ZillaG Posted September 19, 2021 Share Posted September 19, 2021 I've watched John's video to exactly do this. However the button is doing the opposite of what I want to do. Let me explain. I have both a Distortion and a Chorus effect assigned to button FS1. What I want is this. FS1 "On" means it's lit, and "Off" means it's not lit. FS1 | Distortion. | Chrorus ------------------------------------------- On | Off | On Off | On | Off But this is what's happening FS1 | Distortion. | Chrorus ------------------------------------------- On | On | Off Off | Off | On Any clues as to what I'm doing wrong? Thanks . Quote Link to comment Share on other sites More sharing options...
pianoguyy Posted September 19, 2021 Share Posted September 19, 2021 First and foremost - it doesn't really matter if the light is on/off or off/on, as long as you know that light on means X and light off means Y. Am I wrong. Each click turns something on and something off. So it isn't really like an on-off button. It is a position lit and position unlit button. However, to answer the question - the light is based on the first effect in the chain. If you want the light to work in the opposite direction, swap block positions. Quote Link to comment Share on other sites More sharing options...
ZillaG Posted September 19, 2021 Author Share Posted September 19, 2021 7 hours ago, pianoguyy said: First and foremost - it doesn't really matter if the light is on/off or off/on, as long as you know that light on means X and light off means Y. Am I wrong. Each click turns something on and something off. So it isn't really like an on-off button. It is a position lit and position unlit button. However, to answer the question - the light is based on the first effect in the chain. If you want the light to work in the opposite direction, swap block positions. It's just a preference - I wanted the chorus to be on then the light is on. But yes you answered the question, and your solution worked. Thanks. Quote Link to comment Share on other sites More sharing options...
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