Borgo81 Posted May 1 Share Posted May 1 One of the biggest limitations on the Helix platform today is the fixed 8‑snapshot cap. For simple presets it’s fine, but once you start building more complex setups with multiple gain stages, routing changes, and different FX combinations, eight snapshots just aren’t enough. Modern workflows would benefit from at least 16 snapshots, ideally more. Another ongoing issue is how stomps interact with snapshots, especially when using dual‑assigned footswitches. When you create a stomp that controls two blocks at once, using another dual‑assigned stomp often causes the first one to turn off effects you didn’t intend to change. This makes it difficult to build flexible, performance‑friendly presets where multiple dual‑assign stomps can be used independently. A future Helix update would really benefit from: More snapshots (minimum 16) Independent dual‑assign stomp behavior, so one stomp doesn’t override or disable FX controlled by another unless the user programs it that way (Headrush prime can do it very well) These two improvements alone would massively improve the workflow for players who rely on both snapshots and stomps in the same preset. 1 Quote Link to comment Share on other sites More sharing options...
silverhead Posted May 1 Share Posted May 1 You can submit an official feature request here: https://line6.com/company/contact/productfeedback/ Quote Link to comment Share on other sites More sharing options...
Borgo81 Posted May 5 Author Share Posted May 5 Thanks @silverhead. FYI, My submission below: I’d like to submit a feature request regarding snapshot capacity and footswitch behaviour on the Helix Stadium. The current limit of 8 snapshots per preset is restrictive for users who build full‑song or multi‑song presets. Stadium has the processing power and routing flexibility to support more complex changes, but the snapshot ceiling forces users to split songs across multiple presets or rely on additional stomps, which reduces workflow efficiency. Increasing the snapshot limit to around 20 snapshots would provide enough headroom for detailed gain staging, FX changes, routing adjustments, and level management within a single preset. This would greatly benefit players who rely on a snapshot‑driven workflow and bring Stadium closer to what many users are accustomed to on other platforms. Additionally, it would be extremely useful if Footswitch 6 could toggle between Snapshot A / Snapshot B, similar to how it currently toggles Stomp A / Stomp B. This would allow players to pair snapshots into logical two‑state toggles (e.g., Clean/Boosted, Rhythm/Lead) without consuming extra footswitches. Both improvements would significantly enhance Stadium’s flexibility and usability for live performance. Thank you Quote Link to comment Share on other sites More sharing options...
rodrigo_axt Posted May 5 Share Posted May 5 I would like to report a very uncomfortable bug on the Helix Stadium, which is unacceptable for a high-end piece of equipment. When switching snapshots, the effect trails go wildly out of tune, sounding like a cheap entry-level Chinese pedalboard. It’s simply horrible. I request an official response regarding this bug. Quote Link to comment Share on other sites More sharing options...
jiml6 Posted May 6 Share Posted May 6 On 5/5/2026 at 4:51 PM, rodrigo_axt said: I would like to report a very uncomfortable bug on the Helix Stadium, which is unacceptable for a high-end piece of equipment. When switching snapshots, the effect trails go wildly out of tune, sounding like a cheap entry-level Chinese pedalboard. It’s simply horrible. I request an official response regarding this bug. Go to Global Settings > Preferences > set Tap Tempo Pitch to Transparent. See if that fixes your issue. Quote Link to comment Share on other sites More sharing options...
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