Clsc Posted February 23, 2021 Share Posted February 23, 2021 when will it have an update With more Effects and Features? Quote Link to comment Share on other sites More sharing options...
grdGo33 Posted February 23, 2021 Share Posted February 23, 2021 17 hours ago, Clsc said: when will it have an update With more Effects and Features? When? There's not even an ([edit] official, from my knowledge) word that there ever will be such an update for the Go. We might never get new effects. Last year I think some in the forum mentioned start of the year, but almost 2 months in 2021 and still not a word about an update. Quote Link to comment Share on other sites More sharing options...
voxman55 Posted February 23, 2021 Share Posted February 23, 2021 13 minutes ago, grdGo33 said: When? There's not even a word that there ever will be such an update for the Go. We might never get new effects. Last year I think some in the forum mentioned start of the year, but almost 2 months in 2021 and still not a word about an update. Yes there is, @Digital_Iglooat Line 6 confirmed an upgrade is on the way 'soonish'. We don't know content but cryptically he indicated 'no real surprises' which suggests some of the less DSP hungry upgrades in Helix/Helix Stomp from v3.0. We have been told that snap shot naming and muti-footswitch naming won't be included in this upgrade, but is 'high up' on Line 6's 'to do' list, so possibly next time round. Quote Link to comment Share on other sites More sharing options...
grdGo33 Posted February 23, 2021 Share Posted February 23, 2021 1 hour ago, voxman55 said: Yes there is, @Digital_Iglooat Line 6 confirmed an upgrade is on the way 'soonish'. We don't know content but cryptically he indicated 'no real surprises' which suggests some of the less DSP hungry upgrades in Helix/Helix Stomp from v3.0. We have been told that snap shot naming and muti-footswitch naming won't be included in this upgrade, but is 'high up' on Line 6's 'to do' list, so possibly next time round. Is he/she a L6 rep, employee, insider, etc.? Is this official in any sort of way? [edit] ah yes "rank: L6 staff". Where was this announcement made for the Pod Go firmware updates and features? I don't see it in his/her posting activity. For the 3.0, https://line6.com/support/page/kb/effects-controllers/helix/helix-30-release-notes-r934/ I've crossed what from other discussions I think we would not be getting, but it's very possible that any/all of these don't make it either... Spoiler Cabs 1x10 US Princess, based on* the Fender® Princeton Reverb cab 1x12 US Princess, based on* the Fender® Princeton Reverb with a 12" Alnico Blue driver Amps US Princess, based on* the Fender® Princeton Reverb Das Benzin Mega, based on* the Mega channel of the Diezel VH4 Das Benzin Lead, based on* the Lead channel of the Diezel VH4 Effects Distortion > Horizon Drive (Mono, Stereo), based on* the Horizon Devices Precision Drive. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB Distortion > Swedish Chainsaw (Mono, Stereo), based on* the BOSS® HM-2 Heavy Metal Distortion (Made in Japan black label) Distortion > Pocket Fuzz (Mono, Stereo), inspired by* the Jordan Boss Tone fuzz Distortion > Bighorn Fuzz (Mono, Stereo), based on* the 1973 Electro-Harmonix® Ram's Head Big Muff Pi Distortion > Ballistic Fuzz (Mono, Stereo), based on* the Euthymia ICBM fuzz Dynamics > Horizon Gate (Mono, Stereo), based on* the Horizon Devices Precision Drive's gate circuit. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB. Works best before an amp EQ > Acoustic Sim (Mono, Stereo), based on* the BOSS® AC-2 Acoustic Simulator. Includes an extra Shimmer parameter that imparts some motion to the harmonics, reminiscent of how a string's vibration tends to affect the other strings. Just like the original, works best with single-coil pickups. Can be used alone or in conjunction with an acoustic IR Modulation > Poly Detune (Mono), Line 6 Original. Great for those who avoid traditional chorus pedals Delay > Poly Sustain (Mono), Line 6 Original infinite sustain with a modulated poly pitch engine built in Assign Poly Sustain to a stomp footswitch. By default, Poly Sustain appears bypassed. First play the note or chord you wish to sustain, and then press the footswitch (on) to sustain it indefinitely. Keep playing while the note or chord loops. TIP: Some players may find it easier to change the footswitch mode to Momentary; that way, the note or chord sustains only while you hold the switch on, much like the sustain pedal on a piano. Press the switch again (off), and the sustained note or chord fades out. Interval—Sets the pitch of the sustained note or chord. TIP: This parameter is especially cool for creating massive drones to play over Attack—Sets the speed at which the sustained note or chord fades in Decay—Sets the speed at which the sustained note or chord fades out after bypassing the effect Mod Freq—Sets the speed of the built-in modulation Mod Depth—Sets the depth of the built-in modulation FX Level—Sets the level of the sustained signal RandDpth—Higher values increase the randomization of the section of audio being