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Borgo81

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Everything posted by Borgo81

  1. Thanks @silverhead. FYI, My submission below: I’d like to submit a feature request regarding snapshot capacity and footswitch behaviour on the Helix Stadium. The current limit of 8 snapshots per preset is restrictive for users who build full‑song or multi‑song presets. Stadium has the processing power and routing flexibility to support more complex changes, but the snapshot ceiling forces users to split songs across multiple presets or rely on additional stomps, which reduces workflow efficiency. Increasing the snapshot limit to around 20 snapshots would provide enough headroom for detailed gain staging, FX changes, routing adjustments, and level management within a single preset. This would greatly benefit players who rely on a snapshot‑driven workflow and bring Stadium closer to what many users are accustomed to on other platforms. Additionally, it would be extremely useful if Footswitch 6 could toggle between Snapshot A / Snapshot B, similar to how it currently toggles Stomp A / Stomp B. This would allow players to pair snapshots into logical two‑state toggles (e.g., Clean/Boosted, Rhythm/Lead) without consuming extra footswitches. Both improvements would significantly enhance Stadium’s flexibility and usability for live performance. Thank you
  2. One of the biggest limitations on the Helix platform today is the fixed 8‑snapshot cap. For simple presets it’s fine, but once you start building more complex setups with multiple gain stages, routing changes, and different FX combinations, eight snapshots just aren’t enough. Modern workflows would benefit from at least 16 snapshots, ideally more. Another ongoing issue is how stomps interact with snapshots, especially when using dual‑assigned footswitches. When you create a stomp that controls two blocks at once, using another dual‑assigned stomp often causes the first one to turn off effects you didn’t intend to change. This makes it difficult to build flexible, performance‑friendly presets where multiple dual‑assign stomps can be used independently. A future Helix update would really benefit from: More snapshots (minimum 16) Independent dual‑assign stomp behavior, so one stomp doesn’t override or disable FX controlled by another unless the user programs it that way (Headrush prime can do it very well) These two improvements alone would massively improve the workflow for players who rely on both snapshots and stomps in the same preset.
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