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Digital_Igloo

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  1. Helix/HX Firmware 3.10, Helix Native 3.10, and HX Edit 3.10 are now available for download. READ THE RELEASE NOTES! https://line6.com/support/page/kb/effects-controllers/helix/helix-310-release-notes-r969/
  2. Digital_Igloo

    POD Go 1.21

    POD Go and POD Go Edit 1.21 are now available. New amps and effects! PLEASE READ THE RELEASE NOTES!
  3. Digital_Igloo

    POD Go 1.21

    POD Go 1.21 includes new amps, new cabs, new effects, and bug fixes and is recommended for all POD Go and POD Go Wireless users. How do I update to 1.21? STEP 1—Install POD Go Edit 1.21 FIRST! Log onto line6.com, download, and install POD Go Edit 1.21: macOS: https://line6.com/software/readeula.html?rid=10397 Windows 7/8/10: https://line6.com/software/readeula.html?rid=10398 STEP 2—Update POD Go/POD Go Wireless AFTER Installing POD Go Edit 1.21 Shut down any programs that use audio or connect to your POD Go device, like DAWs, iTunes, Spotify, video games, etc. Disable the sleep timer on your computer. The update will fail if your computer goes to sleep during the process. If you are using a laptop, plug it in, or ensure it has enough battery life to complete the update without shutting down. Connect POD Go or POD Go Wireless to your Mac or PC via USB and turn it on. Launch POD Go Edit 1.21. Click the gear at the bottom of the window, then click "Check for Updates". Log into your Line 6 account. A dialog panel appears, reading "An update is available for your POD Go. Would you like to update now?" Click "Update now." POD Go Edit asks if you want to create a backup of your existing user presets. Click "OK" and then "Create Backup." Once the backup is completed, click "OK." Carefully read the End User License Agreement (haaa hahaha!) and click "OK." Click "Update." Please keep POD GO Edit in focus throughout the entire update. Once the update is complete, POD Go restarts automatically. Click "Back to POD Go Edit". New Amps in 1.21 US Princess, based on* the Fender® Princeton Reverb Das Benzin Mega, based on* the Mega channel of the Diezel VH4 Das Benzin Lead, based on* the Lead channel of the Diezel VH4 New Cabs in 1.21 1x10 US Princess, based on* the Fender® Princeton Reverb cab 1x12 US Princess, based on* the Fender® Princeton Reverb with a 12" Alnico Blue driver New Effects in 1.21 Distortion > Horizon Drive, based on* the Horizon Devices Precision Drive. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB Distortion > Swedish Chainsaw, based on* the BOSS® HM-2 Heavy Metal Distortion (Made in Japan black label) Distortion > Pocket Fuzz, inspired by* the Jordan Boss Tone fuzz Distortion > Bighorn Fuzz, based on* the 1973 Electro-Harmonix® Ram's Head Big Muff Pi Distortion > Ballistic Fuzz, based on* the Euthymia ICBM fuzz Dynamics > Horizon Gate, based on* the Horizon Devices Precision Drive's gate circuit. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB. Works best before an amp EQ > Acoustic Sim, based on* the BOSS® AC-2 Acoustic Simulator. Includes an extra Shimmer parameter that imparts some motion to the harmonics, reminiscent of how a string's vibration tends to affect the other strings. Just like the original, works best with single-coil pickups. Can be used alone or in conjunction with an acoustic IR Delay > Glitch Delay, Line 6 Original performance delay that lets you freely manipulate the repeats' behavior in real-time Time—Sets the delay time; press the knob to toggle between ms/sec and note values Delay Div—Divides the delay time into smaller increments Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard Feedback—Controls the overall number of repeats heard for the entire sequence SliceFdbk—Controls the number of repeats heard for individual slices. At higher values, you could call this "Super Chaotic Feedback" Shuffle—Determines the likelihood of repeats shuffling/reordering Octaves—Determines the likelihood of repeats playing back an octave higher or lower Reverse—Determines the likelihood of repeats playing backward Seq Drift—Determines the likelihood of the entire sequence changing every time it loops around. When set to 0%, the same sequence loops forever. TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks Trails—When on, delay repeats continue to ring out after the block is bypassed *NOTE: All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development. Changes and Improvements in 1.21 Support for macOS 11 Big Sur Audio communication is now more stable when using the class-compliant driver in macOS EQ > Low/High Shelf's High Freq parameter now goes down to 400Hz Bug Fixes in 1.21 With an external expression pedal connected, EXP 1 and EXP 2 could become swapped under certain conditions—FIXED If Global Settings > Switches/Pedals > Snapshot Mode is set to "Auto Return" and Up/Down Switches is set to "Presets," pressing Up or Down would not correctly exit Snapshot mode In rare cases, attempting to swap footswitches (by holding two stomps) while the model list or preset list was open could result in a freeze–FIXED In rare cases, audio could be lost after updating via Line 6 Updater. Updating via POD Go Edit would not exhibit this behavior—FIXED In some cases, after exiting 6 Switch Looper mode, stomp switch LEDs could fail to light properly until pressed—FIXED In rare cases, snapshot selection could not properly recall a block's bypass/enable state—FIXED Dynamics > LA Studio Comp's level could drop if placed after an input boost, which is then toggled on and off—FIXED In some cases, None and Looper categories in the model list could fail to update the display—FIXED In some cases, pressing the expression pedal toe switch could not properly bypass/enable assigned blocks—FIXED With very low Delay settings, Pitch/Synth > Simple Pitch and Dual Pitch could exhibit metallic artifacts—FIXED A minor pop could be heard when selecting different IRs while signal was present—FIXED In rare cases, restoring from a backup could sometimes cause the unit to freeze—FIXED In some cases, selecting a preset would not properly recall the active expression pedal (EXP 1 or EXP 2)—FIXED Importing IRs immediately after launching POD Go Edit could sometimes result in an error message—FIXED Transmitting MIDI CC60 or CC61 to control POD Go's looper could sometimes cause POD Go to freeze—FIXED When Global Settings > Switches/Pedals > FS Auto Assign was set to "Off," selecting a different effect category could sometimes cause the footswitch to display the previous category's color—FIXED Various graphical glitches—FIXED Many other minor fixes and improvements Known Issues in 1.21 Global Settings > In/Outs > Guitar In Pad is not recalled after turning POD Go off and back on again. Unfortunately, this will need to be manually toggled after each power cycle before it begins working again Importing a .WAV file into the current empty slot of an Impulse Response block can cause POD Go to stop passing audio. WORKAROUND: Select a different IR and then reselect the new one; audio should resume Under certain circumstances, tapping a tempo for an extended period of time in POD GO Edit may result in POD Go freezing.
