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Found 4 results

  1. Zur deutschen Version. La version française. DT50/DT25 Terminology FAQ Headroom: how much signal “room” you have before encountering distortion, particularly saturation. If you have more headroom, the amp will feel like it responds to your playing subtleties better and you’ll have more dynamic range for expressive playing. With less headroom, you get into serious distortion without playing as hard. Topology: the layout of a “feedback topology” of the amp circuit referring to the voicing of the global negative feedback of the DT50. Changing circuits will change the voicing of the amplifier. Class A: an amp design where current is flowing through the tubes constantly. Headroom is deceased, so tone becomes distorted sooner. Class AB: an amp design where a pair of tubes work together by “trading” duties (one is conducting current while the other is in cutoff). Sometimes the term “push-pull” operation is used to describe this mode. Provides greater headroom and tone remains clearer as a result. Bias: the voltage value between the control grid (grid #1) and the cathode, which dictates the power tube’s behavior in terms of distortion cutoff/saturation. There are two types of biasing methods: fixed-bias and cathode-bias (sometimes called self-biasing or auto-biasing). The DT50 operates in fixed-bias when in Class AB. It switches to cathode-bias when in Class A. Pentode: the power output tube is a 5-electrode object (cathode, control grid, screen grid, suppressor grid and anode/plate). In the DT50, when you select “Pentode” mode, you’re operating the EL34’s as pentode tubes. Triode: a mode of operation where the power tube has 3 active elements (cathode, control grid and the anode/plate). Setting the front panel control switch of the DT50 to “Triode” alters the behavior of the EL34’s to act more like a triode, which reduces the power output and affects the high end as well. Negative Feedback Loop (NFL): a certain amount of the amplifier’s output is fed back into the amp to reduce distortion and increase headroom. A higher amount of NFL results in a tighter response overall, which some guitarists may be seeking in their tone. A lesser amount of NFL can make the amp feel more “wild” and “unruly”, which can be also desirable to many guitarists. It depends on what you’re after and the context of what you’re after, musically-speaking. Tonestack: the EQ-region inside of an amp where the Bass, Mid and Treble controls live. Sag: the response of the amp to what is being played on the electric guitar, usually heard at the beginning of playing a note or chord that follows a rest. Sag will cause the amp to get a bit quieter, while also causing more distortion. DT50/DT25 FAQ Headroom: Der Headroom beschreibt den maximalen Spielraum, den Sie haben bevor es im Verstärker zu Verzerrung und Ãœbersteuerung kommt. Mehr Headroom bedeutet, dass der Verstärker einen größeren dynamischen Bereich abdeckt auch während ausdrucksstarkem Spielen. Weniger Headroom wiederum bedeutet, dass es früher und öfter zu Verzerrungen kommen wird ohne hart zu spielen. Topology: Das Layout der Schaltung des Verstärkers. Die Änderung dieses Layouts wird den Klang des Verstärkers verändern. Class A: Bei diesem Layout fließt Strom kontinuierlich durch die Röhren. Headroom ist verringert und Verzerrungen treten früher auf. Class AB: Bei diesem Modell arbeiten beide Röhren zusammen. “žPush-Pull” wird hier oft im Englischen als Beschreibung verwendet. Das Resultat ist ein vergrößerter Headroom sowie klarerer Ton. Bias: Die Anzahl Volt zwischen Steuergitter und Katode. Bias steuert das Verhalten des Verstärkers. Es gibt zwei Methoden für Bias: Eine fixierte Ausrichtung (fixed bias) und die Katodenausrichtung (cathode bias) (auch automatische Ausrichtung genannt). Der DT50 ist im fixierte Ausrichtung Modus in Class AB und wechselt in den automatischen in Class A. Pentode: Die Röhre ist ein 5-Elektroden Objekt (Katode, Steuergitter, Bremsgitter, Schirmgitter und Anode). Im DT50 schalten die EL34 Röhren sich in den Pentode Modus wenn Sie “žPentode” auswählen. Triode: In diesem Modus hat die Röhre nur 3 akive Elemente (Katode, Steuergitter und Anode). Wenn Sie das Gerät auf “žTriode” eisntellen wird die EL34 mehr wie eine Triode verhalten. Sie erhalten weniger Output und die Höhen werden auch beeinflusst. Negative Feedback Loop (NFL): Ein Teil des Outputs eines Verstärkers wird wieder zurück in den Verstärker gespeist um Verzerrung zu vermindern und den Headroom auszudehnen. Mehr NFL bedeutet eine bessere Reaktion und weniger NFL resultiert in einem wilden und unbändigem Ton. Es kommt aber darauf an, was Sie persönlich mögen. Tonestack: Der Teil des EQs in dem sich die Eisntellungen für Bass, Mitten und Höhen befinden. Sag: Die Reaktion des Verstärkers auf das was Sie auf einer elektrischen Gitarre spielen. Sag kann man meist am Anfang einer Note oder eines Akkordes hören. Der Verstärker wird ein wenig leiser und verursacht mehr Verzerrung. DT50/DT25 FAQ Headroom: Si un ampli a beaucoup de Headroom, ca veut dire que cet ampli garde un son clair avant de rencontrer de la distorsion et une saturation sonore. Jouer l’ampli se sent comme vous avez beaucoup plus de gamme dynamique. Si vous jouez sur un ampli avec moins de headroom, vous obtenez des