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gunpointmetal

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Posts posted by gunpointmetal

  1. If you connect your headphones or speakers to the Helix you should be able to monitor at the very least the clean channel while you're recording. I'm not sure if you can monitor the other USB sends from the Helix, but at least that way you'd have one sound that was not delayed by the software. 

  2. 4 minutes ago, datacommando said:

     

    This says that's not going to happen!

     

    210017959_MatchEQ.thumb.jpg.6c59c77d38ff33cfe3d3ae70ded1937c.jpg

     

    Hope that clears that up.

     

     

    I really like reading Eric's posts just because he always sounds so stoked about whats just around the corner. I feel like he probably reads some forums on the can in the AM then giggles like a kid all the way to work, lol.

    • Haha 1
    • Upvote 1
  3. @qwerty42 pretty much nailed it. A big part of mixing/mastering is making sure that a mix sounds big and full at any volume, guitar on its own it would be very hard to manage that. As @cruisinon2 said, album guitar tones rarely sound as good on their own. There are also lots of little tricks used like side-chain EQ'ing, compression, using different tracks for parts where the guitar is on its own versus in with the rest of the band, that make everything SEEM consistent and "big" without that being the case. Metal and dense music especially. I remember for a long time people would complain they couldn't hear bass in metal, but they could definitely tell it wasn't there when it was removed.

  4. 25 minutes ago, Dogaral said:

    yea, exactly.  I am just not understanding it i guess.  So... you change the amp settings.  In the amp model. why do they say to "add a eq with parametric curve" blah blah in the cab or after/before the cab? 

     

    The amp model should do that, if you set the tone controls like they suggested.

     

    i am coming at this new to the helix, but this seems kinda wrong, right?  Hahaha, if you know what i mean.  that company should say to set your amp model like they suggested. 

     

    i guess maybe they are saying that you do not have to use a tube amp model, instead you can mimick it with the eq thing?

     

    but the guy in this thread who was asking about the tone of the IR product is, presumably, using it with amp models... and thinking it should sound like a cab with his amp models and not need a eq stage to mimick the amp model with the right tone control settings.

     

     

    i must be missing something.  keep in mind this is totally new to me.  please, thanks, sorry for not understanding?

    I think you're over-thinking the suggestion a little bit. The quoted thing regard EQ is suggesting that a driven tube power amp will change the EQ slightly to have a low-mid scoop compared to a solid-state amplifier that doesn't change the tone at all. There's no real reason to do the EQ suggestion unless you're having an issues with the tone. A slight EQ cut is not going to dramatically change the tone, nor is it going to be accurate to every tube power amp one might come across. Use your ears and dial it in till it sounds good. My original post was directed towards the OP where he mentioned stock settings on an amp model, then having to do crazy EQ stuff after the cab IR to get it sound good. My suggestion would be to treat the amp model like a real amp that you're changing cabs with. If you have a Marshall dialed in for a Marshall cab w/75w speakers, you can't just transfer those settings over to a Mesa cab and have it sound as good/the same.

    • Like 1
  5. Think of it this way: You wouldn't just take your amp head from one cab to another and expect the same settings to work exactly. If you grab a different cab/IR you should expect to adjust the amp controls for the cabinet. I've only used a handful of OH ir's, but turning the virtual amp dials got me 90% of where I wanted to be, which is about as good as any cab/IR that I've tried except for ML Soundlabs. ML stuff sounds "right" to me for the most part.

    • Like 1
  6. If Line 6 doesn't have something for you, check for another update in Windows. v2004 JUST came available for my laptop within the last few weeks, and probably within 24 hours of it being out, there was a patch update for my hardware specifically. I didn't have any issues with Helix, but my other interface (Behringer XR18) driver wouldn't load until Lenovo released their update to the update. I can't imagine a Surface Book 3 would have hardware/software issues that wouldn't be addressed ASAP.

  7. Chrome OS is basically Android, and not too many audio devices work with Android. Since it isn't like Windows with various driver installation options and its not 100% class compliant, its rare to have audio stuff work. The main reason Android has such poor audio support compared to iOS is that there are literally tens of thousands of hardware configurations that stuff would have to work with. 

  8. 11 minutes ago, jeremystern said:

    Just to make sure, you checked (see pic) in HX Edit to make sure nothing else was assigned to that switch?