  4. Helix/HX 3.10 includes a new amp, new effects, new features, improvements, and bug fixes and is recommended for all users. How do I update to 3.10? Any chance you've already updated HX Edit to 3.01 (released on Feb 2, 2021)? If so, just connect Helix/HX to your computer via USB and launch HX Edit. The software will walk you through the entire procedure, including updating HX Edit 3.01 to 3.10 and backing everything up to your computer. What if I didn't update HX Edit to 3.01? What if I don't remember? What's going on? Where am I? That's fine, just make ABSOLUTELY SURE you install HX Edit 3.10 BEFORE you install 3.10 firmware and make ABSOLUTELY SURE you back everything up! Here's the link: macOS: https://line6.com/software/readeula.html?rid=10457 Windows: https://line6.com/software/readeula.html?rid=10459 Anything else I should know? Yes. We STRONGLY recommend performing a factory reset AFTER UPDATING to 3.10 and THEN RESTORING YOUR BACKUP. (Backing up is part of the update process). Here's how to perform a factory reset. IMPORTANT: MAKE SURE YOU HAVE A BACKUP FIRST, AS A FACTORY RESET WILL ERASE ALL YOUR WORK! Helix Floor/LT: While holding footswitches 9 & 10 (bottom row, 2 middle switches), turn on Helix Floor/LT Helix Rack: While holding knobs 5 & 6 (2 furthest right knobs below the screen), turn on Helix Rack HX Effects: While holding footswitches 6 & TAP (2 farthest right switches on the bottom row), turn on HX Effects HX Stomp: While holding footswitches 2 & 3, turn on HX Stomp HX Stomp XL: While holding footswitches C & D, turn on HX Stomp New Amp in 3.10 Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp, HX Stomp XL Mandarin Rocker, based on* the Orange® Rockerverb 100 MKIII (Dirty Channel). NOTE: We decided to slightly alter the model so that at lower settings, the Drive knob's taper exhibits a smoother transition into distortion. New Effects in 3.10 Helix Floor, Helix Rack, Helix LT, Helix Native, HX Effects, HX Stomp, HX Stomp XL Distortion > Ratatouille Dist (Mono, Stereo), based on* the 1984 Pro Co RAT. Turns out our Vermin Dist model was broken. Sorry! We were going to replace it completely but a bunch of people had presets with the old version. On top of that, we found out our RAT's LM308 chip had crapped out since we modeled it last so we decided to get it into perfect working order and start from scratch. Gain—Sets the amount of distortion Filter—Sets the amount of high cut (low pass) filter applied to the distortion, basically letting more treble through (lower values) or filtering it out (higher values) Level—Sets the overall level of the block Modulation > Retro Reel (Mono, Stereo), Line 6 Original effect that simulates playing a signal back from an analog tape machine. This signal can be distorted, filtered to sound older or more lo-fi, and modulated with wow and flutter. TIP: Helix Native users should definitely try Retro Reel on all sorts of tracks—vocals, drums, keyboards, strings, busses, effects returns, you name it. Anything that needs a bit more punch or vibe. Wow Fluttr—Determines how much warbly tape sound is heard Saturation—Adds analog tape saturation and at high enough settings, distortion. At lower settings, it's great for simply warming up a tone Low Cut—Determines the frequency of the Low Cut (High Pass) filter. At higher settings, can provide a lo-fi effect High Cut—Determines the frequency of the High Cut (Low Pass) filter. At lower settings, can provide the natural high-end roll-off of old tape Tape Speed—Changes both the rate of the modulation applied by the Wow Fluttr control and the filtering response of the analog tape emulation Level—Sets the overall level of the block Texture—Adjusts the amount of the NAB tape EQ in the simulated tape path. When Saturation is set to 0.0, the texture is invisible. When Saturation is turned up, the texture will affect the tightness (or looseness) of the distortion Delay > Euclidean Delay (Mono, Stereo), Line 6 Original delay based on Euclidean algorithms. Creates multitap patterns by setting the length of the pattern (Steps) and the number of taps (Fill) in the pattern. The Euclidean algorithm spaces taps as evenly as possible throughout the pattern, resulting in rhythms from traditional to highly complex. Settle in because this one'll require diagrams and charts and whatnot. TIP: Add two Euclidean Delays in parallel (with different settings) for interesting polyrhythm patterns. When using a stereo playback system, try panning Paths A and B in the Mixer to L100 and R100. Step Time—Sets the time between steps. The total delay time is Time x Steps, so [Time: 1/16 x Steps: 8] is a 1/2-note. Press the knob to toggle between ms/sec and note values Feedback—Controls the overall number of repeats heard for the entire sequence. If you want to hear all fills in the sequence only once, set to 0% Steps—Determines the number of steps in the sequence (1-16; see diagram below) Fill—The number of active taps, whose spacing is set by Euclidean algorithms (1-16, see diagram below). If Fill is higher than Steps, the extra taps are ignored Rotate—Rotates all fills forward by the same amount (0-15; see diagram below). Used If you like the sound of a repeat pattern but want the fills and gaps shifted forward Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard Low Cut—Applies a low cut (high pass) filter to the fills, letting you remove the effected signal below a certain frequency High Cut—Applies a high cut (low pass) filter to the fills, letting you remove the effected signal above a certain frequency Level—Controls the overall output level of the block Trails—When on, delay repeats continue to ring out after the block is bypassed I was told there'd be no math! Sorry. If you'd like to read more about Euclidean rhythms, check this out: https://splice.com/blog/euclidean-rhythms/ Or if you'd like to know more about Euclidean math, see ya' in a semester or two! https://en.wikipedia.org/wiki/Euclidean_algorithm Reverb > Dynamic Hall (Mono, Stereo), Line 6 Original hall reverb Decay—Sets the decay of the reverb (0.1 sec ~ 45.0 sec, or Infinity) TIP: Assign a second stomp switch to toggle between a lower Decay value and Infinity. Label it "ForEVER ever?" Predelay—Determines the amount of delay heard before the signal enters the hall. Can sometimes result in more definition between the dry and effected signals Room Size—Sets the size of the hall (10, 20, or 30 meters). NOTE: This parameter actually changes the algorithm so you'll hear a small bump when changing it. Therefore, we don't recommend assigning Room Size to snapshots or other controllers Diffusion—Sets the amount of smearing between discrete echoes, sometimes resulting in a softer effected signal Damping—Determines the frequency above which the reverb will be absorbed. For example, if your hall is full of people wearing fake ocelot jumpsuits, more high frequencies would be absorbed than if the room were empty Mix—Controls the wet/dry mix of the reverb. When set to 0%, no reverb is heard; when set to 100%, no dry signal is heard Motion—Sets the amount of randomization, which can be helpful to minimize any metallic artifacts common in static reverbs. At higher values, can impart a bit of modulation to the effected signal Low Freq—Sets the frequency below which the