sustained, resulting in a more natural, but less predictable drone RandSpeed—Controls how fast the randomization wanders Level—Controls the overall output level of the block Delay > Glitch Delay (Mono, Stereo), Line 6 Original performance delay that lets you freely manipulate the repeats' behavior in real-time Time—Sets the delay time; press the knob to toggle between ms/sec and note values Delay Div—Divides the delay time into smaller increments Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard Feedback—Controls the overall number of repeats heard for the entire sequence SliceFdbk—Controls the number of repeats heard for individual slices. At higher values, you could call this "Super Chaotic Feedback" Shuffle—Determines the likelihood of repeats shuffling/reordering Octaves—Determines the likelihood of repeats playing back an octave higher or lower Reverse—Determines the likelihood of repeats playing backward Seq Drift—Determines the likelihood of the entire sequence changing every time it loops around. When set to 0%, the same sequence loops forever. TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks Trails—When on, delay repeats continue to ring out after the block is bypassed Pitch/Synth > Poly Pitch (Mono), Line 6 Original NOTE: Polyphonic pitch engines are designed for shifting complex chords with minimal artifacts at the expense of latency (and our algorithms have lower latency than leading standalone poly pitch pedals). If you're looking to pitch individual notes (such as in a solo), monophonic pitch-shifting is often preferred. See the Tracking parameter below for more information IMPORTANT! 3.0's new poly models are extremely DSP-intensive. Some effects can eat up roughly a quarter of all available DSP on a Helix Floor, Rack, or LT or half (!!!) of all available DSP on HX Stomp or HX Effects. You also can't run more than one on the same path/DSP (unless you're running Helix Native with Hardware Compatibility Mode turned off). Don't say we didn't warn you... Interval—Sets the pitch of the effect in semitones Cents—Sets the pitch of the effect in cents ShiftTime—Determines how long it takes for the signal to ramp up or down to the set pitch when the block is enabled. Press the knob to toggle between ms/Sec and note/beat values. TIP: Want to hit the switch and have Poly Pitch dive bomb and land exactly one bar later? Press the knob to select note values and set ShiftTime to "1/1" ShiftCurve—Determines the trajectory curve of the pitch shift over time. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). At the knob's extremes (Start Slow 5 and Start Fast 5), the pitch will actually overshoot a little before settling on the target pitch. The default is "Linear" ReturnTime—Determines how long it takes for the signal to return to normal pitch when the block is bypassed. Press the knob to toggle between ms/Sec and note/beat values ReturnCurv—Determines the trajectory curve when returning to the original pitch. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). At the knob's extremes (Start Slow 5 and Start Fast 5), the pitch will actually overshoot a little before settling on the original pitch. The default is "Linear" Tracking—Determines how the poly pitch engine reacts to your playing. Leave this set to "X Stable" (the default, with the fewest artifacts when pitch shifting complex chords) and only select a different setting if you experience too much latency when playing fast lead lines Auto EQ—Determines how much compensation EQ is applied to the shifted signal. If the effected signal sounds too harsh when pitched up (or dull when pitched down), adjust this setting to taste. The higher the value, the more EQ is applied at the shift end points; when set to 0.0, no compensation EQ is applied Mix—Controls the wet/dry mix of the pitch-shift Level—Controls the overall output level of the block Pitch/Synth > Poly Wham (Mono), Line 6 Original. Automatically assigned to EXP 1 and the toe switch toggles it on and off. See Poly Pitch notes above for additional information Pitch/Synth > Poly Capo (Mono), Line 6 Original. A Simpler version of Poly Pitch when you just want to transpose your playing. See Poly Pitch notes above for additional information Pitch/Synth > 12 String (Mono), Line 6 Original 12-string guitar emulation Volume/Pan > Stereo Imager (Stereo), Line 6 Original. Used to increase the apparent stereo width of your signal when connecting Helix to two amps or a stereo playback system; just make sure there aren't any mono blocks after it! Looper > Shuffling Looper (Mono, Stereo), Line 6 Original. Part looper, part sampler, part inspiration generator, part performance instrument, the Shuffling Looper intelligently chops up your playing and gives you real-time control over reordering, octave shifting, reversing, and repeating. It's all immense fun (even on vocals, drums, and percussion), but you'll want to familiarize yourself with its controls. IMPORTANT: The Shuffling Looper does not currently respond to Command Center > HX Commands or per-function MIDI commands Quote Link to comment Share on other sites More sharing options...
