When the split path gets merged the dry signal from each path gets summed thus it is louder.
For instance reverb and delay on separate paths which I like.
Sounds great but not sure if I like this....
If you take one path and go %100 wet, such as say delay then use either A/B split (not Y) to send how much to the delay.
Or use the merge/mixer block to balance how much delay.
Another way is take the merge block and send path B straight to the output.
This way sounds different, best in my opinion so far.
Horses for courses I guess.
Any opinions?