Low Gain parameter is applied Low Gain—Sets the reverb time for frequencies below the Low Freq value. Values below 0.0dB mean the bass frequencies decay faster than the treble frequencies; values above 0.0dB mean the bass frequencies decay slower than the treble frequencies Low Cut—Applies a low cut (or high pass) filter to the reverb, letting you remove the effected signal below a certain frequency High Cut—Applies a high cut (or low pass) filter to the reverb, letting you remove the effected signal above a certain frequency Level—Controls the overall output level of the block Trails—When on, reverb decay continues to ring out after the block is bypassed Reverb > Hot Springs (Mono, Stereo), Line 6 Original spring reverb Dwell—Adjusts the strength of the signal sent into the spring tank. Higher values result in a longer decay Spring Count—Sets how many springs are in the tank (1, 2, or 3, and numerous values in between) Drip—Adjusts the intensity of the spring reverb, or how much "ploink" you might hear Low Cut—Applies a low cut (or high pass) filter to the reverb, letting you remove the effected signal below a certain frequency High Cut—Applies a high cut (or low pass) filter to the reverb, letting you remove the effected signal above a certain frequency Mix—Controls the wet/dry mix of the reverb. When set to 0%, no reverb is heard; when set to 100%, no dry signal is heard Level—Controls the overall output level of the block Trails—When on, reverb decay continues to ring out after the block is bypassed *NOTE: All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development. New Features in 3.10 Increased Oversampling Throughout Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp, HX Stomp XL Oversampling has been increased across the board, resulting in higher fidelity, fewer aliasing artifacts, and smoother decay trails, especially when running multiple distortion stages or with higher gain tones. Many people might not notice a difference, but those highly sensitive to aliasing will appreciate 3.10's smoother response. Amp and effects models have been optimized to accommodate these improvements without increasing DSP usage. Customizable Stomp Switches HX Stomp, HX Stomp XL [Feature already in Helix Floor, Helix Rack/Control, Helix LT, and HX Effects] As long as something is assigned to a stomp switch (bypass one or more blocks, toggle parameter Min/Max, or Command Center command), switches in Stomp Footswitch Mode can now have custom labels and colors. This is especially helpful when multiple blocks, controls, or commands are assigned to the same switch. Touch a stomp mode footswitch to select it and from either the Bypass Assign or Command Center menu, press PAGE> and then Customize. Use the Upper Knob and Knob 2 (Character) to name the stomp. Press PAGE> and turn Knob 3 (Switch LED) to choose a custom color. When set to "Auto" (the default), the switch reflects its assignment (Delays are green, Filters are purple, Commands are white, etc.) When finished, press <PAGE and Knob 3 (OK). Customizable Snapshot Switches HX Stomp, HX Stomp XL [Feature already in Helix Floor, Helix Rack/Control, Helix LT, and HX Effects] Switches in Snapshot Footswitch Mode can now have custom labels and colors. From Play View, press the Upper Knob to open the Preset List. Turn Knob 2 (Snapshot) to select the snapshot you want to rename and press ACTION. Press Rename Snapshot. Use the Upper Knob and Knob 2 (Character) to name the stomp. Press PAGE> and turn Knob 3 (Switch LED) to choose a custom color. When set to "Auto" (the default), the switch is white When finished, press <PAGE and Knob 3 (OK). Tuner Trails Helix Floor, Helix Rack/Control, Helix LT, HX Effects, HX Stomp, HX Stomp XL Don't sleep on this one: The Tuner screen has a new "Trails" parameter. When set to "On," delay repeats and reverbs' decay continue to ring out and even the Looper keeps running when the tuner is engaged. No more awkward "everyone's staring at me because my B string went wonky." Expanded 3.0 Models Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp, HX Stomp XL 3.0 added a boatload of new creative effects and after collecting feedback from users, we've added new parameters to some of them to help expand their flexibility and fun factor. IMPORTANT! These new parameters won't show up in your existing presets; they'll only appear if you remove the block (or change the model and reload it). Also, if you've saved any of the following models' defaults, they will need to be re-tweaked and saved again. Delay > Poly Sustain Auto EQ— Determines how much compensation EQ is applied to the sustained signal. If the sustained signal sounds too harsh when pitched up (or dull when pitched down), adjust this setting to taste. The higher the value, the more EQ is applied at the shift end points; when set to 0.0, no compensation EQ is applied Operation—Determines what happens to your signal when Poly Sustain is turned on (remember, it's bypassed by default) "Mute All"—When Poly Sustain is on, THE ENTIRE PATH IS MUTED "Dry Kill"—When Poly Sustain is on, only the sustained signal is heard. TIP: With Poly Sustain on a parallel path, assign a second stomp switch to toggle between Mute All and Dry Kill. This lets you leave the block enabled and bring the sustained signal in and out by switching between the two values "Normal" (default)—When Poly Sustain is on, both the dry and sustained signals are heard. This is how Poly Sustain behaved in Firmware 3.0; that is, you're able to jam on top of the sustained drone Delay > Glitch Delay Pitch—Determines the likelihood of repeats changing pitch, based on the new Interval 1 and Interval 2 settings (In 3.0, the repeats were fixed to an octave below and above). Was called "Octaves" in 3.0 Interval 1—Sets the pitch of some repeats, the likelihood of which is determined by the Pitch parameter (from an octave down to an octave up) Interval 2—Sets the pitch of other repeats, the likelihood of which is determined by the Pitch parameter (from an octave down to an octave up) Low Cut—Applies a low cut (or high pass) filter to the slices, letting you remove the effected signal below a certain frequency High Cut—Applies a high cut (or low pass) filter to the slices, letting you remove the effected signal above a certain frequency Level—Controls the overall output level of the block Looper > Shuffling Looper Pitch—Determines the likelihood of your slices changing pitch, based on the new Interval 1 and Interval 2 settings (In 3.0, the repeats were fixed to an octave below and above). Was called "Octaves" in 3.0 Interval 1—Sets the pitch of some slices, the likelihood of which is determined by the Pitch parameter (from an octave down to an octave up) Interval 2—Sets the pitch of other slices, the likelihood of which is determined by the Pitch parameter (from an octave down to an octave up) Pitch/Synth > 12 String PluckType—Optimizes the 12 String emulation for specific types of playing styles. We've also improved the onset detection and 12 String now uses less DSP Instant Command Wait Time Helix Floor, Helix Rack/Control, Helix LT, HX Effects, HX Stomp, HX Stomp XL On the Command Center page, Instant commands (lightning bolt icon) have a new "Wait Time" parameter, letting you delay certain events by up to 