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  1. I am fairly new to using any kind of impulse response with my Helix as I usually use a Power Stage 170 and a 2x12, but I have recently been toying with the idea of trying out some impulse responses, as I had received a few "free" ones from a couple YouTube channels, I decided to load them up in my Helix LT, the one I got from Glenn Fricker loaded up fine. the ones I recieved from Ola Englund however did not, when loading them into HX Edit, 3 of them work fine, the rest give me this error message: "HX Edit was unable to import IRs into this set due to the following errors: -2- out of memory condition" I did some searching around and figured out that I am receiving this error because of the size of the IRs, the ones that won't import are all 237kb, while the ones that worked fine are significantly smaller, at 59kb and 6kb. is there anything I can do to make the larger ones work with my helix?
  2. EDIT: You will find my "production" script for download and up-to-date instructions on this website: http://acousticir.free.fr/spip.php?article136&var_mode=calcul EDIT: Links fixed! Check out this AGF thread for Doug Young’s demo of my IR along with my too long technical description of how my IR is generated (not required reading!). You will need headphones to hear this level of detail. Doug has previously been published in Acoustic Guitar magazine. https://www.acousticguitarforum.com/forums/showthread.php?t=568631 Essentially my IR script replaces the Aura library or the Audio Sprockets ToneDexter training process with a custom IR you generate on your own. If you would like to use an HX Stomp, as I do, as your do-it-all acoustic guitar pedal, this script plugs the only missing capability in the HX's repertoire. Doug's evaluation was with a very high end Barbera pickup. The improvement of an IR is much more startling using a standard UST such as a Fishman Matrix, Fishman Sonitone, or Baggs Element. My guitar has a Schatten passive HFN soundboard transducer and these IRs even work nicely with that fairly natural sounding pickup. The Easy Way to Generate a Custom IR for Your Guitar: Email (jonfields45@gmail.com) me a Dropbox or Google Drive link to your recording. If your .WAV file is less than 25 MB it can be sent as an email attachment. If you Zip up your recordings you can include several in a less than 25 MB email attachment. Generating the IR takes only seconds in Matlab (longer in Octave). If you want, send a few recordings with different mic placements. I like 8” from the neck/body joint, but a more distant mic placement might make what is a better IR for your usage. .WAV file at least 60 seconds long Pickup left, Mic right, set your DAW for the two to be about equal in volume No clipping Try to keep your peaks within 15 dB of clipping (decent SNR) I like open position strumming followed by “E” bar chords going from F to C followed by a little fingerpicking. Play whatever you think best exhibits your playing style and instrument. I’m not sure it really matters. Doug Young’s recording was a fingerstyle tune with occasional strums. I won’t be listening to your recording so don’t worry about impressive playing :~). I will send you back three IRs for each recording. They will be at the same sample rate as the recording you sent me. The one labeled 5050 will be 50% bypass mixed with 50% IR. The IRs will be 2048 samples except for the one explicitly labeled 1024. The three most common errors users have encountered are: To forget to pan the pickup left and mic right when exporting the sample from their DAW. The sample WAV file is less than 60 seconds. If running the script themselves (see next section) they forget to enclose the name of the wave file in single quotes, or include the extension instead of just the wave file name. The Do It Yourself Way: Download the free GNU math development environment Octave and follow the installation instructions for your PC (they support Linux, Windows 64, Widows 32, and Berkeley Unix). https://www.gnu.org/software/octave/download.html Download the Octave version of my IR generator (also attached to this post and downloadable if you log-in to this website): https://drive.google.com/open?id=1PtZmcDGo5yXbwjmHJGkhCX3uRyJDuRP- Place your guitar pickup/mic recordings in the same directory as my script jf45ir.m and double clip (run) jf45ir.m. The GUI version of Octave will open in that directory. Alternately, after installing Octave, run the GUI version and change the current directory to the one in which you placed my script and your recordings. If your recording is called mgit.wav, for example, then type the following in the Octave command window followed by a carriage return (don’t forget to include the single quotes before and after the file name and don’t include the ".wav" extension) : jf45ir('mgit') Octave will then generate four files, three IRs plus a frequency plot of the 100% IR. jf45irmgit.wav jf45ir5050mgit.wav jf45ir1024.wav FFTjf45irmgit.jpg Let me know how you make out with the IR. To my mind it is a pretty brute force implementation right out of a textbook, but it seems to produce useful results. The 1024 sample IR should be adequate for most instruments, but the longer version gives the IR better control over the low-E fundamental. I have put this script into the public domain as I think it adds important capability to a multi effects setup for use with an acoustic guitar. Most acoustic guitar solutions are hardwired feature sets including the few that implement IRs. Thanks, Jon jf45ir.m
  3. I am brand new to using IRs, so I just want to make sure I haven't skipped a step or done something wrong. I have some new York Audio IRs that I got into HX Edit and onto my Stomp XL. I can choose them while making a preset, and I can hear my guitar when I play because I come through an empty channel on a modeling amp whenever I use my Stomp XL. I get the slightest change in sound, but it's still very quiet and muffled whenever I add any of my IRs - like I'm really only hearing my guitar come through this barebones channel with minimal changes. They just don't sound like much of anything, and I don't understand. Even when I make a full preset with other effects with the IR, it's just a quiet muffled mess, as if there's no amp.