voxman55 Posted February 23, 2021 Share Posted February 23, 2021 1 hour ago, grdGo33 said: Is he/she a L6 rep, employee, insider, etc.? Is this official in any sort of way? [edit] ah yes "rank: L6 staff". Where was this announcement made for the Pod Go firmware updates and features? I don't see it in his/her posting activity. For the 3.0, https://line6.com/support/page/kb/effects-controllers/helix/helix-30-release-notes-r934/ I've crossed what from other discussions I think we would not be getting, but it's very possible that any/all of these don't make it either... Reveal hidden contents Cabs 1x10 US Princess, based on* the Fender® Princeton Reverb cab 1x12 US Princess, based on* the Fender® Princeton Reverb with a 12" Alnico Blue driver Amps US Princess, based on* the Fender® Princeton Reverb Das Benzin Mega, based on* the Mega channel of the Diezel VH4 Das Benzin Lead, based on* the Lead channel of the Diezel VH4 Effects Distortion > Horizon Drive (Mono, Stereo), based on* the Horizon Devices Precision Drive. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB Distortion > Swedish Chainsaw (Mono, Stereo), based on* the BOSS® HM-2 Heavy Metal Distortion (Made in Japan black label) Distortion > Pocket Fuzz (Mono, Stereo), inspired by* the Jordan Boss Tone fuzz Distortion > Bighorn Fuzz (Mono, Stereo), based on* the 1973 Electro-Harmonix® Ram's Head Big Muff Pi Distortion > Ballistic Fuzz (Mono, Stereo), based on* the Euthymia ICBM fuzz Dynamics > Horizon Gate (Mono, Stereo), based on* the Horizon Devices Precision Drive's gate circuit. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB. Works best before an amp EQ > Acoustic Sim (Mono, Stereo), based on* the BOSS® AC-2 Acoustic Simulator. Includes an extra Shimmer parameter that imparts some motion to the harmonics, reminiscent of how a string's vibration tends to affect the other strings. Just like the original, works best with single-coil pickups. Can be used alone or in conjunction with an acoustic IR Modulation > Poly Detune (Mono), Line 6 Original. Great for those who avoid traditional chorus pedals Delay > Poly Sustain (Mono), Line 6 Original infinite sustain with a modulated poly pitch engine built in Assign Poly Sustain to a stomp footswitch. By default, Poly Sustain appears bypassed. First play the note or chord you wish to sustain, and then press the footswitch (on) to sustain it indefinitely. Keep playing while the note or chord loops. TIP: Some players may find it easier to change the footswitch mode to Momentary; that way, the note or chord sustains only while you hold the switch on, much like the sustain pedal on a piano. Press the switch again (off), and the sustained note or chord fades out. Interval—Sets the pitch of the sustained note or chord. TIP: This parameter is especially cool for creating massive drones to play over Attack—Sets the speed at which the sustained note or chord fades in Decay—Sets the speed at which the sustained note or chord fades out after bypassing the effect Mod Freq—Sets the speed of the built-in modulation Mod Depth—Sets the depth of the built-in modulation FX Level—Sets the level of the sustained signal RandDpth—Higher values increase the randomization of the section of audio being sustained, resulting in a more natural, but less predictable drone RandSpeed—Controls how fast the randomization wanders Level—Controls the overall output level of the block Delay > Glitch Delay (Mono, Stereo), Line 6 Original performance delay that lets you freely manipulate the repeats' behavior in real-time Time—Sets the delay time; press the knob to toggle between ms/sec and note values Delay Div—Divides the delay time into smaller increments Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard Feedback—Controls the overall number of repeats heard for the entire sequence SliceFdbk—Controls the number of repeats heard for individual slices. At higher values, you could call this "Super Chaotic Feedback" Shuffle—Determines the likelihood of repeats shuffling/reordering Octaves—Determines the likelihood of repeats playing back an octave higher or lower Reverse—Determines the likelihood of repeats playing backward Seq Drift—Determines the likelihood of the entire sequence changing every time it loops around. When set to 0%, the same sequence loops forever. TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks Trails—When on, delay repeats continue to ring out after the block is bypassed Pitch/Synth > Poly Pitch (Mono), Line 6 Original NOTE: Polyphonic pitch engines are designed for shifting complex chords with minimal artifacts at the expense of latency (and our algorithms have lower latency than leading standalone poly pitch pedals). If you're looking to pitch individual notes (such as in a solo), monophonic pitch-shifting is often preferred. See the Tracking parameter below for more information IMPORTANT! 3.0's new poly models are extremely DSP-intensive. Some effects can eat up roughly a quarter of all available DSP on a Helix Floor, Rack, or LT or half (!!!) of all available DSP on HX Stomp or HX Effects. You also can't run more than one on the same path/DSP (unless you're running Helix Native with Hardware Compatibility Mode turned off). Don't say we didn't warn you... Interval—Sets the pitch of the effect in semitones Cents—Sets the pitch of the effect in cents ShiftTime—Determines how long it takes for the signal to ramp up or down to the set pitch when the block is enabled. Press the knob to toggle between ms/Sec and note/beat values. TIP: Want to hit the switch and have Poly Pitch dive bomb and land exactly one bar later? Press the knob to select note values and set ShiftTime to "1/1" ShiftCurve—Determines the trajectory curve of the pitch shift over time. