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Meiannatee last won the day on January 19 2018

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  1. Meiannatee

    Helix Firmware Upgrade 2.8 - Blues :(

    Didn't you hear? It's coming in spring in Australia. Still 5 months away.
  2. Meiannatee

    Levels and different kinds of splits

    Sorry for the late reply. Just my opinion here: there are a bunch of cases where gain compensation is not desirable. E.g. when setting up path A with clean amp, path B with dirty amp, and toggling them for gapless switching. E.g. when path B is for 100% wet, path A dry, and then using the exp pedal to blend in as much wetness as desired. In both examples, you would want consistent levels for each path by itself (except the 100% wet path). There may be some workarounds using the FX send and return. Another way (that is quite DSP limiting) is setting BOTH inputs - top and bottom chain - to guitar. Now you need to put an amp+cab block on both signal chains, and can't share anything between chains, but u get 4 paths. Thankfully, we seldom need to split to 4 paths. With 2 paths, you can have 2 effects that are independent, plus one "bonus" dry path by using the Mix control available in most FX blocks. Also, personal opinion again, delay into reverb sounds cool and natural. If they repeats muddy up the dry sound, using a darker delay or one with low-pass filter control will usually solve that.
  3. Meiannatee

    Levels and different kinds of splits

    I haven't tested this so correct me if I'm wrong: 1) Split levels Levels at split = levels going into split path. I.e. if amp is in split path, higher split levels will drive the amp harder. With no panning/balance changes, each path = same as before split. 1a) Split>Y Default - duplicates signal to 2 paths (no volume drop). Pan to either side = reduce volume on one channel (L or R) while maintaining volume on the other channel. 1b) Split>A/B Duplicates signal to 2 paths. Turn "balance" control off center = reduce volume of one path (both L&R channels) while maintaining volume on the other path. 2) Merge Sums path A and B. I.e. After merge = (A_left + B_left) and (A_right + B_right). Merge level is post-split blocks. I.e. if amp is in path A/B, merge level does not affect amp gain. Sum of 2 sources of equal volume = +3dB. E.g. If u split without changing pan or balance, don't change levels on both paths, and don't change levels/pan on merge, then level after merge vs. before split is +3dB. Each channel of each path is an individual sound source. E.g. Hard-pan both paths to L = +3dB L and -inf dB R (or -60, doesn't matter) E.g. Hard-pan path A to R, path B to L = same post-merge level (if L&R channels are the same in both paths)
  4. Meiannatee

    Helix (Mark 2) ?

    Actually, the biggest part of the cost of the Helix would probably be in design and development. The processor cost is just a fraction. Regarding the GT1000 comparison: Technical specs don't take into account the biggest factor in sound quality, which is sound design & programming (including the development of a brand new OS). Read: (Californian) man-hours = $$$$$. Which brings us back to the thread topic: -Line6 has invested a lot in developing the core HX software. -First, they have to sell enough of HX products to break even on their ROI. -Second, since the true value of the Helix is in the IP, they would definitely want to maximize utilization of this asset. (Simply put, selling lots of HX stuff) -They are doing exactly this right now, by releasing offshoots/variants in the HX family to expand their market share. No need to reinvent the very expensive wheel, just customize the package to cater to different target audiences. In short, no, there will likely not be a Helix Mk2 any time soon.
  5. Meiannatee

    How do I dial in a good Headphone Sound?

    Here's a tip: Use reference tracks through the same headphones! If you can get an isolated guitar track of a tone that's close to what you're going for, even better. The logic is, if the ref track can sound great through headphones, there's no reason why the Helix cannot sound great through the same headphones.
  6. Meiannatee

    Dual cabs... Only one is working

    Do post your preset here. I'll take a look.
  7. Meiannatee

    Helix products: v2.70 now released

    Can't wait to test the TUNAAHH! Would have changed my name to >< if i had to, Prince-style. Thankfully Sharpies are hard to come by over here! The patch notes mentioned fixing the low end up to 20~Hz, but no mention of the high end, which was wonky on my unit. Hope it's fixed!
  8. Meiannatee

    Please help me set a 'stereo setup' straight - confused.

    Yes all mono effects will sum to mono, so there's no point using stereo effects in front of them. Amp and cab blocks are only available in mono (as with dirt boxes), and the only way to get stereo amps/cabs is using 2 on parallel paths. Therefore, unless doing the above, all stereo effects before amp/cab will be summed to mono. I'm using single amp and dual cabs in stereo. The difference may be difficult to notice, but try this: On the Merge block, map Path A pan to expression pedal. Min value = centre, max value = 100% left. Do the same for Path B, min value = centre, max value = 100% right. Turn off any heavy effects that may obscure the differences on the stereo amp/cab. Now you can audition the various degrees of panning in real time, and the difference is noticeable.
  9. Meiannatee

    What does the input pad actually DO?

