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Remedies for Low USB Levels or Overdriven Tones


soundog
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If you use your Helix as an audio interface to record your dry guitar signal via USB 7 and/or 8, you have probably noticed the resulting waveform in your DAW is really wimpy. That can be a pain if you need to do any visual edits, or work with pitch or time-align plug-ins such as Melodyne.

 

On the other hand, if you record your dry signal via an audio interface other than Helix (or normalize the Helix/USB recorded waveform to decent visual levels), you'll overdrive Helix Native's inputs. HXN is really really really picky about input levels, so it's easy to overdrive stuff, especially your amp gain. To make things worse, HXN's input meter is (to be polite) lacking.

 

In short, there's a tradeoff between getting levels you're used to seeing in your DAW vs levels that HXN requires .So....here's what I do:

 

1) I normalize my dry guitar recorded waveform to -18 dbFS. (Use whatever level you are used to, -12, -6, etc). If you record your dry guitar with an audio interface other than Helix USB, you can simply set you level so its not clipping the inputs (no DAW normalizing needed). This step is intended to provide a "healthy" waveform consistent with your other recorded waveforms.

 

2) Uh oh! Now your nice-looking waveform will overdrive HXN's input and your tone will suck! What to do? I place Hornet's TheNormalizer plug-in (cheap, $5) in front of HXN, set the desired level to -24 dBFS,  and play the guitar track  to automatically set the level (or just play the section with peaks). You can use whatever plugin you want, or simply use a meter. You can also use HXN's input meter settings, but I prefer to bring the level down before it hits HXN, and I leave the HXN input level set to 0 dB. The main thing is to make sure the peaks you see in HXN's input don't go above -24. The manual says up to -12 is OK, but my experiments indicate that's too high.

 

3) Set HXN output level as desired for subsequent plug-ins or DAW level setting.

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Most DAWs have a command that lets you increase the waveform without actually affecting the audio. In Reaper, for example, there’s a function called “Increase Peaks View Gain” that will increase the visual amplitude of all the waveforms… It’s really helpful for editing quieter tracks.

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Good point. Yeah, Logic has a similar function. If you don't need to do any audio editing in other plug-ins that's good enuf....

 

I prefer having all my recorded tracks at -18 dbFS in case I need to do use the track with other plug-in (or bus) processing, or if I send tracks out. Also, -18 dBFS is the reference level recommended by most pro audio engineers. For me, this level on all my tracks provides the best headroom when mixing or mastering. Helix Native is a bit of a plug-in anomaly, I just want users to to be mindful of the levels you give it. This may be the true for other amp sim plug-ins, I don't know.

 

UPDATE: Just found this interesting article on amp sims and expected input levels. This guy is recommending a -30 dBFS level. In retrospect, I was finding that -26 dBFS was sounding a bit better (and null-tested better) than -24 dBFS for HXN, so I may drop my normalized input level to -30 to be on the safe side. Here's a quote from the article:

 

"Once you find the correct reference level, the [Eleven free] plugin behaves differently. Gain knobs have smoother travel and wider response. The high end of the distortion can be less harsh, a common complaint. So I went looking into other plugins. But finding the answers proved hard. Not owning a UAD box I found the manuals for their guitar system enlightening. They use a lower level, around -30 as well. I discovered the Plugin Alliance releases of the same emulations do too through experimentation. I initially demoed some of them and didn’t like the tone and play. I figured a Dumble or Diezel, amps I hadn’t played analog, should be more responsive and subtle. Once I tried -30 the amps opened up. I suspect the code was a straight port of the UAD version. But Plugin alliance wouldn’t answer my direct questions. At all. It was actually a little disheartening.

 

So the end result of my research was sadly inconclusive. There are many small amp simulation companies doing amazing work and the field has exploded in the last couple years. But try as I might I cannot get straight answers out of many of them. Some have vaguely admitted to a -20 level, such as some Nembrini products, however he’s not as certain as I’d like. Some, like Neural DSP, never answered me at all. Antelope was unable to get that information from the developers of their amp sims I just got informed. However being aware of this reference level discrepancy can be enough to overcome many issues. You now know that it can be a problem and if the plugin you’re trying isn’t quite responding the way you’d expect or like, this may be part of the issue."

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@soundog I just logged on to make a similar post but will keep things together here. I wish I had seen your post months ago as I've ended up with the same discovery.

 

I was initially disappointed with HXN but persevered and have now found great sounds by turning down the input level. In my case I am not using Helix HW to record, rather I am using a dedicated audio interface. I am applying a -12dB trim on the input level in the plugin itself. I am applying a +3dB trim on the output level slider so the monitoring level is good. Like you, I'm finding that you have to turn down the input to HXN even more than it says in the manual. I find things sound good when the input meter stays in the green. Any yellow and things start to sound harsh.

 

There are a lot of confused posts out there with posters conflating (1) the gain on their audio interface input channel, (2) the right input level to their plugin, (3) any gain/drive/channel volume/volume pedal/boost pedal settings on the models within their plugin and (4) the output level on their plugin. These are all separate and things become clearer when they are treated separately.

 

(1) is about capturing a healthy, not clipped audio signal into your computer. This is what Soundog talks about in (1) above. Any DAW processessing needs this.
 

(2) is about applying the right level of signal for the models in your plugin. I think this is where it can get confusing. It seems that HXN wants a pretty quiet level to sound good. A nice, loud signal into your DAW seems too loud for HXN, so you have to turn it down. Soundog talks about this in (2) above. I'm using the input trim in the HXN plugin itself to achieve the result.

