From my experiments, if there's something wrong with the file, the Helix doesn't seem to validate it and reject it, it tries to bravely soldier on, like a puppy, trying to be pleasing and then wets the floor.
I was experimenting with converting blocks to mono from stereo. The .hlx files are JSON, and, as a developer for many decades, I've used and edited many JSON files, so the changes only applied to the @stereo lines, toggling from "true" to "false". The Helix seemed happy when loading them, but then later an amp block had all its volumes pushed to 10 and all the cabs sounded like crap. Resetting and rebuilding the presets didn't help; The Helix would start rebuilding at about 243 and then quickly stop rebuilding, and declare itself done. I eventually got fed up, forced an update back to the latest build, then told it to rebuild all presets, and it seems to be happier now.
I'd like to see the editor (at least) do a preflight sanity-check, or have that as an available option, or for Line 6 to specify the ranges and types for all the variables in the .hlx files we could write something that validates, or does a lint-check and flags oddities/inconsistencies.