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Delay trails not working


veus55
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I'm a little confused as to why you would need to sacrifice half your DSP for spillover. All you would need is to reserve the processing power of 2 effects blocks for the time it takes until the delay tails off (and possibly reverb too, greedy greedy :O) Yes, you'd have less total blocks, but if it was available as an option, there are many guitarists who would choose to sacrifice a few blocks for this IMHO.

This about design architecture, not horsepower. It can be achieved, or you couldn't have plugins within a DAW working separately in their memory space (even if that separateness is only virtual, so to speak) or indeed separate effects blocks in one patch.

In any case, I thank you all for your time and trouble, but as I have returned mine, I won't keep bugging you all, but will drop in from time to time to see if the situation changes.
I will tell you that when I unpacked the HELIX Rack, I thought it was the most visually stunning piece of kit I've seen in many a year.

Whatever else, Line 6 have always been the guys generally pushing the envelope, which benefits us all in the long run, so health and happiness to all.

\m/

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One thing is for sure...from a guitarists point of view having delay trails go from patch to patch is a really big deal.

Sure we've all figured out ways to do it by compromising and that works out fine. But it sure does seem to be one of those things that should have been real high up on the priority list of "must do" way back in the design stage. 

And can someone tell me what a "Scene" is? I've never had a fractal unit to play with. 
How is it different than when I simply set up two different amps and then assign one footswitch to change amps AND effects with one click?

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Hmmm, seems like the only functional difference is that (AX8) scenes are limited to 2 variations, with (far as I know) any number of parameters different between them, where Helix can do as many "scenes" as you want to dedicate footswitches to, but each one can only change 8 parameters, plus toggle any number (far as I know) of blocks on or off.

 

It's also a somewhat different way of thinking about it, scenes being arguably simpler on your brain, but less flexible.

 

Am I missing something?

 

I really do wish one footswitch could affect more than 8 parameters. Maybe it sounds like you'd be nuts to want that, but not over here... I have one preset with a More footswitch for instance, makes all the other switches be on steroids, whatever that means for what they do. Very cool, means I have (almost, see below) twice the number of footswitches effectively, minus one for More. Except it doesn't do quite all of them, because max 8 params.

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Hmmm, seems like the only functional difference is that (AX8) scenes are limited to 2 variations, with (far as I know) any number of parameters different between them, where Helix can do as many "scenes" as you want to dedicate footswitches to, but each one can only change 8 parameters, plus toggle any number (far as I know) of blocks on or off.

 

It's also a somewhat different way of thinking about it, scenes being arguably simpler on your brain, but less flexible.

 

Am I missing something?

 

I really do wish one footswitch could affect more than 8 parameters. Maybe it sounds like you'd be nuts to want that, but not over here... I have one preset with a More footswitch for instance, makes all the other switches be on steroids, whatever that means for what they do. Very cool, means I have (almost, see below) twice the number of footswitches effectively, minus one for More. Except it doesn't do quite all of them, because max 8 params.

 

With snapshots, you can change up to 64 parameters per snapshot. You don't need to assign a parameter to a footswitch to have it change with a snapshot. You assign it as a snapshot controller. In some ways, having snapshots makes other controller assignments something of a moot point, although, there may be things you still want to have dedicated controllers for.

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Looking forward to updating today and giving it a whirl!

And DAMN IT!!!   I spent the last couple of weeks completely overhauling my entire guitar sound and I had achieved what I believe was the best sound I've ever had...and now they release the Mk IV!!!!  

Time to start re-tweaking. lol

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Looking forward to updating today and giving it a whirl!

 

And DAMN IT!!!   I spent the last couple of weeks completely overhauling my entire guitar sound and I had achieved what I believe was the best sound I've ever had...and now they release the Mk IV!!!!  

 

Time to start re-tweaking. lol

if I were you, I'd write a strongly worded letter...

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I really do wish one footswitch could affect more than 8 parameters.

Now it can affect up to 64 parameters, and multiple switches can set different values for all 64 parameters. You're just using snapshot switches instead of a stomp switches.

 

What's nice is that this might free up stomp switches to do cooler performance-based things like momentary delay feedback or momentary Variax B-Bender.

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I think what DI is trying to say in a matter of words is "... WE NAILED IT WITH THIS FIRMWARE WHILE YOU BOYS AND GIRLS WERE FRETTING ON THE BOARDS..." hehehe

 

 Ain't nobody got time for that! My brain's firmly entrenched into Line 6 2017 and beyond.

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