1000ms. This is to help Helix/HX control older MIDI gear that may behave incorrectly when receiving multiple commands very close together. Unless you specifically need to delay a message, leave this set to "0 ms." New and Improved MIDI Implementation Helix Floor, Helix Rack/Control, Helix LT, HX Effects, HX Stomp, HX Stomp XL MIDI Snapshot changes on CC69 that are received during preset loads will now be buffered and executed once the preset load is finished. This means that you can send a MIDI Snapshot change immediately after a PC message to effectively load a preset with a different Snapshot than it was saved with Bank/Preset/Snapshot Up and Down messages how properly work via incoming FS1/FS7 emulation MIDI messages FS1/2/3 emulation MIDI messages can now be momentary for HX Stomp (values 64-127 = press; values 0-63 = release) Stomp switch emulation MIDI messages now work while in preset or snapshot footswitch mode New MIDI message (Helix Floor/Rack/LT/HX Stomp XL): CC71 engages the MODE switch New MIDI message: CC 72 value 64-127 = next preset, value 0-63 = previous preset New MIDI message (Helix LT, HX Stomp, HX Stomp XL): CC 73 toggles between Play and Edit views Other Changes and Improvements in 3.10 HX Edit and Helix Native now add support for macOS 11 Big Sur Helix Floor and Rack/Control only: The scribble strip above FS6 (MODE) now displays which mode is currently active—Preset or Stomp. You can still hold FS6 to engage hands-free Pedal Edit mode On the Controller Assign page, turning Knob 2 (Controller) no longer resets the Min Value and Max Value Bug Fixes in 3.10 Pressing the Bank Down switch would skip banks in certain situations–FIXED When Tuner View is active while Spillover is engaged, changing presets can sometimes cause audio output to stop—FIXED The tuner screen and gain reduction meters could sometimes appear laggy—FIXED In rare cases, an Impulse Response block's IR Select parameter can be reset to 1 after moving any other block to Path 2A—FIXED HX Effects, HX Stomp, and HX Stomp XL only—Poly Pitch and Poly Sustain blocks could continue processing audio when the unit is in DSP Bypass—FIXED The Agua 51 model could stop processing audio when its Bass parameter is set to 0.0 and its Mid parameter set to 10.0—FIXED The Essex A30 model could stop passing audio after roughly 2 minutes when its drive parameter is set to 10.0—FIXED In some cases, Command Center > HX Looper commands would not function while in Preset Spillover mode—FIXED The Filter > Legacy > Slow Filter Mode parameter would be fixed on Up even when set to Down—FIXED Delay > Cosmos Echo could exhibit a "ramp up" sound when enabled—FIXED HX Effects only—Pressing and holding FS1+FS4 to cycle through Bank, Preset, and Snapshot Up/Down could inadvertently continue cycling through banks—FIXED Many other minor fixes and improvements Known Issues in 3.10 Helix Native's performance can be laggy in new M1-based Apple computers As Delay > Poly Sustain, Delay > Glitch Delay, Pitch/Synth > 12 String, and Looper > Shuffling Looper models have been updated, any existing user defaults for these models will need to be re-tweaked and saved again In rare cases, after importing a .WAV file into the 'Empty' slot of an Impulse Response block set to the same index, all audio output can stop Helix Floor/Rack/LT and HX Stomp only—Sending more than one MIDI program change messages one after another can sometimes cause HX Edit to lose connection Helix LT only—FS1 and FS7 do not transmit Command Center messages HX Stomp and XL only—Quickly scrolling across the signal flow view immediately after booting can sometimes cause HX Stomp/XL to freeze HX Stomp and XL only—In rare cases, after restoring a 3.01 backup, parallel presets' blocks may be shifted one position to the right Impulse responses with names consisting of more than 54 characters cannot be copied or exported
  5. Digital_Igloo

    HX Edit 3.01

    HX Edit 3.01 is now available. Sure, it fixes some bugs, but it will also drastically improve the firmware update process when we drop 3.10. So do it. DO IT NOW. https://line6.com/software/
  6. If FS3 is assigned to Tap/Tuner, it should totally work in both Stomp and Scroll mode. Just checked and it's working fine here with 3.01. If it's not working for you, try a backup, reset, and restore.
  7. The Helix 3.01 update addresses potential severely corrupted audio output. Due to this, we highly recommend updating your Helix family device as soon as possible. This issue may also be experienced on Helix Native; an update for Native is available now at our downloads page. IMPORTANT! Click here for detailed update instructions. New Amps in 3.0 Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp US Princess, based on* the Fender® Princeton Reverb Das Benzin Mega, based on* the Mega channel of the Diezel VH4 Das Benzin Lead, based on* the Lead channel of the Diezel VH4 New Cabs in 3.0 Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp 1x10 US Princess, based on* the Fender® Princeton Reverb cab 1x12 US Princess, based on* the Fender® Princeton Reverb with a 12" Alnico Blue driver New Effects in 3.0 Helix Floor, Helix Rack, Helix LT, Helix Native, HX Effects, HX Stomp Distortion > Horizon Drive (Mono, Stereo), based on* the Horizon Devices Precision Drive. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB Distortion > Swedish Chainsaw (Mono, Stereo), based on* the BOSS® HM-2 Heavy Metal Distortion (Made in Japan black label) Distortion > Pocket Fuzz (Mono, Stereo), inspired by* the Jordan Boss Tone fuzz Distortion > Bighorn Fuzz (Mono, Stereo), based on* the 1973 Electro-Harmonix® Ram's Head Big Muff Pi Distortion > Ballistic Fuzz (Mono, Stereo), based on* the Euthymia ICBM fuzz Dynamics > Horizon Gate (Mono, Stereo), based on* the Horizon Devices Precision Drive's gate circuit. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB. Works best before an amp EQ > Acoustic Sim (Mono, Stereo), based on* the BOSS® AC-2 Acoustic Simulator. Includes an extra Shimmer parameter that imparts some motion to the harmonics, reminiscent of how a string's vibration tends to affect the other strings. Just like the original, works best with single-coil pickups. Can be used alone or in conjunction with an acoustic IR Modulation > Poly Detune (Mono), Line 6 Original. Great for those who avoid traditional chorus pedals Delay > Poly Sustain (Mono), Line 6 Original infinite sustain with a modulated poly pitch engine built in Assign Poly Sustain to a stomp footswitch. By default, Poly Sustain appears bypassed. First play the note or chord you wish to sustain, and then press the footswitch (on) to sustain it indefinitely. Keep playing while the note or chord loops. TIP: Some players may find it easier to change the footswitch mode to Momentary; that way, the note or chord sustains only while you hold the switch on, much like the sustain pedal on a piano. Press the switch again (off), and the sustained note or chord fades out. Interval—Sets the pitch of the sustained note or chord. TIP: This parameter is especially cool for creating massive drones to play over Attack—Sets the speed at which the sustained note or chord fades in Decay—Sets the speed at which the sustained note or chord fades out after bypassing the effect Mod Freq—Sets the speed of the