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aggravation

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aggravation last won the day on December 6 2013

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  1. Ribbon mics have a need for some space and the proximity effect is also used to control low frequency being overbearing, sometimes pulling the mic back a bit make a world of good difference
  2. You are not the only one. Nothing reminds me I’m not as smart as I think I am faster than struggling with making changes to Snapshots and saving them!
  3. My best guess is it was tracks I had at one point muted and then unmuted before shutting down but not sure about that.
  4. I get a different yet same issue. I find tracks muted that are not showing they are.
  5. I want to have my two delay blocks bypass state toggled by the same foot switch initial press, so the active one bypasses and the inactive one toggles to active from that single press. Then also be able to bypass either active block with a long press or double tap of that switch. Is that possible? I currently have the two blocks toggling bypass state by one stomp switch but have no way to bypass the active one if I want no active delay.
  6. I’m using Stadium Floor and I find that without scribble strips it would be best that Play View is automatically activated whenever I select a choice from the Mode button. I’m toggling between Stomp A and Snapshots with Mode. If I need to edit a block I touch the associated footswitch in stomp view and edit the parameters that way. I’ll hit the Home button if I need deeper signal chain access or blocks that aren’t assigned to a stomp. i can’t find a way to make Playview the default. Does anyone know how to do that?
  7. Would it be possible to have a global setting where you choose between the current Edit mode and a new mode that gives access to other blocks not assigned tone of the 6 foot switches? So when you hit both buttons instead of going to 'foot edit' mode you open up the other three blocks and temporarily have foot switches reassigned to toggle them. I'd put the looper in a lot of presets but only use it occasionally so accessing it that way would be a real benefit. The same with other things that I only use occasionally like a pitch block to give me an octave down for example. Also, can the foot switches be given a secondary assignment for long press you could have the same block but different settings...like a Tube Screamer set for low gain and for high gain... It seems like there is a lot of potential in the HX Effects that is going to waste!
  8. I have purchased Native, I have an Activation code and although there is a place to 'Authorize' the computer you are running native in there seems to be no way to Activate your purchase to turn a trial version into an owned version. Was I supposed to be able to download the 'full' version instead of what turned out to be a 'trial' version? That wasn't a choice that I saw
  9. Its kind of ironic the most forward thinking user interface in the industry featured in Helix would have come from a company that has ignored the auto start function through so many generations of their foot controlled devices. And then, as if to mock us, they install a toe switch instead that requires all sorts of cursing and stomping to activate! (this tough love brought to you Line 6, by one of your loyal followers)
  10. When you select a block, then push the Action button, then use the toggle to 'drag' the selected block from its path...thus creating a parallel path to the original location...then push Action again to exit the Action mode, a "Spilt" and a "Merge Mixer" are automatically created to accommodate the creation of the new path.
  11. I think if you compared at the volume/frequency of 'customer' posts in each location then you see they went to the right place first...
  12. I'm doing it now. It works great. I simply name any AxeFx presets with the prefix "Ax"...like "Ax Plexi"...."Ax Twin Reverb"...etc. So when I scroll through the banks and presets I know what is where. I have tap tempo sending, the expression pedal sending, toggle scene 1&2 (I only use two scenes per preset right now due to programming limitations).... toggle individual effects blocks and of course it sends the Program Change number upon selecting the preset. What would be great is if there was two way communication so the state of the effect blocks would update Helix led's when you change them from the front of the AxeFx or your DAW sends a change, etc.. Also, when switching to Looper Mode, it would be great if the stomp switches that are designated for looper control could have a separate cc#'s assigned when Helix is in that Looper mode than those switches are assigned when they aren't a part of that mode. Also, if you could assign more than one cc# to a stomp so you could program 'scenes' properly without having to use the AxeFx scene paradigm. The AxeFx looks for cc#34 followed by a the scene number to specify which scene you want. Over all it is working really well and has lots of flexibility. It isn't quite as good as the LiquidFoot+ controllers but then they can't provide great amp modeling, USB audio/midi interface and analogue and digital routing like Helix does. I didn't buy Helix to 'be a controller' for the AxeFx. I bought it to see if it sounds good. It does. Since it also does these other things really well it is also the hub of my sound and controller for numerous devices....S Gear and Fishman Triple Play into MainStage 3....AmpliFIRE...AxeFxII. It has really cleaned up the rig and made more time for being creative instead of time spent swapping cables in and out of devices.
  13. I think it was DI who said he was sort of making them up for each video on the spot and not saving them because the firmware he was using was constantly changing...pre release. I'm hoping he has made some since the release of the public firmware and he will find some time to share a few though.
  14. Done! Vote it up here: http://line6.ideascale.com/a/dtd/Default-to-10-switches-IA-s-upon-selecting-preset/796488-23508?submitted=1
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