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syltru

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  1. It would be a Block / Model that passes sound through without changing it (while changing what is going on within other Models!) An advantadge is that you could cancel its "control" over other Models by turning it off with a footswitch.
  2. Thanks for the suggestions, informations, and opinions! That being said, there is not that many votes on the IdeaScale topic... In french, there is a saying: "le mieux est l'énemi du bien", a translation might be "improvment is the enemy of good" ;-)
  3. Thanks for your interest, sorry for not being clear... Here is a condensed version of the idea: A new Effect to put in the chain, that would have one Param: Sensitivity, and an editable list of assignments. It would sense (= measure, as a "Sensor" ;-) the signal passing through it, and control any Param from any other Model/Effect in the chain, from the measured value... Example signal chain: IN---[Sensor (Sensivity = 50%, assigned to "Phaser / Phase" and "Drive / Gain")]---[Phaser]---[Drive]---OUT. It would make the Phaser effect, and the Drive Gain, "respond" to the intensity of the playing. https://line6.ideascale.com/c/idea/85753
  4. https://line6.ideascale.com/c/idea/85753 Thanks in advance! An idea for a new Model, that could enhance real-time playing: • It "measures" what passes through it (when is the attack / the overall volume), with a simple Sensitivity parameter, and possibly a visual indicator of the response to the signal • You choose / assign the parameter(s) you want to be controlled by the "measurements" (from a list of the other Models in the chain, and their available parameters), with Minimum and Maximum for each assignment. • It would also be able to "reset the phase" in effects like flangers when a note/chord is played • could be named "Sensor" or "Detector" PS: about indicators: it could be useful to be able to see the response of compressors in particular, in real-time when playing, while editing a preset on the device itself, like a HX Stomp...
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