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Jagman13

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Everything posted by Jagman13

  1. Finally got the fremens update pack 2.5 ... they are very good indeed straight out the box. The Friedman’s are just fantastic.. :). Going to have a play around later and add different amps and IRS to these ones.. have you guys tried it and got some good results? Phil.. great news.. any idea when? :)
  2. Just had a look at the Fremens website, they do sound good on the demos.. hmmm recommended buy then and easy enough to use in native?
  3. Doug6String, Agree it can go that way at times and listening back to my fav patches they do tend sound similar, but its also nice to try a new patch and go "ohhhh" and that inspires you in a new direction too :) There are some amazing patches that others have made in the Custom tone and to be able to dial them up in an instant wow! Soundog, With you on the CPU hog..we have been there before ;) Quick update on that... When I am multi tracking now I use a simple mono patch with almost no bells and whistles on it and a single mono track in Logic. Then when I have finished tracking I beef the tones up and add sparkle and shine to them and then render them to audio tracks. Still not perfect but it does allow me to get on and actually compose... although not too sure the composition at the end is any good but the guitars sound great! :) Lets hope L6 can reduce the CPU hog and get the basics for automation in place and we will be in a good place :) Back to work...which IR shall I use with the PV Panama... hmm 5 hours later... :)
  4. Jagman13

    Helix Update..

    Bsd512, I wasn't aware that Kemper was so far behind on the editor, only heard it was rather good at the tones.. Your right the ability to dial a tone into a mix in double quick time is very impressive indeed and with some of the user patches from customtones, almost anything is possible.. very quickly. Just hope L6 really do put some time and effort into and make it even better.. Hopefully some time this year ;) How about a Kemper/Axe import convertor...? then it really would blow them all away!
  5. Jagman13

    Helix Update..

    Mikah912... Given the completion that line 6 are up against Kemper/AXE and however else is making an amp sim this week... I would have thought the rate of development and updates would have been a lot quicker... if you don't move quickly you will get left behind..even looking on this forum there are a number of buyers who for whatever reason, are not happy and moving on.. Also a lot of new happy users such as myself.. Not too sure about the hardware version but there are a number of outstanding bug fixes in Native that need to be addressed soonest too.... So no I don't think its too much to expect or at least be told by line6 when an update is due. SIlverhead, Thanks, will dig into it... :)
  6. Jagman13

    Helix Update..

    I was being a little tongue and cheek... Peace... :) What I am really getting at is... is it not time for an update for all of us? What is the usual sort of time frames for L6 to provide updates? Its been rather a long time since the last one and there are a few important known bug fixes outstanding.. Lets hope its soon.. :)
  7. Jagman13

    Helix Update..