built-in modulation Mod Depth—Sets the depth of the built-in modulation FX Level—Sets the level of the sustained signal RandDpth—Higher values increase the randomization of the section of audio being sustained, resulting in a more natural, but less predictable drone RandSpeed—Controls how fast the randomization wanders Level—Controls the overall output level of the block Delay > Glitch Delay (Mono, Stereo), Line 6 Original performance delay that lets you freely manipulate the repeats' behavior in real-time Time—Sets the delay time; press the knob to toggle between ms/sec and note values Delay Div—Divides the delay time into smaller increments Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard Feedback—Controls the overall number of repeats heard for the entire sequence SliceFdbk—Controls the number of repeats heard for individual slices. At higher values, you could call this "Super Chaotic Feedback" Shuffle—Determines the likelihood of repeats shuffling/reordering Octaves—Determines the likelihood of repeats playing back an octave higher or lower Reverse—Determines the likelihood of repeats playing backward Seq Drift—Determines the likelihood of the entire sequence changing every time it loops around. When set to 0%, the same sequence loops forever. TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks Trails—When on, delay repeats continue to ring out after the block is bypassed Pitch/Synth > Poly Pitch (Mono), Line 6 Original NOTE: Polyphonic pitch engines are designed for shifting complex chords with minimal artifacts at the expense of latency (and our algorithms have lower latency than leading standalone poly pitch pedals). If you're looking to pitch individual notes (such as in a solo), monophonic pitch-shifting is often preferred. See the Tracking parameter below for more information IMPORTANT! 3.0's new poly models are extremely DSP-intensive. Some effects can eat up roughly a quarter of all available DSP on a Helix Floor, Rack, or LT or half (!!!) of all available DSP on HX Stomp or HX Effects. You also can't run more than one on the same path/DSP (unless you're running Helix Native with Hardware Compatibility Mode turned off). Don't say we didn't warn you... Interval—Sets the pitch of the effect in semitones Cents—Sets the pitch of the effect in cents ShiftTime—Determines how long it takes for the signal to ramp up or down to the set pitch when the block is enabled. Press the knob to toggle between ms/Sec and note/beat values. TIP: Want to hit the switch and have Poly Pitch dive bomb and land exactly one bar later? Press the knob to select note values and set ShiftTime to "1/1" ShiftCurve—Determines the trajectory curve of the pitch shift over time. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). At the knob's extremes (Start Slow 5 and Start Fast 5), the pitch will actually overshoot a little before settling on the target pitch. The default is "Linear" ReturnTime—Determines how long it takes for the signal to return to normal pitch when the block is bypassed. Press the knob to toggle between ms/Sec and note/beat values ReturnCurv—Determines the trajectory curve when returning to the original pitch. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). At the knob's extremes (Start Slow 5 and Start Fast 5), the pitch will actually overshoot a little before settling on the original pitch. The default is "Linear" Tracking—Determines how the poly pitch engine reacts to your playing. Leave this set to "X Stable" (the default, with the fewest artifacts when pitch shifting complex chords) and only select a different setting if you experience too much latency when playing fast lead lines Auto EQ—Determines how much compensation EQ is applied to the shifted signal. If the effected signal sounds too harsh when pitched up (or dull when pitched down), adjust this setting to taste. The higher the value, the more EQ is applied at the shift end points; when set to 0.0, no compensation EQ is applied Mix—Controls the wet/dry mix of the pitch-shift Level—Controls the overall output level of the block Pitch/Synth > Poly Wham (Mono), Line 6 Original. Automatically assigned to EXP 1 and the toe switch toggles it on and off. See Poly Pitch notes above for additional information Pitch/Synth > Poly Capo (Mono), Line 6 Original. A Simpler version of Poly Pitch when you just want to transpose your playing. See Poly Pitch notes above for additional information Pitch/Synth > 12 String (Mono), Line 6 Original 12-string guitar emulation Volume/Pan > Stereo Imager (Stereo), Line 6 Original. Used to increase the apparent stereo width of your signal when connecting Helix to two amps or a stereo playback system; just make sure there aren't any mono blocks after it! Looper > Shuffling Looper (Mono, Stereo), Line 6 Original. Part looper, part sampler, part inspiration generator, part performance instrument, the Shuffling Looper intelligently chops up your playing and gives you real-time control over reordering, octave shifting, reversing, and repeating. It's all immense fun (even on vocals, drums, and percussion), but you'll want to familiarize yourself with its controls. IMPORTANT: The Shuffling Looper does not currently respond to Command Center > HX Commands or per-function MIDI commands Add the Shuffling Looper to a preset and assign it to a footswitch. Turn Knob 1 (Slices) to set the number of slices your loop will be chopped into. 8 slices is the default. Press the switch to begin recording. The LED lights red, indicating the loop is recording. At the end of your loop, press the switch. The LED lights green, and the sliced loop sequence immediately plays. During playback, adjust the following knobs (or assign them to controllers, like expression pedals or snapshots): Slices—Changes the number of slices your loop will be chopped into SeqLength—Determines the number of slices in the sequence. This can be changed even after recording a loop Shuffle—Determines the likelihood of slices shuffling/reordering. At 0%, the slices never shuffle; at 100%, they're constantly reshuffling Octave—Determines the likelihood of slices playing back an octave higher or lower Reverse—Determines the likelihood of slices playing backward Repeat—Determines the likelihood of slices repeating Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks Seq Drift—Determines the likelihood of the entire slice sequence changing every time it loops around. When set to 0.0, the same sequence repeats forever; when set to 10.0, the sequence changes completely every time it loops TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely Playback—Sets the looper's playback level Low Cut—Applies a low cut (or high pass) filter to the loop, letting you remove the looper signal below a certain frequency High Cut—Applies a high cut (or low pass) filter to the loop, letting you remove the looper signal above a certain frequency Want to change it up? While the loop is playing, press the switch to randomize its slice sequence. Quickly double-press the switch. Playback/recording stops, and the LED lights white, indicating a loop is in memory. Press again to restart. While the loop is playing or stopped, press and hold the switch. The recording is deleted, and the LED lights dim white. *NOTE: All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development. New