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). At the knob's extremes (Start Slow 5 and Start Fast 5), the pitch will actually overshoot a little before settling on the target pitch. The default is "Linear" ReturnTime—Determines how long it takes for the signal to return to normal pitch when the block is bypassed. Press the knob to toggle between ms/Sec and note/beat values ReturnCurv—Determines the trajectory curve when returning to the original pitch. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). At the knob's extremes (Start Slow 5 and Start Fast 5), the pitch will actually overshoot a little before settling on the original pitch. The default is "Linear" Tracking—Determines how the poly pitch engine reacts to your playing. Leave this set to "X Stable" (the default, with the fewest artifacts when pitch shifting complex chords) and only select a different setting if you experience too much latency when playing fast lead lines Auto EQ—Determines how much compensation EQ is applied to the shifted signal. If the effected signal sounds too harsh when pitched up (or dull when pitched down), adjust this setting to taste. The higher the value, the more EQ is applied at the shift end points; when set to 0.0, no compensation EQ is applied Mix—Controls the wet/dry mix of the pitch-shift Level—Controls the overall output level of the block Pitch/Synth > Poly Wham (Mono), Line 6 Original. Automatically assigned to EXP 1 and the toe switch toggles it on and off. See Poly Pitch notes above for additional information Pitch/Synth > Poly Capo (Mono), Line 6 Original. A Simpler version of Poly Pitch when you just want to transpose your playing. See Poly Pitch notes above for additional information Pitch/Synth > 12 String (Mono), Line 6 Original 12-string guitar emulation Volume/Pan > Stereo Imager (Stereo), Line 6 Original. Used to increase the apparent stereo width of your signal when connecting Helix to two amps or a stereo playback system; just make sure there aren't any mono blocks after it! Looper > Shuffling Looper (Mono, Stereo), Line 6 Original. Part looper, part sampler, part inspiration generator, part performance instrument, the Shuffling Looper intelligently chops up your playing and gives you real-time control over reordering, octave shifting, reversing, and repeating. It's all immense fun (even on vocals, drums, and percussion), but you'll want to familiarize yourself with its controls. IMPORTANT: The Shuffling Looper does not currently respond to Command Center > HX Commands or per-function MIDI commands Hmm, a Line 6 rep? Well kind of. You really must be new. Lol Digital Igloo is Eric Klein. He is THE man behind the modelling at Line 6 - he is the Chief Product Design Architect. If Eric says there's an update coming, you can bet your house on it as he's the guy ( supported by the excellent Line 6 team of course) designing it. Good enough for you? See the link: https://blog.line6.com/2020/11/27/eric-klein-talks-helix-3-0-with-joe-gore/ Quote Link to comment Share on other sites More sharing options...
grdGo33 Posted February 23, 2021 Share Posted February 23, 2021 Quote Hmm, a Line 6 rep? Well kind of. You really must be new. Lol Digital Igloo is Eric Klein. He is THE man behind the modelling at Line 6 - he is the Chief Product Design Architect. If Eric says there's an update coming, you can bet your house on it as he's the guy ( supported by the excellent Line 6 team of course) designing it. Thanks! Yeah I just bought the Pod Go, I didn't go through the entire Line6 employee list to find out who exactly worked on it! Is this something people typically do? Like you purchase a freezer, and you have to do the research to find out who designed it, and what their forum nickname(s) is/are? LOL ;) :D Quote Quote Where was this announcement made for the Pod Go firmware updates and features? I don't see it in his/her posting activity. Good enough for you? See the link: https://blog.line6.com/2020/11/27/eric-klein-talks-helix-3-0-with-joe-gore/ I breezed through the article But didn't see the Pod Go announcement for the firmware updates and features... Quote Link to comment Share on other sites More sharing options...
voxman55 Posted February 23, 2021 Share Posted February 23, 2021 3 minutes ago, grdGo33 said: Thanks! Yeah I just bought the Pod Go, I didn't go through the entire Line6 employee list to find out who exactly worked on it! Is this something people typically do? Like you purchase a freezer, and you have to do the research to find out who designed it, and what their forum nickname(s) is/are? LOL ;) :D I breezed through the article But didn't see the Pod Go announcement... The article was just to show you who he is at Line 6; he posts here and on the Gear Page forum under digital igloo and he was responding to us folk asking about a Pod Go upgrade. Once it's ready it will be announced here with links and instructions for the upgrade with details of what's been included. Quote Link to comment Share on other sites More sharing options...
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