aviavi123 Posted March 30, 2021 Share Posted March 30, 2021 Hi. Is there a way to have an effect (delay, modulation, whatever) follow a looper instance, and only operate on the looped signal rather than the direct signal? Thanks. Quote Link to comment Share on other sites More sharing options...
datacommando Posted March 30, 2021 Share Posted March 30, 2021 9 hours ago, aviavi123 said: Hi. Is there a way to have an effect (delay, modulation, whatever) follow a looper instance, and only operate on the looped signal rather than the direct signal? Thanks. Hi, Yes, simply split the signal path into two, then put the looper and delay, mod fx on the lower path and the unaffected signal will continue along the top path. Also you can add whatever fx you like on the top path after the split point. See “Serial vs Parallel Routing” page 19 Helix Owner’s Manual. The same applies with the Rack, LT, HX Stomp etc. Check the user manuals. Hope this helps/makes sense. Quote Link to comment Share on other sites More sharing options...
aviavi123 Posted May 8, 2021 Author Share Posted May 8, 2021 Thanks datacommando - but I' can't make this happen, even with a split path. I have a looper+pitch+overdrive on the lower path, but these post-looper effects are still applied to the unlooped signal (albeit mixed with the top dry path). Have tried the various split options, but cant' get it to work like I'd like. Perhaps I'm overlooking something? Quote Link to comment Share on other sites More sharing options...
datacommando Posted May 8, 2021 Share Posted May 8, 2021 34 minutes ago, aviavi123 said: Perhaps I'm overlooking something? Hi, Yes, you have moved your looper, pitch and overdrive down to create Path 1B, but that path is then re-joining Path 1A, which rather defeats the objective of having split the path. Simply highlight the point where they join, and as you did with the FX blocks, move it down to Path 1B, so it continues onto the end when it should create an output block (arrow in a circle) exactly as the one above. Now your clean unaffected signal can travel all the way to the end of Path 1A but also the split signal passes to Path 1B to go through the looper etc., and continue to the output. See the diagram - Helix 3.0 Owner’s Manual Rev E - page 20 - one into two. Hope this helps/makes sense Quote Link to comment Share on other sites More sharing options...
aviavi123 Posted May 8, 2021 Author Share Posted May 8, 2021 1 hour ago, datacommando said: Hope this helps/makes sense Thank you, and it does make sense. I should have said I'm using an HX Stomp XL. Perhaps with the Stomp there's no way to do a 1 into 2. I can only do input splitting into Main L/R and Send L/R. Quote Link to comment Share on other sites More sharing options...
datacommando Posted May 8, 2021 Share Posted May 8, 2021 1 hour ago, aviavi123 said: Perhaps with the Stomp there's no way to do a 1 into 2. Hi, Ahh, maybe you could try using the information in the HX Stomp XL 3.0 Owner’s Manual on page 22 - Setting Path B’s Output. See if that gets what you need. I use a Helix floor and don’t have access to a Stomp XL, therefore I cannot verify it, and I cannot be sure this is is what you are trying to achieve. Give it a shot. Hope this helps/makes sense. Quote Link to comment Share on other sites More sharing options...
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