Features in 3.0 True Preset Spillover Helix Floor, Helix Rack/Control, Helix LT only Despite what some might have you believe, the only digital multieffects units with true preset spillover were the DigiTech GSP1101, 2112, and 2120, and they accomplished this by dedicating a second identical DSP to spillover and only spillover. (Basically, to hear two dynamically allocated presets with absolutely zero gap—not some global reverb or delay smeared to cover the gap—you need enough DSP to run both of them simultaneously.) So... if you're willing to sacrifice half your DSP—that is, COMPLETELY DISABLE PATH 2—you too can have true preset spillover. IMPORTANT! Unfortunately, Looper recording or playback will not currently spill over from one preset to another. Also, note that there may be a slight hiccup when switching between two presets with different impedance values for the Guitar Input. In the Global Settings > Preferences menu, set Preset Spillover to "On." (SHORTCUT: Hold ACTION and press HOME.) A dialog appears, reading "Remove Path 2 to enable preset spillover?" Press Knob 6 (OK). Press HOME. Path 2 has disappeared! You may now switch presets to your heart's delight with true spillover, but note that if Preset A is still spilling over into Preset B (say one of its delay's feedback is making it self-oscillate), switching to Preset C will abruptly cut off Preset A. To return to normal operation with two paths, turn Preset Spillover back to "Off." (SHORTCUT: Hold ACTION and press HOME again.) A dialog appears, reading "The preset must be reloaded. All unsaved changes will be lost!" So if you've made changes to the preset, be sure to save it before turning Spillover off. Press Knob 6 (OK). But but but... I don't wanna lose Path 2 for spillover! Then keep using snapshots. Favorites Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp If you've dialed in an amp or effects block exactly the way you like it, you can now save its settings as a favorite so it can be added very quickly, complete with bypass state and footswitch assignment. (Favorites in HX Effects do not recall footswitch assignment.) Favorites appear in a new "Favorites" category and can be renamed, reordered, and cleared. From HX Edit, you can use the Export and Import Favorites to create an endless collection of them on your hard drive, and even share them with friends and across devices (where supported). TIP: If you don't want a favorite to be recalled with its footswitch assignment, save the block as a favorite without assigning a footswitch." Choose one of your favorite amps or effects and tweak it exactly how you like it, with or without footswitch assignment. (Favorites in HX Effects do not recall footswitch assignment.) Press ACTION and then press Add to Favorites. The Favorites list appears. If you wish to replace an existing favorite (you get 128 total), select it and press Replace Favorite. If you wish to add a new favorite, select the location where you want to place it and press Add New Favorite. OPTIONAL: While the Favorites list is open, press ACTION. To reorder the selected favorite up or down the list, turn Reorder Favorite (on HX Effects, press Reorder Up or Reorder Down) To rename the selected favorite, press Rename Favorite To clear the selected favorite, press Clear Favorite To clear all favorites, press Clear All Favorites. A dialog appears. Press OK to confirm. All right, so what? Here's what: At any time, select an empty block and turn the joystick (Big Knob on HX Effects or Lower Knob on HX Stomp). All your perfectly-tweaked favorite amps and effects instantly appear, without having to open the model list at all. If you typically keep effect types on the same stomp footswitches, you could conceivably create a brand new preset with all of your favorite stuff—including all footswitch assignments—in less than 10 seconds. Creating tones has never been faster or easier. TIP: If you keep one or more external pedals connected to Helix's FX Loops, add the FX Loop blocks as favorites and then rename them after the real thing. Wait. Did you really name the 3.0 update after the 2004 romantic comedy starring Ben Stiller and Jennifer Aniston that has a dismal rating of 27% on Rotten Tomatoes? Huh. I guess it sounds dumb when you put it that way. User Model Defaults Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp 3.0 lets you save any amp, cab, or effect block's settings as default, so every time you call that model up, it sounds exactly the way you want it. Or, if you want to revert it to factory default, you can do that too. Editing/saving a User Default does not affect any existing instances of the model currently in use in your presets. Choose any model and tweak it exactly how you like it. Press ACTION and then User Default. From Helix Native or HX Edit, right-click (Mac: control-click) the block icon and select "User Default." Global Settings > Preferences > Auto Impedance Helix Floor, Helix Rack/Control, Helix LT, HX Stomp A new Global Settings > Preference parameter determines how the Guitar In's impedance circuit behaves when Input > In-Z is set to "Auto." When set to "First Block" (the default, and how Helix has worked since the beginning), the impedance circuit reflects the impedance of the first block on Path 1A, regardless of whether it's enabled or bypassed. When set to "First Enabled," the impedance circuit reflects the impedance of the first enabled block on Path 1A. Called "Auto Impedance" because "Sorry-this-took-so-long-we-love-you-Tito83" wouldn't fit. Min/Max Value Indicators Helix Floor, Helix Rack/Control, Helix LT, HX Stomp [Feature already in HX Effects] Parameters assigned to controllers or snapshots now display small white Min Value (below) and Max Value (above) indicators above and below the value bar. You can now see the range of continuous controllers from the Home screen. 8 Blocks in HX Stomp HX Stomp's simultaneous block count has been increased from six to eight. IMPORTANT! Although HX Stomp now has two additional block locations, this doesn't mean it magically has more DSP horsepower to accommodate those blocks. Don't be surprised if you're not able to fill all eight blocks with exactly what you want, especially considering the new polyphonic pitch models take up a lot more DSP. We've taken note of those who've bemoaned HX Stomp's 6 block limit, and if the same person now complains about running out of DSP with 8 blocks, we're sending hooligans to their home to administer an atomic wedgie. NOTE: It shouldn't come as any surprise, but any presets you make in 3.0 will not be compatible with 2.92 or earlier firmware. Command Center in HX Stomp HX Stomp [Feature already in Helix Floor, Helix Rack/Control, Helix LT, and HX Effects] Why would people expect a stompbox with only three footswitches to also act as a master MIDI controller? Yeah, we don't know either, but enough of you asked for it, and it wasn't exceedingly difficult to add. Press <PAGE and PAGE> together to open the Menu and then press Knob 3 (Command Center). Turn the Upper Knob to select the command source (Instant 1-6, Footswitch 1-5, or EXP 1-2). Turn Knob 1 (Command) to select the type of command you wish to transmit. For information on the types of commands HX Stomp transmits, see the HX