  4. Hi All, I'm new to using Amp models and IRs. I own a HX Stomp and i'm crazy about it. I've purchased some IRs from Celestion and Own Hammer and have used them with the amp sims that come with HX Stomp. They sound amazing. I'm very happy. My question is regarding the settings when importing IRs. I see there are two slots one labeled 1024 and the other for 2048. Also, the IR files that I have come in a variety of kHz, ms and Bit rate formats. For example, in my Celestion pack there is a choice of importing 200 ms files vs 500 ms files and within those folders, there are several options for kHz and Bit rates. I read page 27 of the HX Stomp Users Manual that states: "HX Edit updates the HX Stomp hardware's IR list automatically. HX Stomp can load and store up to 128 IRs at a time. 48kHz, 16-bit, mono, .WAV type IRs of up to 2,048 samples are natively supported; however, HX Edit lets you import IR .WAV files of different sample rate, bit depth, length and stereo format, and the app will convert these attributes automatically before sending to HX Stomp". -and- "The imported IR is automatically shortened (or lengthened) to 2,048 samples.You may optionally choose a 1,024-sample version from the model list to save DSP, which fades out the IR halfway through". Ok so, this may sound like stupid questions but like I said earlier, I'm new to all this and don't quite understand what Line 6 is saying. Can someone school me on what all this means and how I should select the IR files for importing to my HX Stomp and how it could effect my tone? Thank you.
  5. Please post links for free Impulse Responses (IR) here. Looking for links to freeware, promotional, basically any IR that is legal to share and download including Helix user created IRs that you are willing to share. THANKS!!! Here is one to get things started: http://www.openairlib.net This is kind of an interesting site with a huge repository and has some extraordinarily different IRs available for download. There are definitely many in the mono 48khz format preferred by the Helix. The stereo ones can be used as well but you will only get the left channel per the documentation in the Helix. I suppose if you know how you could possibly also transform the IRs that are not in the proper format for the Helix. If you find an IR you like just click on the link and then select the "Impulse Response" tab. I have successfully downloaded the IRs from there. Note: Some browsers will automatically try to play .wav files; you will need to make sure you use a browser that doesn't, or change the settings so that it gives you the option to download or play. I have to admit I have yet to use them but it looks like there is some amazing potential here. These are not mic/cab IRs, they are IRs from all kinds of spaces and structures, natural and man-made, taken from locations around the globe, I imagine they could be used in lieu of a reverb or echo for instance, or perhaps even instead of a cab. Thinking some of these might also work well for acoustic guitar as well as electric. They have one from a space that is described as having the longest natural echo of an any man-made structure in the world. http://www.openairlib.net
  6. Hi, I just bought an electro classical solid body guitar : Angel Lopez EC3000. Now I am looking for free and paid IRs for this kind of guitars. Any links to be shared? Thanks Alain
  7. I think that title says it all, but I have some specific ideas on how and why it might currently benefit Line6 to do this. My brother works in a similar hardware/software environment and said it would be super easy. Users just have to be willing to make it worth their while. Please, for your first post, vote “YES” or “NO.” Then, post again, so it will be easy to tally the vote.