    Screen Shot 2020-07-02 at 9.42.17 AM.png

    Yep, sure did. I'm gonna mess around with it later and see if I need to reassign something and remove it to maybe break it of whatever software loop it is stuck in.

  9. 12 hours ago, jeremystern said:

    Hi, I had a similar issue and found that the problem was I had some stomps already assigned to the footswitch and then tried to add the snapshot on top of it - thereby requiring a second press. In HXEdit I looked at all the footswitches to see what was assigned to what and set those to none before going into command center and then adding the snapshots. Now it works perfectly. I hope this helps.

    So I did this last night and it's still doing it. Even  rebuilt a version of the pedal from scratch and its still doing it on that one footswitch.

  10. 21 minutes ago, themetallikid said:

     

    does this fix this issue?  I've noticed since the 2.9 release that snapshot button pushes seem to almost trigger a 2nd push.  can't remember if its a global setting but having a 2nd push resort back to the previous snapshot is great, when I wanna use it.  Its almost like the button isnt releasing before the Helix is looking for a 2nd button push in regards to length of time between pushes.  So while its still in a down status to trigger it, the helix is looking for a 2nd possible push and is then reading one push as 2.  its  stretch, but its all I can wrap my head around as to why it changed in 2.9.

     

    Although, I have not tried this where setting the press and release to the same snapshot, maybe that will fix my issues.  Nothing worse than jumping into a lead, then realizing the lead isnt on, and having to try and hit it again.  Sometimes it takes 2 or 3 times to make it 'stick'.  

     

    I agree this is game changer for me with about a dozen songs, but man what sweet changes I can make in my song presets this way.  Just wish it was consistent.  

    I don’t have the issue using normal snapshot mode, just when I wanna set up multiple switch types in command center, and almost only with that first stomp button. But yes, setting both press and release to Snapshot 1 made it a one press switch. For the other snapshots I jump to just having Press assigned to the Snapshot and release to None works as a single-press snapshot change. I don’t know if it’s because I some switches assigned as momentary snapshot changes that jump back to Snapshot 1 or what.

  11. So they ability to use command center to assign just about any function to any footswitch in stomp mode is pretty sweet, but I have a couple of issues/questions and couldn't find anything relevant with a search.

    Why do I have to set the footswitch color in SNAPSHOT settings instead of in the command center? If the color in the snapshot menu is "AUTO", wouldn't it make sense that the color would change according to what is assigned in Command Center?

     

    Why do I have to assign PRESS and RELEASE functions to the same snapshot to get some of the switches to change without double pressing? It's not all of them, and it seems to be mostly when I'm assigning something to the second-from-left switch on the bottom row (the first stomp switch, I can never remember how the numbers are laid out). 

  12. I was thinking about this while I was building some patches last night. I don't think I want numbers, necessarily, but peak indicators would be awesome. Just a little white bar that sits at the loudest transient it's passed until something else comes up louder when you click on an output block. The main use I would have is doing things like corrective EQ'ing before an amp model or dirt where I would disabled everything between the eq and the output to make sure I had the make-up gain on the EQ set so the level didn't change because of the EQ. 

  13. Input gate is set as low as possible to eliminate any buzz/interference noise on high-gain patches, but definitely not set very aggressively. If I need a tight gate I'll do a couple of hard gates before and after the amp later in the chain. I'd really like to see some sort of "X" pattern feature in the hard gate where you can set the threshold based on the front of the chain and the gate after the amp model or drive pedals instead of having to run two separate gates.

  14. 15 minutes ago, Hillman1312 said:

     

    Thanks a lot, I'll give this a try over the weekend and let you know how it compares with my other presets. I don't have that particular kind of guitar but for sure I'll be able to tell the difference using my own instruments. 

     

    There's a lot of discussion about "the mids" which makes me wonder what typical frequency range for those are? People talk about "low mids" and "high mids" but for me it is actually not very clear what is meant with that in terms of frequencies.