Stomp 3.0 Owner's Manual. Wait, does this mean I can use HX Stomp as both an audio interface AND a remote control for YouTube lesson videos by sending QWERTY hotkeys? Yes. Tuner in Helix Native Helix Native now has the same needle and strobe tuner from Helix. Click the tuner icon. From the Type pull-down menu, choose the tuner type: Coarse, Fine, or Strobe. Gain Reduction Meters in Helix Native The following block types display a gain reduction meter in the inspector when selected: Dynamics > Compressor Dynamics > Gate Artist Presets IMPORTANT! Because we never want to overwrite your own presets, upgrading to 3.0 does NOT automatically make these presets visible; there are two methods to restore them: METHOD ONE: Resetting Factory Presets WARNING! Restoring factory presets will completely overwrite your own, so make sure they're backed up first! Make sure you've backed up your presets and turn off Helix/HX. Perform the following procedure: Helix Floor/LT: While holding footswitches 7 and 8 (two leftmost switches on the bottom row), turn on Helix Floor/LT. Wait for "Will restore stock Presets and Setlsts..." to appear and let go Helix Rack/Control: While holding knobs 3 and 4 (two middle knobs below the screen), turn on Helix Rack. Wait for "Will restore stock Presets and Setlsts..." to appear and let go Helix Native: Click the gear icon in the lower left corner, select the Presets/IRs tab, and click "Restore Factory Setlists" HX Effects: While holding footswitches 5 and 6 (two middle switches on the bottom row), turn on HX Effects. Wait for "Will reset Presets..." to appear and let go HX Stomp: While holding footswitches 1 and 2, turn on HX Effects. Wait for "Will reset Presets..." to appear and let go METHOD TWO: Manually Loading 3.0 Factory Setlists via HX Edit WARNING HX Effects/Stomp users! Loading a factory setlist file will completely overwrite your own, so make sure everything's backed up first! WARNING Helix Floor/Rack/LT/Native users! Loading a factory setlist file will completely overwrite the current setlist, so make sure it's backed up first! We strongly recommend you choose an empty (or unwanted) setlist to overwrite. Click here and download the setlist file(s) for your Helix or HX product. Connect Helix/HX to your computer and launch HX Edit 3.0 (or higher). If you have Helix Floor, Rack, LT, or Native, select the Presets tab and click the Setlists pull down to select the setlist you wish to overwrite (see image below). HX Effects and HX Stomp do not have multiple setlist locations, so you can skip this step. Drag the .hls setlist file you downloaded in Step 1 onto the Preset List. Helix 3.0 includes factory presets created by the following artists: Helix Floor, Helix Rack/Control, Helix LT, Helix Native [FACTORY 1 setlist] 13B-14C—Fish (Christina Aguilera) 14D—Jeff Waters (Annihilator) 15A, 15B—Richie Castellano (Blue Öyster Cult) 15C—Robbie Calvo 15D—Ryan "Fluff" Bruce (Dragged Under) 16A-16D—Felix Martin 17A—Mario Quintero (Spotlights) 17B, 17C—Bumblefoot (Sons of Apollo) 17D, 18A—Billy Sheehan (Sons of Apollo, Winery Dogs) 18B—Andy Abad (Jennifer Lopez) 18C-19B—Misha Mansoor (Periphery) 19C—Duke Erikson (Garbage) 19D—Steve Marker (Garbage) 20A—Eric Avery (Garbage) 20B—Bill Kelliher (Mastodon) 20C—John Browne (Monuments) 20D—Olly Steele (Monuments) 21A—Jon Button (The Who) 21B—Trev Lukather (Levara) 21C—Steve Howe (Yes) 21D—Dustin Kensrue (Thrice) 22A—Pete Thorn 22B—Rhett Shull 22C—Jade Puget (A.F.I.) 22D, 23A—Jeff Schroeder (The Smashing Pumpkins) 23B—Graham Coxon (Blur) 23C, 23D—Chris Buck 24A—Lewis Allen (Sam Smith) 24B-25A—Rabea Massaad 25B—Soren Andersen 25C—Devin Townsend 25D, 26A—Nathan Navarro 26B-26D—Vernon Reid 27B—Philip Bynoe 27C—Markus Reuter HX Effects 12A-12D—Julien Baker 13A—Sarah "Noveller" Lipstate 13B, 13C—Steve Stevens 3.0 Owner's Manuals Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp, HX Edit As it's immensely expensive and complicated to translate Owner's Manuals into the many languages we're required by law to provide, Helix and HX Owner's Manuals have not been updated since 2.X. They've now been updated for 3.0. Helix Floor Helix Rack/Control Helix LT Helix Native You can also access the 3.0 Pilot's Guide from within Helix Native itself. Click the question mark in the lower left corner and select "Pilot's Guide" HX Effects HX Stomp HX Edit—Access the 3.0 Pilot's Guide from within HX Edit itself. Click the question mark in the lower left corner and select "Pilot's Guide" Other Changes and Improvements in 3.0 On HX Stomp, Global Settings > Footswitches > Stomp Select now has an "Off" value. When set this way, neither touching nor pressing will change which block is in focus [value is already in Helix Floor, Rack, and LT] Pitch/Synth > 4 OSC Generator OscFreq parameters now display single Hz resolution between 100 and 1000 Hz HX Edit now lets you restore individual setlists from a backup In HX Edit, Favorites and User Model Defaults can now be restored from a backup, independent of setlists, presets, IRs, and Global Settings Gain reduction meters now also appear for the Input block's noise gate [Helix Floor, Rack, and LT only] Gain reduction meters and signal present indicators are now more responsive Parameter knob ballistics have been improved Parameter slider handles are thinner to accommodate new min/max value indicators Press-turning a knob to assign Snapshot control now requires a bit more turning to minimize accidental assignments New splash screens for Helix Floor/Rack/LT and HX Stomp Bug Fixes in 3.01 In extremely rare cases with specific blocks in a specific order, audio could become severely corrupted–FIXED In certain cases, the Delay > Glitch Delay can exhibit minor pops and clicks when placed on Path 2, regardless of where its Smoothing parameter is set (that is, not the good type of glitchiness)—FIXED Many other minor fixes and improvements Bug Fixes in 3.0 When synced to external MIDI clock or retriggering via TAP, certain models with tremolo circuits' LFO set to square wave would invert the waveform–FIXED If Helix had been left powered on for 24 hours or longer with the same preset active (What? Why?), its reverb blocks could become disabled until selecting another preset—FIXED Many other minor fixes and improvements Known Issues in 3.01 Distortion > Vermin Dist's resonant filter was mapped incorrectly, and is especially apparent at higher gain settings. This will be fixed in 3.10 In the Poly Pitch models, very fast playing may exhibit some minor onset smearing. Additional improvements to the poly pitch engine are forthcoming The Shuffling Looper does not currently respond to Command Center > HX Commands or per-function MIDI commands Variax Model min and max sliders do not automatically update when a Variax is connected After importing a .WAV file into the current 'Empty' slot of an Impulse Response block, all audio output can stop When Tuner View is active while Spillover is engaged, changing presets can sometimes cause audio output to stop Clearing a Split block on Path 2 does not automatically remove its bypass assignment
  8. The current plan is to fix the exiting Rat model in 3.10. The current one is broken.
  9. 3.0 for Helix Floor, Helix Rack, Helix LT, Helix Native, HX Effects, HX Stomp, and HX Edit is now available.