  8. What is the Metallurgy Collection? The MetallurgyTM Collection of amplifier and effects plugins was created specifically for guitarists who wish to quickly and easily access contemporary versions of classic and modern metal tones—as well as craft original tones of their own. The Collection bundles the Modern, Thrash, and Doom plugins, which are also available individually. The Metallurgy Collection plugins feature amplifier and effects models drawn from the award-winning HX® family of products. How many amp models per plugin? Each Metallurgy plugin features four amplifier models carefully chosen to deliver a full range of genre-specific tones. What kind of effects are included? Pre-amplifier Effects Each Metallurgy plugin features 3 (or more) mono. style-specific effects, as well as a polyphonic capo, that can be used before the amp in the signal chain. Post-amplifier Effects Each Metallurgy plugin features two stereo, style-specific effects that may be used after the amp in the signal chain. What about Cabinets, Microphones, and IRs? Each Metallurgy plugin features a choice of eight speaker cabinets and eight microphones, all based on IRs. Two mics may be selected and combined with a stereo room mic array, and up to two third-party Impulse Responses (IRs) may be substituted for the factory mics. Once you’ve logged in and authorized your Metallurgy software, IRs purchased from the Line 6 Marketplace on the same account will be made available in Metallurgy. Can I automate parameters in the Metallurgy Collection? Yes. Nearly every parameter in the Metallurgy Collection can be automated. Does the Metallurgy Collection support MIDI parameter control? Yes, nearly every parameter in the Metallurgy Collection can be controlled via MIDI CC. Is amp switching and amp bypassing via MIDI Learn or automation available? Switching channels via midi/automation is not available because the plugin would have to load the DSP of the alternate channel – which is essentially another model being loaded. Changing amp models in general is not supported via midi and automation. You can bypass an amp model and its DSP by disabling (bypassing) the amp view in the top toolbar. That also is not supported via midi learn or automation. There are other ways to bypass/mute that are midi/automation supported within the cab view’s mixer. Is the UI resizable? Not at launch. We’re working on it. Does the Metallurgy Collection support Retina displays (2x resolution)? Yes. The Metallurgy Collection includes Retina support. Is there Undo/Redo functionality? Yes, Undo/Redo is included at launch, along with A/B Compare. Does the Metallurgy Collection have a built-in tuner? Yes, it does include a chromatic tuner. Will there be a standalone version? Yes, each plugin includes standalone functionality. Are there any artist presets? Not at launch. System and Hardware Requirements for the Metallurgy Collection Mac Computers: Mac OS X 10.14 or newer Runs natively on Silicon M1 systems running macOS 11.0 Big Sur or newer 64-bit AAX Native, Audio Units (AU), VST3 host DAW software Supported Sample Rates: 44.1 kHz, 48 kHz, 88.2 kHz, 96 kHz Minimum Hardware Requirements Core i5 2.6GHz processor or faster 8GB of RAM 200MB of free disk space Internet connection required for initial license authorization and trial version Windows Computers: Windows 10 (64-bit only) or newer 64-bit AAX Native or VST3 host DAW software Supported Sample Rates: 44.1kHz, 48kHz, 88.2kHz, 96kHz Minimum Hardware Requirements Core i5 2.6GHz processor or faster 8GB of RAM 200MB of free disk space Internet connection required for initial license authorization and trial version Note: Standalone version running on Windows systems require use of an ASIO driver and interface What Digital Audio Workstations is the Metallurgy Collection compatible with? Supported Hosts The Metallurgy Collection has been tested and officially qualified against the DAW versions and plug-in formats below. If your DAW or DAW version is not listed below, we recommend trying the The Metallurgy Collection demo first to confirm compatibility. Your operating system must be compatible with your DAW for The Metallurgy Collection to work properly. Please refer to your DAW’s documentation for supported operating systems. Mac Pro Tools 2020, 2021, 2022 (AAX Native) Studio One Professional 5 (VST3, AU) Cubase 10.5, 11 (VST3) Ableton Live 11 (VST3) REAPER 6 (VST3, AU) Bitwig Studio 3 (VST3) Digital Performer 10 (AU) FL Studio 20 (AU) Logic Pro X 10.6.2 (AU) GarageBand 10 (AU) Windows Pro Tools 2020, 2021 (AAX Native) Studio One Professional 5 (VST3) Cubase 10.5, 11 (VST3) Ableton Live 11 (VST3) REAPER 6 (VST3) Bitwig Studio 3 (VST3) Digital Performer 10 (VST3) FL Studio 20 (VST3) Cakewalk by BandLab (VST3) Will The Metallurgy Collection work with iLok? There is no licensing available through iLok. Is there a demo version to try out? Yes. You can try before you buy! The free trial is fully functional for 15 days and is available at http://line6.com/software/. How can I purchase The Metallurgy Collection? The Metallurgy Collection can be purchased from http://shop.line6.com. I bought The Metallurgy Collection and I don't like it. Can I return it? The standard return policy is 15 days from the date of purchase. Contact Customer Service with a ticket at https://line6.com/company/contact/ to request a refund. How do I authorize the Metallurgy software on my computer? Download the latest version of the Metallurgy software at http://line6.com/software/ Run the Metallurgy software installer. We suggest you temporarily disable all third-party antivirus programs during installation. Follow the prompts and restart your computer if required. Launch your DAW, plugin host, or recording software, and insert the Metallurgy plugin into an audio track as an effect. (Note: the plugin may also be used via an aux bus.) Log in with the Line 6 account you used to purchase or activate the Metallurgy software. Click "Authorize This Computer" or the blue link displayed in