distorsions graves sans jouer aussi fort. Topology: La disposition du circuit dans l’ampli. Changer cette disposition change le son de l’ampli. Class A: Une topologie où le courant circule constamment à travers les lampes. Moins de headroom = distortion plus tot. Class AB: Deux tubes coopèrent. Plus de headroom = le son garde la clarté plus longtemps. Bias: La tension entre grille de commande et cathode. Le bias configure la saturation de la lampe. Il y en a deux modes de bias : bias fixé et bias à cathode. Le DT50 est en mode bias fixé en Class AB et change à bias à cathode en mode Class A. Pentode: Le tube de sortie est un objet avec 5 électrodes: Cathode, grille de commande, grill écran, grille d’arrêt et anode. Sur le DT50 si vous sélectez « Pentode » les tubes EL34 sont en mode penthode. Triode: Le tube de sortie a trois éléments: Cathode, grille de commande et anode. Si vous mettez le DT50 en mode Triode, les EL34 agirent plus comme des Triodes. Puissance de sortie réduite et Triode affecte les sons de haute. Negative Feedback Loop (NFL): Une certaine quantité de la sortie du ampli est réintroduit dans l’ampli pour réduire la distorsion et pour ajouter du headroom. Plus de NFL se traduit par une réponse meilleure et moins de NFL vous fournis on ton sauvage et incontrôlé. Le NFL dépends à vos préférences. Tonestack: La région de l’égaliseur dans l’ampli. Les contrôles Basse, Mi et Aigu s’habitent ici. Sag: La réponse de l'amplificateur à ce qui est joué sur la guitare électrique. Normalement, vous l’entendez au début de la note. Sag provoque de la distorsion. DT50/DT25 FAQ
  2. Hi, i have a new Helix HX and have a strange behaviour. I have Windows10 (newest Patchlevel) on my Surface Pro 4, Helix HX Firmware 2.60 and HX Edit 2.60. I did a firmware update on 2.60 and after the Update i do a factory reset. I build a preset (on PC) that fits 90% of things i need. Finetuning is done on my HX without a Notebook. Now thte Problems beginn (my Support ticket): So guys, any ideas? I put my Preset in the Attachements, 2 Pictures from the Device and the signal flow and one short video clip from HX Edit... Void Obelisk_090718.hlx
  3. Dear Helix (floor) experts, I need your help, having an issue on the A/B-switch. I'll describe my setup first: I am using the helix (2.53) in dual mode: 1 signal path goes usually directly into FOH, the other one is used to feed my amp by 4-cable-method (4CM). That gives a nice, fat sound, like 3 rhythm guitarists playing unisono. In my setlist I use a preset for every single song we play and do the in-song-changing (amp channel and master volume [MIDI], FX etc.) with snapshots. Task & solution: -=-=-=-=-=-=-=-=-=- I am supposed to play the opener and I have 3 signal paths planned for this to get huge, spacey sounds out of my guitar and helix. One (path 2) is used for a synthesizer pad sound (no guitar signal in) by 3 OSC synth (XLR out into FOH). This one should not concern us anymore, works exactly as it should. The other signal path 1 (guitar input) is split up (A/B switch): Path 1A (above) is feeding the signal into a FX chain, the output goes directly into FOH (XLR left/right). Works fine, too. Path 1B of this signal path is going by SEND/RETURN 1 and some FX into my amp (1/4" out). This one works as well. The 4 snapshots and their sequence would be: 1: start with path 1A (FX - A/B switch = [A100%] - of course, with the brackets!!) 2: add path 2 (synth pad - identical to snapshot 1, just turning on the 3 OSC synth) 3: add path 1B (amp - identical to snapshot 2, just A/B switch turned to [even]) 4: finishing the opener with just path 1B active (only amp, nothing else - like snapshot 1, just with A/B switch adjusted to [B100%]). The problem: -=-=-=-=-=-=-=-=-=- Helix does not seem to be consistent with this A/B switch. It all works as intended until I get to reach snapshot 3. Once the A/B-switch has changed to [A/B even], it won't accept any other setting anymore (exception: snapshot 1). Means, it stays on [even], ignoring the individual path programming in snapshot 2 and 4. The display DOES show the original programming, but the DSP is simply ignoring it. Anyone got any idea, what exactly is the problem behind this and how it can be solved??? I am really puzzled here ...
  4. Has there been any talk or discussion about adding 'Compare' functionality on the Helix, whereby you can commence tweaking a stored preset, and go back and forth between the modified preset and the stored preset? That would really be an advantage when editing - especially when tweaking IR's and then comparing. Is there some way to achieve this now? Also - I've seen discussion about having presets for effects blocks. My simple way around this is to store my favorite settings as individual blocks in a scratch-pad source preset, and then just copy the block from that preset to the preset that I'm working on. Not pretty or elegant, but maybe a smidgen faster than manually manipulating every parameter. I store the go-to blocks in a few scratch presets that I can get to quickly. I then use the Copy Block and Paste Block functionality to Copy a block from a scratch preset, and then Paste it into the preset I'm working on. If I'm working in a different Bank, I just copy my scratch presets to the bank I'm working in.
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