  10. Updating Helix/HX IMPORTANT! Carefully read and follow the update instructions below. If you don't—and then run to the forums asking why it's not working—the interwebs will make fun of you. STEP ONE—Update HX Edit (Do This First!) IMPORTANT! As of this writing, the latest version of HX Edit is 3.00. If you're absolutely certain that you've already updated to 3.00, you may skip to STEP TWO below to install 3.01 into your Helix/HX hardware. Visit https://line6.com/software/ and log into your Line 6 account. From the center pull-down menu, select HX Edit. From the right pull-down menu, select your operating system. Click Go. Choose the latest version of HX Edit from the list and click GET DOWNLOAD. Carefully read the End User License Agreement (haahaaahaaa!) and click ACCEPT AND DOWNLOAD. Once the HX Edit install file has downloaded, double-click it and follow the prompts. STEP TWO—Update Helix/HX Just to be safe: Shut down all Line 6 software or any programs that use audio, like DAWs, iTunes, Spotify, video games, etc. If your computer's sleep timer is set relatively short, disable it, as the update can fail if your computer goes to sleep Make sure external devices are not currently sending MIDI to Helix/HX. If you're unsure, unplug Helix/HX's MIDI IN port If you have Helix Rack and Helix Control connected, turn off Helix Control Launch the newest version of HX Edit you installed in STEP ONE above. If you're not signed in, click "Check for Updates" in the lower right corner and sign in. If you're already signed in, it appears as "Update available!" Click Update Now. A window appears, asking you to back up your Helix/HX hardware. Click OK, optionally rename the backup and/or choose a different destination folder, and then click Create Backup. Continue following the prompts. Once updated, the window reads "Update Complete" and your Helix/HX hardware begins rebuilding its presets; wait for this to complete and click Back to HX Edit. If you have Helix Control connected to Helix Rack, turn on Helix Control. If Helix Rack reads "Helix Control must be updated to work properly," press Knob 6 (OK). (Some updates affect Helix Control, others don't.) STEP TRES—Restore Your Backup From the File pull-down menu, click Restore From Backup... A dialog appears. Click Restore Backup and then Yes. Once the restore has finished, turn your Helix/HX product off and then on again. If your Helix/HX hardware begins rebuilding its presets again, wait for this to complete. IMPORTANT! In the unlikely event that your update fails, please follow the steps below: Unplug the USB cable from both the back of your Helix and the computer. Turn your Helix/HX device off and on. Reconnect the USB cable to your Helix/HX device and the computer. Download, install, and launch the latest version of Line 6 Updater. In a failure state, the device will not connect to HX Edit. Line 6 Updater for macOS: https://line6.com/software/readeula.html?rid=9831 Line 6 Updater for Windows: https://line6.com/software/readeula.html?rid=9832 Select your device and try updating to the latest firmware again. If the device does not show up in Line 6 Updater after these steps, try a different USB cable and/or USB port. If it still doesn't show up, try a different computer. Updating Helix Native Visit https://line6.com/software/ and log in. From the center pull-down menu, select Helix Native. From the right pull-down menu, select your operating system. Click Go. Choose the latest version of Helix Native from the list and click GET DOWNLOAD. Carefully read the End User License Agreement (haahaaahaaa!) and click ACCEPT AND DOWNLOAD. Once the Helix Native install file has downloaded, double-click it and follow the prompts.
  11. Some models have been added since HX Stomp was released, but the model list is absolutely in the manual (starting on page 18).
  12. Don't forget there's a template for exactly this: 8 TEMPLATES > 4B Gtr+Vox+Bas+Keys
  13. Right here: https://www.eventbrite.com/e/helix-skype-lessons-central-registration-104688939436
  14. Nope. No it hasn't. All we've said is poly. Besides, you can't really model pitch effects; you need to build a library of DSP algorithms from scratch. This is important, as we didn't acquire any DigiTech IP when we hired their Victoria team after they left. They've had to find a completely different method of poly, which is actually harder than if another company did it, because they could "accidentally" do things the same way DigiTech did it. We've had to purposely go in other directions, which is why it's taken so long.
  15. Digital_Igloo

    POD Go 1.12

    POD Go 1.12 POD Go 1.12 includes general bug fixes and improvements and is strongly recommended for all POD Go owners. Updating POD Go to 1.12 STEP 1—Installing POD Go Edit 1.11 If you already have POD Go Edit 1.11 installed, please skip to STEP 2 Log onto line6.com, download, and install POD Go Edit 1.11: macOS: https://line6.com/software/readeula.html?rid=9774 Windows 7/8/10: https://line6.com/software/readeula.html?rid=9775 STEP 2—Updating POD Go Connect POD Go to your Mac or PC via USB and turn it on. Launch POD Go Edit. Click the gear at the bottom of the window, then click "Check for Updates". Log into your Line 6 account. A dialog panel appears, reading "An update is available for your POD Go. Would you like to update now?" Click "Update now." POD Go Edit asks if you want to create a backup of your existing user presets. Click "OK" and then "Create Backup." Once the backup is completed, click "OK." Carefully read the End User License Agreement (haaa hahaha!) and click "OK." Click "Update." Once the update is complete, POD Go restarts automatically. Click "Back to POD Go Edit". Bug Fixes in 1.12 On rare occasions, POD Go could occasionally get stuck on the splash screen—FIXED On rare occasions, quickly changing modes could cause POD Go to freeze—FIXED On rare occasions, entering the menu immediately after changing snapshots could cause POD Go to freeze—FIXED If an external expression pedal or footswitch is connected to EXP 2/FS7/8, Wah/Vol behavior could become unpredictable—FIXED Additional optimizations Lots of other minor bug fixes Known Issues in 1.12 In rare cases when connected via USB, POD Go may appear unresponsive after powering down a connected PC. If this happens, unplug the USB cable from POD Go, at which point it should behave normally On rare occasions, audio can be lost if POD Go is powered on while a connected Mac/PC is passing audio via USB On rare occasions, POD Go can freeze while restoring from a backup. In this case, attempt the restore again Sending a MIDI CC68 message from your computer can sometimes cause a graphical glitch If Global Settings > Switches/Pedals > FS Auto Assign is set to "Off," changing a block's model category can sometimes reflect the previous category color on the footswitch
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