    For input pad per patch, just add a volume block at the front, set to however much to pad, and you can toggle on and off. For me, like you, I use the pad for humbuckers and turn it off for single coils. It reduces the gain difference, but still not enough to be able to use the same patch on both guitars. Perhaps an option to change the amount of padding will help? E.g -3db, -6db, -9db, -12db
  10. Meiannatee

    Compressor threshold

    So many suggestions! The simplest method for me is this: (works best on Deluxe Comp) 1) To find treshold where comp starts to kick in. -Turn off Auto Gain. Set level to 0, ratio to max, knee to 0. -Start with a high treshold -Reduce treshold in sensible increments. Keep comparing Comp-On and Bypassed volume. If there's no difference, keep dropping the treshold. -Once Comp-On is softer than Bypassed, you're nearly there. Increase treshold in finer increments until the volumes are indistinguishable. Done. 2) Dialing in the the comp. -Set ratio to something sensible (e.g. 1:4), add a little knee if you like. -Predetermine how much gain reduction you're aiming for (3-4db sounds good to me). Set level to make up for your intended reduction (e.g. 3db reduction = +3db level) -Repeat steps in part 1 until the Comp-On and Bypassed are at the same volume on your loudest chords (Edit: differs from @amsdenj in that the make-up gain is adjusted to a ballpark value at the start rather than at the end, so I can compare with & without comp while fine-tuning, without my perception being affected by different loudness) Good luck!
  11. Meiannatee

    Does anyone else miss the 'save' button?

    Actually I have a legitimate (minor) annoyance with the new save button in the editor. Previously there was a "save to" function where one could save an edited patch to another location. Can it still be done on the editor now? It still can be done on the floor unit though. Background info: I use it quite a lot for when messing with a preset, finding a good sound, then saving to some other preset slot to do A/B comparison with the original
  12. Meiannatee

    2.60 how's it going??

    Well an alternative to charging for "packs" for old units would be to withhold payment to the employees who worked on those packs. Since technically, their work had no monetary value. Then I guess their families would have to turn to their local salvation army for meals and lodging. Another obvious alternative would be to stop support for the product altogether. Of course, if a company promises free updates, they should keep their promise for a fair amount of time, and the cost of these "free" updates should be budgeted for. Then this cost will be added to the final price of the unit. So you'll still be paying for those "free" updates. The part that's not so black-and-white is how long is a fair amount of time. An exception is major bugs which need to be fixed, since no product is marketed as buggy products. Except maybe ant farms ; )
  13. Meiannatee

    How to get Great Reverb Sounds

    Thanks @yeatzee for the video and patch! Watched it long ago and immediately preferred it to the new HX verbs. I agree that it can get quite DSP intensive though... Can barely fit a single chorus in that path. So it's being used in slower P&W songs. Keep making videos, it's good stuff! As for the comment on drier sounds for live, I think that tip is for: -untreated rooms with low ceilings, hard floors, lots of reflective surfaces. -use of reverb not as an effect itself, but to fatten up a dry tone. As already mentioned, listening to live recordings help a lot. Side request for a tip: I'm trying to get a workaround for a Ebow (for "Let there be light" by Hillsong). Using the patch in the OP video, I've found that reducing the highcut in the parallel path reverbs helps to make the reverb trails sound less distinguishable from a sustained volume swell note. Any other tweaks to make it sound more like an Ebow? Maybe some moderate compression after the reverbs? Currently it's a little tight on spare DSP
  14. Meiannatee

    Biggest things I have learned!

    You can compare it with another tuner. Or just tune the high E to pitch with the Helix and then see how it reports the 12th fret harmonic as horribly sharp even though it should be more or less a perfect octave from the unfretted note. Being the fool that I am, I was intonating my high E string and wondering why it kept showing that it's sharp even though my ears tell me that it's flat. I kept setting the saddle further back and still couldn't right. Only when it was as far back as possible did I get suspicious and checked with another tuner. Lesson learnt: trust your ears!
  15. Meiannatee

    Biggest things I have learned!

    I think the flubby bass may have something to do with the cab too? A little bit of flub is normal, and depending on your cab, what little there is will be filtered out. However I still pre-EQ most patches to get it tighter. About the level meter thing, I use a free plugin on my DAW, but wish it was conveniently on the unit as well. Considering the duration that a session can stretch to, would be nice to have an easy reliable meter instead of fatigued ears. Another tip: the built in tuner is not accurate at the higher frequencies! I didn't believe the posts about tuner inaccuracy until I tried to do a quick intonation adjustment on my guitar. Someone can verify? Simply tune the high E string to pitch, then compare it to the 12fr harmonic (or fretted note on a correctly intonated guitar). My ears tell me it's in tune with the open E, but Helix says that it's flat.