One of the biggest limitations on the Helix platform today is the fixed 8‑snapshot cap. For simple presets it’s fine, but once you start building more complex setups with multiple gain stages, routing changes, and different FX combinations, eight snapshots just aren’t enough. Modern workflows would benefit from at least 16 snapshots, ideally more.
Another ongoing issue is how stomps interact with snapshots, especially when using dual‑assigned footswitches. When you create a stomp that controls two blocks at once, using another dual‑assigned stomp often causes the first one to turn off effects you didn’t intend to change. This makes it difficult to build flexible, performance‑friendly presets where multiple dual‑assign stomps can be used independently.
A future Helix update would really benefit from:
More snapshots (minimum 16)
Independent dual‑assign stomp behavior, so one stomp doesn’t override or disable FX controlled by another unless the user programs it that way (Headrush prime can do it very well)
These two improvements alone would massively improve the workflow for players who rely on both snapshots and stomps in the same preset.