the dialog. If you can't authorize your computer with the Metallurgy software, you may have exceeded the limit of authorized devices for your Line 6/YGG account. Visit https://line6.com/account/devices/ to de-authorize any unused devices to make room. You may also contact Customer Service at https://line6.com/company/contact/ to resolve authorization issues. How many computers can the Metallurgy Software be installed on with a single license? Licensing is tied to your Line 6 account. Up to four computers can share a single license simultaneously. Attempts to authorize a fifth computer will result in the Metallurgy software not responding. You'd need to deauthorize one of the previous four computers, then authorize the additional computer. How do I access third party IRs in the Metallurgy plugin? Drag IR files into your designated IR folder (Documents > Line 6 Metallurgy > Impulse Responses (Mac or Windows) and you will see them appear within the IR browser of all instances of your Metallurgy plugins and standalone apps. What are the exact amps and effects included in each plugin? Metallurgy: Modern Amps Vitriol Revv Generator Badonk Archetype Effects Rochester Comp Minotaur Caliper Drive Mod/Chorus Echo Dynamic Hall Reverb Metallurgy: Thrash Amps Rivet Clean Cali IV Placater Dirty Das Benzin Effects Throaty Wah Pillars OD Stupor OD 70s Chorus & Hot Springs reverb (Rivet Clean amp model only) Automatic Double Tracker Vintage Digital Delay Metallurgy: Doom Amps MOO)))N Mandarin Rocker Doom Mail Order Twin Effects Bighorn Fuzz Wringer Fuzz Vital Distortion Pebble Phaser Bias Trem & Hot Springs Reverb (included in the Mail Order Twin amp model only) Automatic Double Tracker Adriatic Delay
  9. Before I start, to avoid any possible misunderstandings, let me make clear that I absolutely love the Helix. As a result, anything I'm saying isn't to badmouth the unit or Line 6 or their programmers, it's solely in the interest of improving the Helix. Ok. The Helix needs something to organize/manage IRs. As far as the status quo goes, there is literally nothing (!). Yes, you can load IRs and you can export them. And that was about it, nothing else to see. This is absolutely bad. In fact, considering all kinds of organisational aspects, this is by far the worst area in the Helix. It's so bad that there's good chances of "data" (=patch) loss. Which IMO isn't acceptable. Fwiw, all this hasn't got anything to do with the amount of IRs you can load into the Helix, it's just as bad when you use just 10 IRs and it'd very likely become a nightmare in case we could use, say, 1000 IRs. Let me illustrate things using an example: If I would post 10 patches, each of them using 2 IR blocks and I'd also post the 20 IRs used for those patches, you would very likely *never* be able to recreate the patches as they were meant to sound. The IR blocks within the patches would only tell you which IR slot was used (and load whatever might be there on your unit). There's absolutely no further meaningful connection between a patch and IR. So, if you wanted to load my patches properly, I would have to explain which IRs would have to load in which IR block. That already requires me to look it up before exporting them and write it down. It would also require you to find a free IR slot on your unit, place the IRs there, load the patches, read my instructions and set the IR blocks accordingly. Ok, now let's compare this to a softwaresampler patch (yes, it's absolutely comparable, it's software that has to load samples in some sort of "slots" to deliver reproduceable results). I could send you 10 Kontakt (software sampler from Native Instruments) patches using 2 samples each and I could as well send you the 20 samples used. Once you load the patches, Kontakt would ask you about the samples. You'd point it to the folder where you've unzipped them and Kontakt would load them (you could even tell it to do a systemwide search if you wanted). Done. And that is precisely how things should be dealt with. There needs to be a direct connection between a patch and the IRs it's using. As a result, HX Edit would have to tell you an IR was missing when you try to load the patch and didn't load the IR before. It should also be able to re-assign the IRs needed on it's own and ignore any IR slot information. And it should also be able to find out whether the required IR would already be loaded in one of the slots, to avoid doubled IRs. Very obviously, HX Edit should as well allow you to export an IR along with a patch (exactly the same way that software samplers do it), not embedded but next to it inside a folder called "Cool Rock Riff IRs". In addition, it'd be great (and possibly easy to code) if you could check whether and how often each loaded IR would be used in patches. In case it's not used at all - fine, just clear it to have some more IR space. In case it's only used on patches you don't care for anymore, export all these, delete them and the IR as well. Whatever it might be (as usual, there'd be more ways to skin this cat), everything would be better than what we have at the moment, which - well - is nothing.
  10. Just curious if someone found some good free impulse responses? Not that I'd be absolutely opposed to paying for some, but I'd rather start to get familiar with them and what they bring to the table, instead of just spending money where I'm not sure it'll be so fruitful. Thanks!
  11. Hello every one. Does anyone know how to find some IRs for acoustic guitar ? I didn't find anything by googling. I need some IRs in order to use in my Helix for recording acoustic guitar through cable or mic ( which I don't know which one may works better with IRs) The purpose is creating a killer sound with a not perfect acoustic guitar! ...and please advice how to use it? I mean ordering. TNX :)
  12. Is there a way to globally disable all Cab Blocks and Impulse Response Blocks to use a Helix Floor with real speaker cab? Sorry if I missed it but I've read the manual and searched the forum.
