pilottes Posted June 20, 2016 Share Posted June 20, 2016 I upgraded the editor to 1.12 last weekend in the hope this bug would be fixed but no luck. During the last FW upgrade from 1.06.05 to 1.10 I noticed afterward that my patched were getting changed. I did a global reset and all but no use. So now I'm stuck with an environment I can't properly backup or I can try FW 1.12 in the hope of fixing this but live with the Tempo bug. It's simple to check If someone could create a pacth where one footswitch is assigned to two blocks. On active, the other inactive. You save it with the light ring OFF. You export and reimport and the footswitch's ring is now turned ON by default. You have to cycle through the different blocks by touching the footswitches (as usual) to stop on an unactivated block and resaving in this state to get the ring light OFF by default. Sounds easy, yes it is. But multiply by X time for a X footswithes and Y times for Y patches you reimport and it makes an upgrade to the next FW a real pain in the neck. Quote Link to comment Share on other sites More sharing options...
watch4king Posted June 20, 2016 Share Posted June 20, 2016 You may want to go over what you wrote and edit it a little bit....its somewhat confusing. If I understand correctly, you are saying that you save a patch with one effect/block off and then once you bring it up again that same block is on? Quote Link to comment Share on other sites More sharing options...
pilottes Posted June 20, 2016 Author Share Posted June 20, 2016 In a nutshell. 1 footswitch assigned to 2 FX blocks.Say chorus and distortion. Chorus is on and distortion is off when footswitch is off. When you engage the footwitch it deactivate the chorus and activate the distortion. You can save that patch with a defaulted ring light off corresponding to no distortion. If you back it up and reimport the ring will be ligthed associated to the activated chorus. It is changing the visual state of the patch and not the function of the patch. Unfortunatly. Sorry for the english I already had gone over the first message quite a few times. Quote Link to comment Share on other sites More sharing options...
watch4king Posted June 20, 2016 Share Posted June 20, 2016 In a nutshell. 1 footswitch assigned to 2 FX blocks.Say chorus and distortion. Chorus is on and distortion is off when footswitch is off. When you engage the footwitch it deactivate the chorus and activate the distortion. I think you answered your own question.... You want to assign multiple blocks to one footswitch. See this thread: http://line6.com/support/topic/21140-multi-assignment-of-parameters-for-control-changes/?hl=scenes&do=findComment&comment=159802 Quote Link to comment Share on other sites More sharing options...
pilottes Posted June 20, 2016 Author Share Posted June 20, 2016 I think you answered your own question.... You want to assign multiple blocks to one footswitch. No, not at all. I'm simply stating a problem with the backup and reimport the same patch. The assignment of multiple block to one footswitch is old hat, Its a very simple patch. I would have liked someone else to replicate the problem I described above. Quote Link to comment Share on other sites More sharing options...
pilottes Posted June 21, 2016 Author Share Posted June 21, 2016 Anyone ? Quote Link to comment Share on other sites More sharing options...
vmoncebaiz Posted June 21, 2016 Share Posted June 21, 2016 Is this correct? - The patch is still working properly, but it is just the visual difference of when the foot switch is lit or not. Simply touch the footswitch until it toggles to the FX block that has the bypass state you want to be reflected on the footswitch. In your case the distortion block, which is off. The ring on the footswitch should be off when you highlight the distortoin block. Make sure to save it then. Quote Link to comment Share on other sites More sharing options...
pilottes Posted June 21, 2016 Author Share Posted June 21, 2016 Is this correct? - The patch is still working properly, but it is just the visual difference of when the foot switch is lit or not. Simply touch the footswitch until it toggles to the FX block that has the bypass state you want to be reflected on the footswitch. In your case the distortion block, which is off. The ring on the footswitch should be off when you highlight the distortoin block. Make sure to save it then. Yes exactly! I know how to fix it. I just want to know if this behavior is still present with FW1.12 and 1.12 editor. When you backup and restore the whole thing and have to go over every single patch it is very irritating to say the least. And I can overlook some. There is definetly somethink broken software wise and I'm try to pin it down. If it fixes it in FW1.12 I.ll go and live with the other BPM issue. At least I will have backup fonctionnality. Quote Link to comment Share on other sites More sharing options...
vmoncebaiz Posted June 21, 2016 Share Posted June 21, 2016 Yes exactly! I know how to fix it. I just want to know if this behavior is still present with FW1.12 and 1.12 editor. When you backup and restore the whole thing and have to go over every single patch it is very irritating to say the least. And I can overlook some. There is definetly somethink broken software wise and I'm try to pin it down. If it fixes it in FW1.12 I.ll go and live with the other BPM issue. At least I will have backup fonctionnality. Oh OK, you're better of than I am then. I sat there for like 3 updates and couldn't figure our what was going on. Ha! I've been on 1.12 for almost a month now and I haven't noticed any odd behavior like that in any of my patches. I think the last time I had to correct for assignments was going from 1.04 to 1.06. Not to say it can't happen, just that it's gotten better from someone who's dealt with it before. Quote Link to comment Share on other sites More sharing options...
pilottes Posted June 21, 2016 Author Share Posted June 21, 2016 Oh OK, you're better of than I am then. I sat there for like 3 updates and couldn't figure our what was going on. Ha! I've been on 1.12 for almost a month now and I haven't noticed any odd behavior like that in any of my patches. I think the last time I had to correct for assignments was going from 1.04 to 1.06. Not to say it can't happen, just that it's gotten better from someone who's dealt with it before. Well that`s enough to convince me to try the 1.12. I'll do it over the weekend and report back. Thanks Quote Link to comment Share on other sites More sharing options...
pilottes Posted June 26, 2016 Author Share Posted June 26, 2016 Long story short, I upgraded to FW 1.12. All seems fine now. Had a few weird patches that had problems but was able to fix them. It was related to an A/B Y block that linked path 1B to 2B. I did not try to understanhd it but was able to correct thje problem permanently. All is good. I'm happy..... sort of. Quote Link to comment Share on other sites More sharing options...
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