to the full post