  13. The IR's I have posted on this forum and on Dropbox are made from the Amplitube 4, Fruity Loops, and Voxengo Deconvolver, along with my own tweaks to taste. I asked around this forum and the IK Multimedia forum, Sonar forum, and more and no one had experience or direction. After a lot of research and trial and (lots of) error on my own, I finally got some working pieces in place. The simplest way to do it that I found was with Voxengo Deconvolver and Fruity Loops Fruity Convolver (FLC herein). I'm sure there are other more pro ways to do it. http://www.ikmultimedia.com/products/amplitube4/ (I highly recommend the Amplitube 4 + Mesa pack for $159) http://www.voxengo.com/product/deconvolver/ http://www.image-line.com/downloads/flstudiodownload.html You can completely create and save IR *.wav files that will import into Helix with the demo versions of FL and Voxengo. But you wont be able to save and reopen the FL session, and you cant do more than 3 conversions at a time with the Voxengo demo. Follow the Fruity Convolver "plug-in sandwich" method for creating an plug-in IR in Making impulse responses from plugin effects , which is based on a reverb plug-in. Except use a 20 sec (20Hz-20kHz) sine sweep signal exported from Voxengo in FLC slot 1 instead of the FLC "clap" impulse (which is good for reverbs). I found that although Helix converts IR's to 16 bit, the 24 bit Voxengo IR sine sweep made a better sounding Cab IR. I couldn't tell a difference between 24 bit and 32 bit. Also, I couldn't tell a difference between Mono and Stereo sine sweep through a cab. https://www.image-line.com/support/FLHelp/html/plugins/Fruity%20Convolver.htm Here's a video too. I attached a few screenshots with some notes. I might make a video if you guys want it. Again, the IR's I made were raw, but I thought they sounded good enough for me. A little EQ matching with a plug-in and a track could refine them a bit more. Someone with more time and software tools might do a bit better than I did. Here is a Dropbox link to my working Amplitube IR's https://www.dropbox....Rd2evJJ0Ca?dl=0 FYI, I have a feature request into IK Multimedia to allow IR export directly from Amplitube for live use. We'll see if that goes anywhere. I'm sure they could sell more Amplitube with something like that. They don't have anything like Line 6 IdeaScale that I could find. This should work with other software modellers too, but I only have Amplitube. I can see this also making a good scratch pad for testing virtual cab and mic configurations before setting up physical cabs and mics for real IR's. Posted Line 6 Helix IR Utility to Idea Scale. http://line6.ideasca...ty/813669-23508 Update 4/6/2016: Clarifying summary steps from another post response. Use Voxengo Deconvolver (VDC) to generate the 20 sec sine sweep impulse *.wav file for an input signal to the DAW plug in (Amplitube) In Fruity Loops, make the Fruity Loops Convolver (FLC)-Amplitube-Fruity Loops Convolver plug in sandwich Turn of the 1st and 3rd slot FLC's and tweak an Amplitube Cab and Mic to taste to a Helix amp Turn on the 1st FLC slot and import and play the Voxengo sine sweep through Amplitube and adjust the Amplitube inputs and outputs below clip (red). Turn on the 3rd FLC slot (all 3 are on now) and record the output (response) of the 1st FLC through Amplitube 2nd slot. In the 3rd FLC slot, add a little silence to the end of the recorded response as for some reason it is slightly shorter than 20 sec. In the 3rd FLC slot, export the response as a *.wav In VDC, load the original VDC-generated 20 sec sine sweep *.wav file and the FLC exported response *.wav file, In VDC, set the magic settings in the pic above (experiment to taste), and click Process In Helix App, drag your new IR it into one of the Impulses slot, put it on a preset, and enjoy. To maybe alleviate any concerns about pirating Amplitube, all new IRs I post will be exported from Helix impulse library after they have been processed by Helix import. This adds another layer of processing that makes them a little further from the Amplitube originals, but the same to Helix users. Recall that Helix converts IRs to 16 bit on import. I also think there may be some other processing by Helix as the 9kb 16bit Helix-exported IRs sound different in a DAW than the pre-import 24 bit 50-150kb IRs I get with the process I use. Update 4/7/2016 I have added equivalent Power Amp + Cab IR's on Dropbox. These have a lot thicker sound and I believe have captured more of the tube power amp + cab interaction and vibe. These can be use with Helix preamp blocks as well as amp blocks. Using them with preamp blocks will allow you to split the signal after the preamp for virtual effects loop or to send preamp signal to your real tube power amp or amp effects return, the run the Amp +Cab IR to the Helix XLR for front of house sound. Mesa Recto Pwr Amp +Cab Marshall 70 80 Pwr Amp + Cab Fender Twin 212 Pwr Amp + Cab Fender Deluxe 410 Pwr Amp + Cab Mesa Mark III V30 412 Pwr Amp + Cab New! These IR's should give you completely different sounds than available from within Helix or from any cab IR company (Ownhamer or Redwirez). Update 4/8/2016 I have archived all previous trial IR's and files and did some housekeeping. The old stuff should still be there in the !Archive folder if there is something you think you need. All files are now at the IR folder level with a