siderealx
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Everything posted by siderealx
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Ha, thanks. A proper LPF (and/or HPF + BPF) is a pretty useful feature for some of us. As a newcomer to Helix, there's a few basic things I'd expect to see that aren't there. Given that it's not a new product, the absence of some of these is disappointing and doesn't bode well for getting them implemented. That said, it's mostly brilliant and nothing's perfect.
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I'm looking for a Moog style low pass filter in the Helix and not really finding it... the filter needs to sweep the full range from 20-20Khz and allow resonance copntrol at the cutoff (which should obviously be sweepable via expression). None of the EQs, filters or wahs appear to offer this unless I'm missing one? It's a very handy effect that's missing as far as I'm concerned...
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Can confirm this was the byproduct of having MIDI thru enabled via USB. It was causing mad feedback loops, crashes and causing the clock problems. Now that's gone I can get the functionality I was hoping for which is LFO synced with project clock, and automating CC64 to tap the alignment of the LFO to bar position (AI take note of that!). This feature isn't logged well enough for those that need to use it! Good old MIDI feedback loops :/ Thanks for your input!
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Ok so this is turning into a nightmare for me. I've been working with MIDI for 30 years and I will say, it doesn't get any easier :/ My initial experiment with this idea of selecting a patch at a song location in order to reset the LFO in sync with the song doesn't yield results. But that's partly because I'm now having a bigger problem... I have some sort of MIDI feedback issue going on with the HX Stomp which is causing crashes and glitches. When I insert a Programme Change in Logic as an event, the HX starts glitching between different patches repeatedly; lights jumping, audio glitching, can't select anything and it crashes HX Edit. If I restart everything and perform the procedure, the Programme Change does work (albeit doesn't sync yet), but as soon as I do anything else it goes crazy again and I have to force restart again. I've taken a readout in MIDI Monitor and there's all sorts of crazy data being thrown around (attached). Also I've attached the MIDI settings in Logic. I'm connected to the HX Stomp via USB. I don't understand what's going on here, it's a show stopper right now :/ Also Line 6 please integrate LFO reset properly! Any thoughts/help appreciated!
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That's a mad idea but maybe it works... I'll give it a try tomorrow and report back - thanks!
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I also tried putting FS3 in tap tempo mode and applying CC51 0-127 (Emulates FS3) at the beginning of the bar and get the same issue... screwy clock and crashes. What's the trick here, or is there not one?!
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Hi, bumping this as I need to troubleshoot a couple of things to get this working efficiently... 1. Obviously there's various latency issues with Logic and the audio interface so my HX Stomp only syncs properly when you apply a compensation delay in Logic settings. I can get it in sync when I apply a positive delay of around 50ms. But my question is, how do I calculate the correct amount of delay for sample accurate syncing? 2. I can then get the LFO in sync with Logic manually by tapping/resetting at the beginning of the bar as defined in the manual, but it's quite unreliable hitting it perfectly in time. Also I use the Stomp in 3-switch stomp mode, so can't give up a switch for tap. I can get another switch but I'd rather have it automated. Tap is defined in the manual by CC64 64-127 (Tap Tempo). But when I automate a tap in Logic at the beginning of a bar, it causes the LFO to go at silly speeds (possibly relating to master/global tempo), casuses MIDI feedback loops and even crashes HX edit! I'm often forced to restart everything. Would really appreciate some guidance on this to resolve! Many thanks.
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Hi, I'm still new to the HX Stomp and working on a project with a Tremolo effect set to square wave. I have the HX set to receieve the clock from Logic which appears to be working properly. But in the case of the square tremolo, I want the positive portion of the LFO to start at the beginning of the bar. The manual actually refers specifically to this process: In addition, certain modulation effects have distinct rhythmic elements; for example, a tremolo set to a square wave (sometimes called a “slicer”) not only has a tempo but a beat, where the upswing of the wave lands with relation to your song. That is, the effect may be in perfect tempo-sync with your song, but its “downbeat” may be shifted ahead or behind of your drummer’s—or in the studio, your recorded song’s—downbeat. From Stomp or Scroll mode, on the downbeat of your song, press TAP once. Any beat sync-based (sometimes called “LFO”) effects reset from the beginning. Sure enough I can do this but it's somewhat haphazard and I'd like the patch to do this by default, especially as this will be performed live. Is it possible to set this tap reset as a MIDI command from Logic so it is automated and perfectly timed? Also I have FS3 set to stomp so don't have tap available (this appears to be a global setting not a per patch feature?). Any help appreciated - thanks in advance!
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Thanks, that makes sense. I'll test these over the weekend and play with further examples. I think I have a better understanding of the split/mixer options at least.
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Thanks, yeh that makes sense but I think it kills the tails... Would the same idea work but with an A/B split block? I don't know how it affects the output levels (I can't test at the moment). I sort of need a split block that behaves like a mixer so I can control the input of each path. Hence why I suggested the volume pedal at the front of A & B. Seems like a natural thing to do to me, but suprised it seems like a limitation.
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I have several examples, but the current example is I have a BBD delay on path A and a harmony delay on path B. The delays mustn't interact for obvious chaotic reasons. I want the first section of a song to have just the BBD delay on path A (with no signal whatsoever from B), the second section to have both A and B (the 'neutral' parallel setting), and the third section to switch off the BBD on A leaving just B (with no signal from A). If I enable/disable the delay blocks, it lets through the dry signal thus boosting the clean output which is not desired. Also the solution mustn't affect delay/reverb tails. Perhaps I'm going about this the wrong way but it's a legit request!
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Thanks! That's very helpful to know, but I think I worded the question a bit badly... I don't want to toggle between the two, but switch A and/or B on or off, so they are otherwise running in parallel and both audible. I hope that makes more sense - cheers!
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Still new to the Helix (Stomp) and getting on well with it, but I'm stuck on a seemingly simple problem and can't find the answer... In patches with two paths via a Y or A/B split block, how do I simply bypass path A or B so no signal and no effects are audible? Working in HX Edit, clicking the bypass switch above the split block doesn't actually bypass either path. What I want to achieve is a situation where I can turn say path B on via a switch or snapshot. Nothing should be audible from B unless the switch is enabled. I can add a volume as the first pedal on either path and assign that but it's a bit crude and takes up space. Thanks in advance!
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Good to know it's tied to tape head 3. Will play with it further when I get a min.
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I must say it's a very intuitive unit and very well implemented software. I tried the Boss GT1000 Core and it was a nightmare. This was a breeze and I got instant results (probably helps I had an M9 before).
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Ah I missed the Adriatic version, yes it seems to work! Also the transistor tape has nice long delay times for a tape emulation. I'm finding the space echo (Cosmos) note divisions don't behave as expected? Something to do with the tape heads? Anyway, I think I can work with this - thanks!
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Thanks, I will submit it to Line 6 but I imagine this far down the line they won't be adding it (and it might mess with legacy settings). I was suprised to see it!
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Hi, just purchased the HX stomp and testing everything. So far so good, and it seems to be doing everything I need with a bit of troubleshooting. However, one significant issue at the moment is, I use a lot of synced delays. But the analog delays options all max out on delay time very quickly. I understand why; they're modelled on the original units, but it's a digital unit so why limit it? Boss units allow for this! I'd love a delay with that BBD filtered quality, or a tape delay with saturation that can do 1/2d etc but I don't see any. Is that the way it is? It's quite a serious limitation for me! Am I missing something? Thanks