    I know this is not the right forum but spare a thought for us Native users who are still having to do with 1.5 while you lot get all the love..... Come on Line 6 give us all an update soon with lots of new amps and toys to play with.... pretty please! :)
  8. Also... Lots of new amp models to play with too please :)
  9. Any news of an update from 1.5 in the pipeline? What is the usual kind of update cycle with line 6 and helix ? Seems ages since the last one and seems very quiet in here..
  10. Thanks for trying this out the results are interesting to say the least. Seem's when HXN is run in a basic project it performs very well indeed, certainly on your system Thats a lot of instances! (the Bosnian Sunset Gtr certainly was a pain after a while :/ My iMac is not as advanced as yours so that is why your getting a much better performance. my specs are - Imac 5k late 2015, 3.2 Ghz Intel Core i5 32Gb 1867Mhz DDR3 Ram, AMD Radeaon M390 2048Mb GPU. Internal, 2Gb Fusion drive with an external thunderbolt 4Tb 7200Rpm hard rive. Focusrite USB Scarlett 214 interface. (this some times acts silly so it could be the culprit at times in my projects - time for an upgrade :) Overall though HXN has performed very well indeed. I wonder why when its added to a "real" project it seems to be the culprit. Wrong plug in at the wrong place and the wrong time as you suggest. But even then, I have projects running not much different or bigger than these tests and it max's out pretty quick Hmmmm I don't really know... And TBH I don't really have the time to find out why. It would ideal to load up a few instances of HXN and be able to compose, overdub and multitrack without the project going red so quickly. Have you tried running HXN within a Track Stack with one instance of HXN running and the audio tracks all using that one Patch? I did and found it acts pretty much the same as multi instances as we tried above. Lets hope that as Line6 further develop and refine HXN Its an amazing plug even as it is right now and can and will get better in the future! Thanks for tying this out :) (need to try and find that leaky earth/RF interference sometime soon too :/) Thanks...
  11. Soundog, I tried the test that you suggested and found that I got up to 15 instances of a simple apple loop running through HXN Before my system said enough.
  12. Thanks, 512.. its normally 128.. missed that one.. Kinda suppose your right that there is a lot of stereo instances. In this test HXN it is performing rather well. But then it is a sterile test. In a "real world" project with loads of Plug ins virtual instruments etc running CPU usage would be a lot higher across the board and I suppose adding a few instances of HXN might send it over the edge which is no fault of HXN really more a system issue. Hmmm.. How have you found HXN performs when you add a few instances to a "real world" big project?
  13. Enclosed a screen grab of the project. The test project was a hastily composed 16 bar jam with Superior playing a standard NYC Avatar midi file. The HXN guitar parts were improvised standard classic rock riffs with dual harmonies on the 4D Love tracks - sorry I can't resist Steve vai :) Sorry for the confusion over the notation.. Mono- Stereo - Guitar input Mono converted to Stereo and played on a Stereo Logic track. PV Panama - HXN Patch used. Left/Right - Stereo track panning. Will try you suggestion a later on and let you know what I find.
  14. Thanks Soundog, also found that sample rates higher than 44.1Khz cause more problems too. Seems your workflow and work arounds are a lot more convoluted and time consuming than mine :( At your suggestion, I have tried the following test and wonder if you can reproduce it on your system? New project (no other programs running on the system) 44.1Khz tempo 120/Cmin All recording/playback to external thunderbolt hard drive. All tracks running as presets with no added plug ins. Track 1 Superior 2.x Stereo out. NYC Avatar/ Avatar Factory preset/Avatar Natural (1192Mb Loaded into RAM) Track 2 Mono-Stereo PV Panama Left Track 3 Mono-Stereo PV Panama Right Track 4 Mono-Stereo Calif Rectifier Left Track 5 Mono-Stereo Calif Rectifier Right Track 6 Mono- Stereo Matchstick Ch1 left Track 7 Mono- Stereo Matchstick Ch1 right Track 8 Mono-Stereo 4D love Left Track 9 Mono Stereo 4D Love Right, All the above play as expected up to this point with no issues. However it is not possible to add another instance of HXN as it starts to lose sync stutter and slow down and is unworkable. CPU/HD cores 1+2 =5%. Cores 3+4 =99%. Disk I/0 peaks at 50% on initial playback then falls to zero. Activity Monitor CPU- system 3.94% User 50.1 Idle 46.1% Memory- Physical memory 32Gb used 8.18Gb Cached 10.9Gb. No idea really what this means other than it would appear than half my system resources are being used and the other are idle most of the time. Yet the project stutters by this stage. Perhaps a yourself or a Guru might be able to explain? Please let me know how you get on or if you can suggest another test scenario. Regards Jagman.
  15. My apologies... I am using HXN 1.5. The iMac I use has an internal 2TB Fusion Drive and I record/playback direct onto an external thunderbolt connected fast hard drive. I have not opened up Activity monitor to have a look what each instance is using and perhaps I should have. But then I didn't really think I would need to given the specs of my system and the performance I get when editing multi 4K video streams using Final Cut Pro which by its very nature are a lot more data transfer intensive than Logic. I understand where your coming from but I don't think data transfer rates are the issue. Its HXN and just how much CPU/Ram it uses. I am sure that all users on here have large projects with a large amount of other types of plug ins, virtual instruments etc running and their systems don't even break into a sweat. Mine doesn't. but add a few instances of HXN and it goes through the roof... If you don't mind me asking how many instances of HXN can you run before your system starts to stutter and max out? What sort of work flow do you use if you want to multitrack using HXN? Five instances is really not that many and just seems to me that HXN is not yet optimised for multi track recording IMHO... I am not a HXN basher - I love it! Just would like to able to be use it like another other plug in without it going mental with the CPU/RAM.
  16. Problem Has anyone found a workable way to multitrack using HXN that doesn't hog or max out their system pretty quickly? System 2016 32G Ram iMac 5K (10.12.6) (I use it for 4K video editing so its plenty snappy). Scenario/Workflow Open a new project in Logic (10.4.1) Only Logic open and running on the system. Open once instance of superior drummer (2.x) all samples loaded in RAM/cache - 2Gb max. Open two instances of HXN and select say PV Panama for stereo rhythm guitars (L+R) Open another two/three Instances of HXN to work on lead lines and whatever else. So at most there are up to five separate HXN Instances running with Superior. Results By this stage the system is starting max out and I am getting a lot of stuttering pops, clicks and occasionally system overload messages as I overdub and add new parts to these instances. Looking at the CPU utilisation proves this. Solution The only way to I have found to get around this is to freeze all tracks and then I can carry on working. But this is more of a work around and doing so interrupts my workflow and slows it down. Possible solution? I recently tried track summing the HXN tracks with once instance of HXN open at the top of the summing track and then recorded the separate audio tracks underneath. (The theory being that if there is only one HXN instance open with the audio tracks using that one instance, this might cut down the CPU usage) But no, the results were pretty much the same. Questions - Is anyone else finding similar results? - Is HXN really that much of a CPU hog? Am I expecting too much from HXN given it is a relatively new introduction and perhaps not been streamlined or optimised properly for MAC/PC just yet? - Are LINE 6 working on reducing the CPU/RAM usage? - Has anyone found or using another work flow that doesn't max out their system so quickly? BTW - I think HXN is fantastic as a single instance in a DAW environment but when its called upon for multi tracking as it stands IMHO, sadly is not there yet. Unless I am doing or missing something obviously wrong? Any thoughts, experiences or assistance is really greatly appreciated.
  17. Thanks for getting back to me SoundDog, You could be right about a stray earth or interference some where from the wall socket to the pic ups. I will need to spend a bit of time and look to see where it might be. But when you mention the noise being here already and the patch lifting the noise floor, not too sure that is the case as everything else I have recorded without a high gain HXN patch is pristine. Will look at the voltage and power regulator as well its a small home studio and everything is run from a single source so pretty high chance there is a leak there.. Thank you.. :)
  18. First post here and had Helix Native a while now. Most of the time it plays along just fine even if it is a bit of a CPU hog on a fast iMac :/ But the real problem I am having is noise being generated from somewhere when I use a heavily distorted and loud patch say PV Panama. When I load it up what appears to be an earth hum appears and no matter what I do I can't get rid of it.. My system and speakers are balanced and I have even used a Passive DI box and lifted the ground and it is still there.. Could it be electrical RF coming off the screen of the iMac getting picked up by the pic ups on my guitar? I have moved away to another room and its still there. Putting a noise gate on it doesn't fix the problem it only stops it when I am not playing the hum is still there and noticeable in the back ground. Does anyone have any ideas what this might be and how to get rid of it? Any help is greatly appreciated.
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