naming convention to organize them. There is generally one cab IR and one (power) Amp + Cab for each amp/cab type. I have refreshed previous cab IR's and new amp + cab IR's with updated naming so that the name in Helix is the same as the file name. It was a file title issue. New tested workflows below!!! These IR's work great with outboard physical gear and Helix as the IR processor, signal router, and controller, including preamps, amps effects sends, and amps though reactive loads. Feel free to experiment as always, but the the physical components do seem to work intuitively as you would traditionally route them in the real world. preamps sound good through Amp + Cab IR's and the amp effects sends, slaves, & reactive load outs sound good through the Cab IR's Things I have tested that work well: Helix preamps & amps (of course!) Mesa Triaxis preamp Marshall JMP-1 preamp Mesa V Twin pedal preamp Mesa Stiletto Duece II (effects send & reactive load) Mesa Mark V (effects send, slave out, & reactive load)
  14. Hey guys, Today I have a “Dimebag” Darrel / Pantera inspired guitar tone. I threw together some fun Pantera riffs to demo the tone. It’s more of a hybrid of Dime’s tone as it evolved through Reinventing the Steel. This was a lot of fun. I used Ownhammer impulses on this one. Their stuff is the best. I used a blend of: OH 412 ENG V30 421-FRED OH 412 ENG V30 421-EDGE FRED for cutting through and the EDGE for the chunk and low end. I used the LINE 6 Fatality model. CHAIN: PRS Tremonti SE loaded with Fishman Fluence Moderns Line 6 Helix Rack using the Line 6 Fatality amp model and Ownhammer Impulses Into the Universal Audio Apollo Twin which feeds Persons Studio One 3 Drums are Toontrack Superior Drummer 3
  15. Hi, I'm a brand new HX Stomp owner as of today and am learning my way. I haven't played in a long time (5yr) and all the new tech is pretty incredible but my ears are also pretty stale. One thing I was wondering about is one of my favorite old cabs to play through was an open back 2x12 with Eminence Legend speakers. It wasn't even a "real" cab, but just some plywood in a compact box on rollers that looked maybe homemade with some fuzz covering the outside. Anyway, the cab had a chimey character about it that I liked and I was wondering if some folks might point me toward some of the Helix cabinets (I assume they're IRs?) that might be expected to most closely mimic that kind of sound if you're familiar? (If it matters, probably my favorite head to play through it at home was a small Blackstar). I also used to have a 4x10 Marshall cab - closed back - that I really liked but I note the Stomp doesn't seem to have 4x10 guitar cabs except the fender tweed. I think the speakers in the Marshall cab were maybe called Celestion Golds if that makes sense. If you're familiar, I also appreciate any suggestions for what available HX Stomp cabs might sound most similar to that 4x10 or celestion gold speakers? Appreciate any thoughts on cab matches for Eminence Legend 2x12 open backs (or just Eminence Legends), and the 4x10 closed back Marshall w/ Celestion Golds (I think?) Thanks in advance - appreciated.
  16. Hi Friends, Just got a Macbook Air and got Ableton, Helix Native and a few other apps up and ready to go in relatively short order. The only thing remaining is transferring my tone library from my old laptop to the new one. I can't seem to find a guide on this through the Line 6 Knowledge Base. Can anyone point me in the right direction and/or share a few pointers? I also have a sizable Ownhammer IR collection which are used on many of my tones. Is there a way to transfer both libraries so they stay integrated? Side note: I have the Helix LT which I bought a few years before switching to working mostly through Ableton. I did consider transferring to the LT then from there to my new Mac but figured there must be a faster/more efficient way. Not sure if it's relevant but here's the specs of my old/new devices: Macbook Pro early 2015, Catalina: Has Helix Library + OwnHammer IR's Macbook Air 2021, Big Sur: Ableton and Helix Native are installed/authorized (factory presets only) tl;dr: Looking for info/tips on how to transfer Helix Native Library + OwnHammer IR's to new Mac. Thanks!
  17. I've had my Helix about 2 months now and have never used IRs. I'd like to start experimenting with them but don't know where to start and I'm not really sure if I understand what they are. I mean I think i do, but it'd be nice to learn more about them from someone who understands them fully and uses them regularly.
  18. Hi guys ! I have a question because I got really confused how Send and Return blocks work on HX Stomp. I use my HX Stomp instead of a pedalboard and I really like it. Im just curious if one other thing is possible. I want to send signal from my AMP Effects LOOP into the HX Stomp, then run the signal thorugh an IR block and then send it to the PA. So I want to do this : Guitar -> HX Stomp ( used as a pedalboard ) -> My amp input and at the same time My amp effects loop -> HX Stomp ( used for IR ) -> PA Is that possible ? If so - How can I achive this ?
  19. Hi all, I’d like to use the IR loading function of the HX with a vox MV50. My ideal chain would be: external overdrive pedal -> HX for delay, reverb, etc, -> Vox MV50 input -> Vox MV50 line out -> HX for IR -> out to scarlett or PA Is this possible? Thank you!