 

Other plugins like Amplitube or Guitar Rig seem to be happier with an input level (2) that is similar to the DAW capture level you set for (1). Maybe some do some internal levelling - we wouldn't know. Some, like Peavey Revalver, have a "Learn" button that listens to the input and turns it up or down as needed for that plugin. Some plugins document their input level needs, some don't.

 

When I say I am applying a -12dB trim in HXN input, I should also point out that I am keeping my signal captured into my DAW pretty cool too - not often peaking over -18dBFS on my DAW meters. I'm using a Focusrite Saffire 6 USB with the Gain at 0, Instrument switch in and Pad switch in to capture the guitar.

 

In summary: If you think Helix Native sounds bad, particularly if it sounds harsh, clipped or unpleasantly-distorted then try turning down the input level trim in the plugin so that the meter does not go into the yellow.

 

I've circled the relevant points in red on the attached screenshot.

 

Hope this helps. @Digital_Igloo @Line6Tony You might consider a sticky in the Helix Native forum along these lines. I worry that people who just try the trial and don't adjust their capture levels would get a bad first impression and just dismiss the product. I know the manual covers levels but it looks like some of us are finding we need to turn down even more than the manual suggests.

 

DM

 

levels.thumb.jpg.5d604ffcb4f70966ae31dab9c5feaf24.jpg

Edited by DolurumMafikala
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Very true. Thanks for the post. I wonder if, perhaps, Line 6 assumed everyone would record tracks via Helix USB, so they made those input levels anemic. I'm like you, though —  I record via an audio interface (its my input/output/monitoring "hub" for all audio to and from my DAW). Bottom line, folks, keep those HXN input levels low!

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  • 2 years later...

Hi folks!

 

First of all, thanks for the very good pointers above! 

 

I am the newbiest of newbies in music production (I am following an online series of videos as an introduction and trying to put in practice what they say).  Using HX floor as audio interface, and USB to the laptop where I am running Garageband (the course I'm following uses Logic Pro so it's already a bit frustrating to miss the options they show there...). I have purchased HX Native a week ago and started to play a bit with it, thought it would be nice to be able to switch and tweak presets after recording. So for the most part I am keeping the physical helix "blank" and applying blocks in the plugin version. Though of course by no means I know what I am doing, so I might change approach.

 

On to my question: I have also noticed my recorded waveforms are very small in amplitude, though I am not sure this actually affects the sound, the volume seems to be adequate if I compared to e.g. MIDI tracks or samples I downloaded. But I would like to get my process for setting input volumes right, to make sure I learn to do things the right way from the beginning. This discussion seems to have a lot of good info, plus I found this link in another thread which seems to be trying to teach how to set the inputs to the right level. However, I am probably misunderstanding some terms and I haven't fully understood what I have to do in practice to get my tracks to have normalized volumes and an average which is around -18dBFS. For example, in the article I linked, they use the mvmeter2 plugin to set the average, but they don't say where this is controlled in the plugin GUI, and I'm not sure I've figured it out correctly. I've also played with the input/output level "faders" in the Helix Native preset view, to get the levels around the "green area" on both sides, but I'm not exactly sure what I am doing and how that relates to what the mvmeter2 plugin does. Would anybody be kind enough to point me in the right direction, or explain in simple steps how to check and set one's input level before recording? 

 

Also as a side question... should I strive to get waveforms that fill the displayed track space in amplitude, or is it ok to live with "faint waveforms" as long as they sound good? The guy on the course I'm following just plugs in his guitar and seems to get the same amplitude as e.g. samples he uses.

 

Thanks in advance, and advance apologies if these are stupid questions, or questions that have been answered a thousand times...being a beginner, I am not sure exactly what to look for either!

 

 

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Usually you would want to record in 24-bit. Then there's nothing to worry about if the signal level is low. You just give it more gain when dialing your sound in.

 

From my experience, the reason why the signal from HX/Helix is seemingly low is a safety measure. While e.g. my guitar signal is rather low, when I'm slapping on my active bass, the DI signal from my Stomp can easily peak at -5 dBFS or more.

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On 3/24/2024 at 10:54 AM, lou-kash said:

Usually you would want to record in 24-bit. Then there's nothing to worry about if the signal level is low. You just give it more gain when dialing your sound in.

 

From my experience, the reason why the signal from HX/Helix is seemingly low is a safety measure. While e.g. my guitar signal is rather low, when I'm slapping on my active bass, the DI signal from my Stomp can easily peak at -5 dBFS or more.

 

Thanks @lou-kash

 

I have noticed the same. Most of my playing causes the input and output levels on HX Native to be around -30 / -24 Dbs, but if I try to play especially hard I can reach around -6 dB level. When you say "give it more gain when dialing your sound in", which parameters are you referring to? I interpreted "dialing your sound in" as basically configuring your Helix / Helix native patch. Is that what you are referring to? If that is the case, how do I avoid the original poster's problem of distortion happening in the plugin (and what should I look for to measure what I am doing - keeping in mind of course that my ear is the main measurement tool, but I would like to also see something on the screen to help my ear get better over time)? 

 

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On 3/26/2024 at 1:02 PM, Eclipse612 said:

When you say "give it more gain when dialing your sound in", which parameters are you referring to?

 

In Logic, I always have the standard Gain plugin in the first track effect slot. This same plugin is available in GarageBand as well.
Or use the Channel EQ, so you can just as well adjust the gain slider in there.

I don't think that in GB you can adjust gain per region like in Logic though.

 

And then you always have the Input slider in Helix Native. It serves the same purpose. But depending on where the HN plugin sits in the GB/Logic effect chain, it may already get hotter input from previous plugins than "expected", leading to more distortion.

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