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Addon's bought on Podfarm 1 won't load in Podfarm 2 (UX2)
by ReneMoell on 2013-04-23 07:07:20

Hello Community!

I downloaded the latest update for Podfarm 2 and had to realize it just won't load my FXJunkie and Metalshop gear. In my license manager they shown as licensed, but I still have that issue.

I heard I would have to buy Podfarm 2 Platinum to get these amps. If that is the only possible way, I would be much disappointed from Line6.

Hope I get help, I want to use the Addon's I paid for!



Re: Addon's bought on Podfarm 1 won't load in Podfarm 2 (UX2)
by TheRealZap on 2013-04-23 07:10:46

they will work... you just need to use the license manager part of line6 monkey and activate the addons.



Re: Addon's bought on Podfarm 1 won't load in Podfarm 2 (UX2)
by TheRealZap on 2013-04-23 07:11:43

did you actually buy pod farm 2? perhaps it won't let you use them because you have no pod farm 2 license (its not typically a free upgrade)



Re: Addon's bought on Podfarm 1 won't load in Podfarm 2 (UX2)
by ReneMoell on 2013-04-23 07:46:20

No I downloaded via the free download on the site. When i start it up, it says it found a valid license on my UX2, but when i open the license manager it only shows that PF1 is licensed.

The Addon's are activated there too.

...So it's normal I have to pay just for an update?



Re: Addon's bought on Podfarm 1 won't load in Podfarm 2 (UX2)
by TheRealZap on 2013-04-23 08:15:39

yeah pod farm 2.5 will work as a trial only with no addons unless you pay for it...

get a pod farm 2.5 license and you'll be able to use your addons.



Re: Addon's bought on Podfarm 1 won't load in Podfarm 2 (UX2)
by ReneMoell on 2013-04-23 08:24:59

Alright, thanks! Shame, Line6 exploits it's customers. I won't pay 99$ for a few advances PF2 has



Re: Addon's bought on Podfarm 1 won't load in Podfarm 2 (UX2)
by Triryche on 2013-04-23 10:32:12

When did you first activate your device?



Re: Addon's bought on Podfarm 1 won't load in Podfarm 2 (UX2)
by TheRealZap on 2013-04-23 10:35:26

well just so you know... here is what you get:

hardware independence... you could use any interface

native x64bit plugins

elements (you can run certain effects alone, rather than a full instance of pod farm... save some cpu on large projects)

and midi control... i don't believe that you can use control pod farm via midi with version 1.




The information above may not be current, and you should direct questions to the current forum or review the manual.