     

    High mids (imo) = 1kHz-3kHz

    Low mids (imo) = 400Hz-1kHz

    Cutting through usually happens in the high mids (depending on the music/rest of the band tones)

    Body usually happens in the low mids, but can also be "boxy" between the 400Hz-800Hz range depending on pickups/amp

     

  15. This mostly is going to come down to communication between you and the other guitarist. If he needs to turn down a bit to improve the overall band mix, that's one consideration. If he's reliant on the "feel" (I so much hate that term, as its basically meaningless, but guitarists are notoriously picky about stupid stuff), then you might have to consider a live cabinet option. Maybe meet him in the middle and you can both run 2x12s for in-the-room sound with DI feeds for FOH from you both, so you can get an even mix for the whole band. I highly doubt his sound is any better than yours, its just more visceral because of the amplification and that's the aspect that he and your other band mates are enjoying. If you snoop around the Google machine a little bit you might be able to find a "far-field" IR that will make your PA/Alto sound more cab-like in the room, but mostly you need to converse with the other guitarist and your band mates about the issue and options for a solution. No matter how much more cut and clarity you add to your signal its still going to sound like an amp mic'd in another room compared to a 4x12.

    • Upvote 1
  16. 10 minutes ago, Nylander88 said:

    Pretty much, but It's probably never going to happen, Maybe I'll shoot an this to the guys that make the Kemper. lol

    Lol, it took them almost a decade to repackage their tech into a floor controller. Did they ever release an official computer editor?

  17. 57 minutes ago, Nylander88 said:

     

    Yeah, I just posted here to know why some don't like that idea, you guys have given me some good reasons. the the pod go is a great product I think it's a little too limiting in the software (You have to have an amp or volume or wah (and eq i think) in a patch, but that could change down the line.

    Essentially you're just asking for a longer thinner Helix LT with an XLR jack, and I don't think doing that while maintaining the DSP capabilities would lead a change in weight or portability other than making whatever case you put it different shaped.

  18. 41 minutes ago, Nylander88 said:

    Found the size and it's 20 by 12.

    14 1/8" x 9" x 3 1/2" is the POD Go size, 20x12 must be the box? Really the only way to make everyone happy would be to somehow make a bunch of 3" x 5" modules that were either footswitches, displays with DSP, or I/O panels and somehow have them all be interchangeable. Then someone could build a 5 DSP mega helix with 15 switches and 2 EXP pedals and 25 channels of I/O, or someone could build a single DSP micro Helix with minimal I/O and no switching options. As long as the Helix has been out people have been asking for user-specific iterations because they don't need 1 of the FX loops, or the XLR input, or they don't need switches, but they want more DSP, or etc etc etc etc...

    There's such a range of stuff with excellent modeling in the HX (now POD) family that I personally think software development is way more important than more hardware versions. A person can always run HX Native and go to town with I/O and switching via USB/MIDI if none of the hardware fits their needs.

  19. 1 minute ago, bypassvalve said:

     

    Sure, just linear filtering, but being that they put the work in to measure mic and distance combinations for each cab, each combination reflects real world results, quickly. Maybe George Massenburg could do that with a parametric, I sure af can't. George M would go move the mic to a better spot. I love the old OH vector libraries for that, moving the mic bit by bit so you can go through and find the spot you're looking for. Not really such thing as a good sound, but when you're looking for the right sound, all the little in-betweens is where the right sound resides.

     

    I'd also bet that there's quite a few IRs in play with the virtual cabs, Mikko said he used thousands to build his plugin, it sounds way too natural and works way too predictably to be just EQ adjustment as a cheap simulation. 

     

     

    If the L6 cabs were that intensive there's no way they'd use less DSP than an IR block. I'm not expecting anyone from L6 to come in and give away the secret sauce, but I'm pretty sure you're not cycling through thousands of very slightly different IRs when you switch mics/positions. Thousands of micrometer-difference IRs are annoying as hell, and 99% there will  be EQ applied after the fact in a mix, no matter how perfect you get the base tone, unless everything else you're comparing against doesn't change. 

  20. 16 minutes ago, bypassvalve said:

     With an IR, all you can do is filter off the top and bottom and add/cut EQ, but you're stuck with the one mic position from whoever shot the IR. 

    What do you think the stock cabs are doing? They're ultra-flat IRs with simulated mic positions at various settings, which is just a fancy way of adding EQ. Not that they don't/can't sound good, but they're not some magic algorithm. IME, especially for heavily distorted stuff, IRs are pretty much drag, drop, and play as long as you know the sound you're after. And so far, I haven't found a stock cab or IR that doesn't need at the very least a HPF to sit in a band mix. 

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