  20. Helix: https://shop.line6.com/marketplace/satch-style-with-ir-for-helix.html POD Go: https://shop.line6.com/marketplace/satch-style-with-ir-for-pod-go.html HX Stomp: https://shop.line6.com/marketplace/satch-style-with-ir-for-hx-stomp.html The Satch tones are done for all three platforms and live in Marketplace at the links above! I started playing guitar in 1989 just a few months before Flying in a Blue Dream was released. I was reading all the guitar magazines at that time and Satch was on the cover of every single one! Surfing with the Alien was the first tab book I bought at the local music store. I can't really play anything like Satch but he was such an inspiration to me that I certainly spent many hours trying! This history is why it was such a special set of tones for me to work on.
  21. If loading a third-party IR (impulse response) into HX Edit or POD Go Edit results in an out of memory condition, it is likely the source file is too large or contains too many samples. Open a DAW (digital audio workstation) e.g. Cubase, Logic, Reaper, Ableton, etc., or other capable audio recording/editing software, such as Audacity, and import the IR file into a new session/project. Trim the IR so that it is no more than 2,048 samples in length. Most DAWs have a ruler that you can set to beats, minutes/seconds, or samples. Set it to 'samples' in order to make the most accurate time selection. After the file has been trimmed, you're ready to export/bounce the new IR file. Use the item render/export in your DAW and follow these guidelines to ensure compatibility: 24-bit / 48k Mono (1 channel) Must be WAV file format
  22. Hello all I had a question regarding Impulse Responses was wondering if Impulse Responses replace the built in cabs or do you add them after the Cab block ? thanks all for explaining and clarifying.
  23. Hey gang. I get a lot of questions regarding Impulse Responses (IR) Stock cabs, What IRs to use, the cost of IRs etc. so I found a couple good, FREE packs, made a metal tone, tracked a few riffs and walkthrough it all. Hopefully, it helps someone. Have a great Monday!
  24. Hi, I just wanted to post a thread that explains the actual reason why FRFR, PA, and studio monitor speakers typically still require treble cut to avoid sounding fizzy with distortion or overdrive on a guitar tone. THE COMMON PROBLEM I've read through some of the threads on this topic, and while I saw one person post the correct explanation (Without getting the credit or kudos he deserved for it, from what I saw), most people state the problem is that the user is not understanding the difference between guitar speakers and FRFR speakers. I believe users aren't that naive - and many good comparisons exist where users get great sound from helix (without virtual cab) into power amp into real cab, or other ... simpler..... modeller brand (with only virtual cab) directly into FRFR. However most of those "it's simple - guitar speakers have less treble, so you need to cut treble on FRFR" explanations go on to incorrectly state that the problem is that guitar cabs cut the treble a lot because they aren't flat, where as FRFR speakers are, at least in theory, outputting a flat response - therefore putting out much more volume at high frequencies than guitar cabs do. I mean, yes, that is true ... but NO that is not the problem. Again, the scenario is that we ALREADY have a virtual cab or IR in our signal chain - so shouldn't the high frequencies already be cut? Shouldn't the FRFR speaker just output exactly what that virtual cab sounds like, with the already good sounding treble cut baked into the virtual cab since it's a copy of a real cab??? (The end user, and you here, are asking this.... :-) ) Folks state that you need to think like a recording or mixing engineer, not like a guitarist - which is absolutely correct. But stating that with FRFR speakers you need to cut treble because it is brighter than a guitar cab is not logical, nor correct, since the scenarios being discussed invariably have either a virtual guitar cab already in the signal chain, or a cab IR. Since we have a virtual cab in a block, we already HAVE that high cut, so the statement is not correct - not in the simple way most folks tell it on this forum, at least. There is more to it.... The common problem from nearly everybody using a helix is with the end users who are experiencing fizz through FRFR, and questioning why, considering they are using a virtual cab or cab IR which is emulating the sound of the cab. WHAT A VIRTUAL CAB OR IR IS ACTUALLY REPRODUCING The simple description of the problem is that it's NOT emulating the sound of the cab FROM a position that a guitarist would be playing and listening to the tone. The facts of why the virtual cab, or many of the cab IRs available, are NOT sufficient to sound like a cab in a room are with how the virtual cab or cab IR were miked up: - In a virtual cab, and in many cab IRS, the cab was, more or less, close miked, in one mix position, on one part of one cone. That is how many cabs are miked in the studio and live... but is NOT how you get the sound you hear as a guitarist when playing through your amp. IT IS a MUCH brighter tone, and much LESS COMPLEX than the sound of a real cab in a room. The virtual cabs or many of the cab IRs are miked this way for various reasons - technical reasons (CAB IR files aren't really designed to handle the long recording of room reflections and short plate reverb that your cab in a room would require)..... and removing early reflections as much as possible by close miking in a dead room allows you, the player, to configure the rest of the tone after the close miked speaker on the cab - you can eq to mimick various rooms, you can add