mysterytrain Posted September 3, 2024 Share Posted September 3, 2024 Just a feature request idea for Classic Looper mode: an Undo/Redo function whereby you can hold down the Play/Stop button for say, one second. I know this is available with the 1-Button Looper, but it might make a handy addition to Classic mode. Quote Link to comment Share on other sites More sharing options...
silverhead Posted September 4, 2024 Share Posted September 4, 2024 Interesting request. The looper would respond to the initial push down by immediately playing back the loop before it can recognize that you are holding down the button. So you would hear the loop playback for some time interval. Is that OK with you? Because there are a number of threads here complaining about exactly that behaviour. Quote Link to comment Share on other sites More sharing options...
mysterytrain Posted September 5, 2024 Author Share Posted September 5, 2024 I guess I'm imagining that the Play and Stop functions would only respond to a quick "click and release", and would not respond to the switch being held down at all. Meanwhile the Undo and Redo would only respond to being held down for one second (or similar increment of time). Now granted, while this idea seems to make sense in my head, I have no way of knowing how the execution would actually work and feel in the real world. Seems doable though...unless I'm missing something. Quote Link to comment Share on other sites More sharing options...
mysterytrain Posted September 5, 2024 Author Share Posted September 5, 2024 Ok, perhaps pressing Play from a stopped position could respond to both click and release, or being held down. Then once in Play mode, Stop would only respond to click and release, and a held press would activate Undo/Redo. Quote Link to comment Share on other sites More sharing options...
silverhead Posted September 5, 2024 Share Posted September 5, 2024 There’s no such thing as a ‘click and release’ as a single identifiable action. All functions start with the click which is critical to get the timing right on the loop start/stop functions. The release is meaningless unless it’s after a hold of sufficient duration. Quote Link to comment Share on other sites More sharing options...
mysterytrain Posted September 6, 2024 Author Share Posted September 6, 2024 Got it. Well, I guess I was indeed "missing something". Now I know. Quote Link to comment Share on other sites More sharing options...
mysterytrain Posted November 18, 2024 Author Share Posted November 18, 2024 Been thinking about this some more. What about a quick double-tap of the Overdub button in order to undo/redo the last overdub. This seems possible. Quote Link to comment Share on other sites More sharing options...
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