Nos402 Posted November 21, 2025 Share Posted November 21, 2025 At the moment when you switch presets, there is silence for a brief moment while switching. Not a big deal to me as I only really use one preset per song, but I imagine this could be a problem for some folks. I'm just wondering if that's something that might come in the future, or if it's just beyond the capabilities of the Stadium due to processing power and such! Quote Link to comment Share on other sites More sharing options...
stuming Posted November 21, 2025 Share Posted November 21, 2025 ... on the Helix you could enable reverb and delay tails to "eliminate" the silence between presets. But you sacrificed the second line of blocks in all your presets to ensure there was enough processing power to handle these tails and switch in the new preset. I haven't got my Stadium yet (2 hours to go) but I'm assuming something similar will be available to enable. 1 Quote Link to comment Share on other sites More sharing options...
silverhead Posted November 21, 2025 Share Posted November 21, 2025 A brief audio gap is unavoidable as a new preset is loaded using a single DSP processor. This isn’t just a Helix or Line 6 issue; it’s a technical reality. It takes a few ms to load new data into one fixed memory space and all computers/processors experience it. Helix is able to avoid this beause it is a dual processor device. Line 6 has implemented a feature called Preset Spillover in Helix that eliminates the gap. However, it’s costly from a DSP perspective. It requires that a user sacrifice 50% of DSP capacity - one of the two processors and the dual-path preset structure. When this feature is enabled a new preset is loaded into the unused processor/path while the used processor continues to operate. Hence no gap. The Preset Spillover feature is not (yet?) implemented in Helix Stadium. 1 1 Quote Link to comment Share on other sites More sharing options...
andytguitar Posted December 29, 2025 Share Posted December 29, 2025 On 11/21/2025 at 1:06 PM, silverhead said: A brief audio gap is unavoidable as a new preset is loaded using a single DSP processor. This isn’t just a Helix or Line 6 issue; it’s a technical reality. It takes a few ms to load new data into one fixed memory space and all computers/processors experience it. Helix is able to avoid this beause it is a dual processor device. Line 6 has implemented a feature called Preset Spillover in Helix that eliminates the gap. However, it’s costly from a DSP perspective. It requires that a user sacrifice 50% of DSP capacity - one of the two processors and the dual-path preset structure. When this feature is enabled a new preset is loaded into the unused processor/path while the used processor continues to operate. Hence no gap. The Preset Spillover feature is not (yet?) implemented in Helix Stadium. When the feature is released, will it be possible to view the current DSP % load per preset in order to being able to make informed decisions on whether to engage the option or not? Quote Link to comment Share on other sites More sharing options...
bbehrens Posted January 2 Share Posted January 2 True "Preset Spillover" is a feature that currently exists on the OG Helix. But, as stated by @stuming, you sacrificed one of your DSP processors (50% of your total available DSP) in order to get that. It's great for using multiple presets that don't require more than one DSP processor. I have not heard anything from Line 6 on IF they are going to support True "Preset Spillover". But, I would assume that it would follow the OG Helix in that you would need to sacrifice one of your DSP processors in order to do so. Line 6 could provide this functionality later as they did with the OG Helix but they are very silent on future functionality - No one wants to anticipate a feature that never comes - or comes much, MUch, MUCH Lat-ter. Quote Link to comment Share on other sites More sharing options...
red3recon Posted January 9 Share Posted January 9 I just upgraded from the PodGo to the Helix Stadium XL. Man what an awesome piece of engineering! I know the very first post in this thread states that changing between presets will always have a delay, and I also know it's not a apples to apples comparison by any means, but my PodGo is very fast when changing between presets! Even some of my very heavy DSP presets are no issue, almost instant change. So far I have only tried the presets included with the helix stadium xl and at first glance they didn't appear to be that heavy, so I was really caught off guard with that delay. I'll try to build a couple of the most basic possible presets and see if there's any noticeable difference between them and some of the heavier ones. Right now that's a showstopper...literally. I am confident Line6 will figure something out. I bought the stadium without concern about support as I very much see and appreciate how line 6 has continued to support all of their products throughout the years! I'll do my best to be patient :-) Quote Link to comment Share on other sites More sharing options...
Tim1966 Posted May 6 Share Posted May 6 Paying nearly £2,000 for the flagship unit with this delay between patches is not really acceptable. The sounds are amazing and I tend to find a good base sound then progress it to have a clean patch, one with bite, one with 'chunk' and then heavy and solo. This isn't workable on a single patch so the sooner Line 6 can fix this the better. Digitech had this technology back in the mid to late 1990s. Quote Link to comment Share on other sites More sharing options...
nobod999 Posted May 10 Share Posted May 10 On 5/6/2026 at 10:15 AM, Tim1966 said: Digitech had this technology back in the mid to late 1990s. Well, Line6 had the technology in the mid 2010s... I also thought the Stadium would come with what is basically firmware 4.0, but apparently they started from scratch. I guess they had good reasons. How long is it out now? Six months? It will grow. Quote Link to comment Share on other sites More sharing options...
silverhead Posted May 10 Share Posted May 10 On 5/6/2026 at 4:15 AM, Tim1966 said: …. I tend to find a good base sound then progress it to have a clean patch, one with bite, one with 'chunk' and then heavy and solo. This isn't workable on a single patch … Really? I think a well designed 4-snapshot preset should support this unless you feel you need a different amp and cab for each sound. I suspect you could build something suitable using two flexible amp/cab combinations, one in each path. Quote Link to comment Share on other sites More sharing options...
bbehrens Posted May 10 Share Posted May 10 I am with @silverhead on this. I do not believe that any of the blocks have been optimized on the Helix Stadium as they were on the O.G. Helix. And the Agoura Amp models and the Proxy captures are so DSP intensive that the result is closer to the DSP limitation on the O.G. Helix when adjusted for percentage usage. What I mean by that is, Using Agoura Amp models, especially when you can use two at the same time, and using certain other effects and routing blocks, you get only a bit more out of the Helix Stadium than you could on the O.G. Helix. However, the O.G. Amp models still sound great. Indeed, I tend to view the new Agoura Amp models as new Amps since the O.G. Helix did not have any of them. The preset spillover on the Helix was an issue killer for me and rendered the feature unusable since it impacted ALL of your Active presets if you wanted preset spillover on any one of them. But I certainly get Line 6 as not wanting to increase the complexity, price, and reliability of the Helix Stadium to put in a couple of more processors so that preset spillover could just be built in. Does ANY modeler do that and still have the feature set that comes close to the Helix family of products? Quote Link to comment Share on other sites More sharing options...
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