room or plate verb for the same reason.... etc. You might think... "Ok, so because the guitar cab is close miked, it is much brighter and fizzier, right? like how if I put my ear to it and play quietly with a distortion pedal, it sounds bad.... that's your point? So Why can't I just put my FRFR speaker where my guitar cab would normally go and play and have it sound the same, since it's playing back the exact sound of a guitar speaker in that location, and the room and angle should take care of everything else?" Well, folks, that is an EXCELLENT grasp on the close miked speaker sound, yes it's much brighter and fizzier, but it is missing a couple of important points about the "amp in the room" sound when playing through an FRFR or PA. 1) the FRFR or PA probably has FAR better high frequency dispersion than your guitar speaker, up high, and you always hear the on axis tone (IE: the virtual cab sounds like a close miked speaker, so you get that sound everwhere in front of the FRFR without it changing with direction or distance in the way a real guitar cab does). So where every you stand, relative to your FRFR speaker, it's like having your guitar cab aimed right at, and next to, your ears. 2) the close miked virtual cab response or IR response is on one part of the cone and miked from one direction... it is one aspect of the tone. Dust cap, edge, OR middle of cone, on axis OR off axis, at a specific distance. 3) No matter how bright each guitar speaker on it's own sounds, in a cab with more than one speaker there remains much less high frequency sound once you're a certain distance away from it - due to physics of how multiple speaker outputs work together for dispersion, etc. The real sound from the cab as you hear it is a mix of many radically different tones coming from various parts of the guitar speaker. Guitar speakers are not rigid cones, normally, and the dust cap, edge, middle of the cone, and other areas can truly sound quite different, as can on axis versus off axis tones. This is why some of the best CAB IR libraries include multi miked files... it's sort of a pre-mixed cab IR that actually sound sound much more like the blend you get from a real cab when you play back through an FRFR or PA. A guitar cab with more than one speaker is extra difficult to reproduce when single miked as a cab IR or virtual cab - because the tone in the room is a wild, chaotic mix of the multitude of EQs and tones you get from the cab, all interestingly blended together. So, a MIX engineer in a studio will be accustomed to taking that fizzy close miked amp recording and EQing it accordingly to make it sound great through studio monitors, which are truly FRFR (and likely the only TRULY FRFR speakers you will ever encounter, since they are typically EQed to be as neutral, or flat as possible, in that control room. AT least ONE set of their monitors should be like that, anyhow, in a big studio. They probably mix on something like NS7s though, or other similarly bright and revealing speakers, which also reminds the engineer to cut back on high frequencies and remove the fizz. So yes, think like an engineer, but for the right reasons, and with a little tiny bit more of the full picture than you had before. Saying that guitar cabs aren't as bright as FRFR as a reason to cut treble is simply wrong, since we all know we're placing a virtual guitar cab that, one would ASSUME, must have that same high cut in our signal path. It's actually because our virtual cabs, and some cab IRs, contain much more high frequencies than you actually hear from the real cab when standing and playing... and an FRFR or PA speaker will not result in the same high cut in a room as the actual cab would, due to physical design differences between the transducers and the layout of the speakers. Basically, the original cab IR or virtual cab was probably not setup as a mic in a room standing where a guitarist stands while playing.... it is probably a MUCH brighter recording that isn't anything like how you normally hear your cab... but is great for a studio MIX engineer to work with. SO YOU STILL NEED TREBLE CUT, EVEN WITH A VIRTUAL CAB, or with MANY IRs (but maybe not all IRs) Rest assured - if you have a virtual cab, you still need treble cut (at the very least) after a helix virtual cab or many of the cab IRs you can buy to sound anything like a real cab when you connect your helix directly to a TRUE FRFR cab or to a PA... and honestly you probably need a bit of plate reverb and possibly some low end cut also to really get you there. But what DOES a virtual cab or cab IR do for you? it gets you the true EQ of that cab, in a common, popular recorded microphone position for studio use. Just cut 8kHz, more or less, and up from there, ... probably rather dramatically, and it will start to sound similar to a good cab.....but use your ears, choose eq how you like it. Or, look for an IR library that is a producer blend of mic positions and /or room sound in one cab IR - and you will probably find that you love that sound. Another minor footnote - FRFR cabs you can buy for modelers are not particularly flat response or full range, but they are MUCH more so than most guitar cabs. A PA is often hotter in the highs than a real FRFR speaker is. A REAL FRFR can likely only be found in some recording studios, and even then might not be the speakers chosen by the engineer to work with... for reasons I won't get into here.
  25. I'm new to Helix Native and I'm looking for some IR recommendations. I play clean or with light/mid distortion. Trying to be original, maybe the guitars are close to Pixies sound...the more airy, ethereal stuff they got. Any suggestions? Thanks.
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