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aviavi123

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  1. Thanks rd2rk. I was able to figure it out and smooth out the level difference by assigning mix block levels to the same footswitch as the delay/split block to compensate for volume difference because of split. If anyone is interested, here is the HX Stomp XL patch for this routing. Maybe there's a better way to do this, but for now this works. delay send.hlx
  2. Hi. I'm trying to create a setting on my HX Stomp where I can control the send level to a delay - much like one would do on a mixing board/DAW with a delay on a bus - with an expression pedal. I've tried using a split path, with the delay on a secondary path, where I control the input to the delay with either a split or volume pedal block, but I always end up with volume level uneveness when I try this split method (with the delay-on path being quieter than the delay bypass path). Can anyone think of a way to achieve a delay send control? Thanks.
  3. Thank you, and it does make sense. I should have said I'm using an HX Stomp XL. Perhaps with the Stomp there's no way to do a 1 into 2. I can only do input splitting into Main L/R and Send L/R.
  4. Thanks datacommando - but I' can't make this happen, even with a split path. I have a looper+pitch+overdrive on the lower path, but these post-looper effects are still applied to the unlooped signal (albeit mixed with the top dry path). Have tried the various split options, but cant' get it to work like I'd like. Perhaps I'm overlooking something?
  5. Does anyone know if it's possible to replace the HX Stomp/Helix footswitches with soft-click type? I don't care about capacitive switching, so this would be a non issue. The reason I ask is that I have an M9 that had better quality soft-click (or soft touch) footswitches put in. The HX Stomp XL footswitches make quite a bit of acoustic click/clunk sound in comparison. Normally this isn't an issue, but I like frequently manipulating looper speeds and active overdubbing. Constantly pressing switches on the HX Stomp XL is pretty audible. Thanks.
  6. Hi. Is there a way to have an effect (delay, modulation, whatever) follow a looper instance, and only operate on the looped signal rather than the direct signal? Thanks.
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