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Showing results for tags 'parallel path'.
Hi everyone - So I’ve been messing around with various signal paths and am getting a very strange polyphonic cancelling when doing a wet/dry split/sum. Has anyone encountered this or can think of a solution? Path below: Block 1: Minotaur SPLIT PATH A: (Block 3) FX Loop Block (use for my analog drive stages) Path A (block 4): Chorus Path A (block 5): univibe Path B (block 2): Transistor Tape Signal Combined Again The sound is very pronounced on my high e- string. I’m not running a stereo rig, so have been faking a split path within the unit. When I rearrange into a series path, this issue goes away but then I don’t get to do a split which I really like. Have also tried rearranging the blocks and am still getting the issue. It occurs with/without the modulation effects on, but strangely goes away when the FX loop block is off. I can try to record it and post a link but not sure if anyone has seen this. I assume it has to be a phasing issue.
Yes I know there's another thread on this but it's dead and I wanted to ask some more questions. I write most patches to be used in house of worship to the board scenario - so I have to control volume increases. The Helix doesn't have an internal VU meter and my cheap mixer at home only shows the signal is clipping - so I'm trying to understand the volume jumps of a parallel path. If I have a pretty simple setup - amp > delay > reverb and I pull the delay or reverb down into a parallel path (creates y split and merge block automatically) - how much is the volume actually increasing? To compensate for that increase, should you lower the volume at the merge block? Any other advise or recommendations for someone setting up patches and trying to limit volume like I do?