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revolver1010

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Everything posted by revolver1010

  1. Thanks Revans for the descriptions! Definitely helps. And thanks to everyone else for the hilarious followup posts :D Definitely gave me a good laugh! Rev.
  2. So the new Helix reverbs: Glitz, Ganymede, Searchlights, Plateaux... is there some information sheet out there somewhere that lists details or differences between them? I mean, anyone can discern the difference between room, hall, plate, etc but how do we know with those names? And yes I can hear the difference but it would be nice to have some information on the verbs. Looked online but couldn't really find anything. Rev.
  3. Sorry to reply late, haven't been on here. No, it wasn't 2A being set to Host, it was set to none. I knew about the two paths. Nothing worked to shutoff the dry sound with the VST2 plugin. As mentioned, this is not an issue at all with the VST3 plugin, and so I am using the VST3 plugin. Could be something between the VST2 plugin and the older Cubase 6 version I am using, I don't know, but the VST2 plugin in my Cubase 6 always passed dry signal along as well and it does not happen with the VST3 version. Either way, I'm all set.
  4. OK, so it worked normally with the VST3 plugin. So it must be something just with the VST2 plugin.
  5. I haven't activated monitoring on the channel and direct monitoring is disabled. Only thing is I installed the VST2 plugin as opposed to VST3 - simply cause I prefer to place the plugins in specific categories and VST3 it's hard coded where they get placed. I'll try the VST3 in a bit and see if there's any difference. As mentioned though, I don't have this issue with any other plugin, be it guitar based or effect VST.
  6. What's the deal here? Just tested the demo and had a quite frustrating experience as I couldn't figure out how to make the sound fully 100% processed. Every patch I tried I heard the Helix patch along with the dry unprocessed sound. It's a mono track and the plugin is inserted. No issues with any other modeller (Amplitube, Guitar Rig, etc). How the heck do you get it to fully process the signal and why would it default to running the plugin like as if it's a parallel effect loop set to 50% mix??
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