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Everything posted by voxman55
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I've mentioned elsewhere and on a Line 6 ticket that since v1.21 the connection is 'twitchy'. I need to chase them on this as original reply not that helpful. Unplugging and reconnecting the usb cable when pod go is on can rectify sometimes ; other times I have to switch Pod Go off and on again. Also, I've had PG Edit disconnect when in use. Never had any problems in previous version.
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Line 6 POD Go not recognized as audio device by Windows
voxman55 replied to weitzhandler's topic in POD Go
Bummer! - sorry to hear you've been struggling with all this & I wasn't able to help - hopefully Line 6 will catch-up as needed, asap. -
Line 6 POD Go not recognized as audio device by Windows
voxman55 replied to weitzhandler's topic in POD Go
Intetesting. Sounds like the Windows driver isn't compatible and needs to be over-ridden to ensure only the Line 6 driver is used. -
Good to hear and glad that the reset sorted it. Whenever weird behaviour occurs, a reset is always a good starting point as it solves most issues.
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Line 6 POD Go not recognized as audio device by Windows
voxman55 replied to weitzhandler's topic in POD Go
OK, understand. Sorry, I was just trying to help and suggest a possible solution. When you tried it from PG Edit was that first, or only after individual driver loading. If the latter, were you able to delete all components before using PG Edit? It's very odd that there seems to be problems with some computers but not others. Could there be a conflict with other software/drivers that are interfering with the installation? I don't doubt the problem but I'm struggling to understand how any software can be so flakey with different hardware. Is there any non standard hardware that's been added since PC purchase? I'm just trying to spot any possible cause that might be fixable. What does Line 6 say about all this? I gather from the thread that so far they've not resolved, but have you escalated? -
Can't see these when I'm playing - and taking my socks off at a gig would evacuate the place ....even faster than my playing! -
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Line 6 POD Go not recognized as audio device by Windows
voxman55 replied to weitzhandler's topic in POD Go
This is why I'm confused - as far as I'm aware you shouldn't normally need to load separate drivers. If you install Pod Go Edit and upgrade Pod Go, the audio drivers will be automatically installed and your audio/DAW programs should then all see Pod Go. Trying to load audio drivers separately can give rise to problems on some computers, as you've found. All my audio devices recognise Pod Go this way without the need to install separate drivers. You might want to try uninstalling the driver you've had a problem with, and go through the Pod Go Edit installation and Pod Go update process to see if that solves the audio driver problem for you. -
I can't count more than 10 as I then run out of fingers!
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Line 6 POD Go not recognized as audio device by Windows
voxman55 replied to weitzhandler's topic in POD Go
Sorry to be thick, but I'm still unclear - have you physically installed Pod Go Edit v1.21 onto your PC and have you then updated Pod Go to v1.21? If so, can you use Pod Go Edit with Pod Go and are you seeing the updated models? Or are you getting an error when trying to install Pod Go Edit v1.21? If so, what version of Pod Go Edit did you have on your PC before trying to update to Pod Go Edit v1.21? Note: If you are a new Pod Go user and have installed no previous version of Pod Go Edit on your computer, you can't install Pod Go Edit v1.21. You have to install a previous version first eg v1.1 and then update - this is because v1.21 is an update only, not a full free-standing program. Hence why I'm trying to understand exactly what you've done, in sequence so that I can try & help. Your answers and all the posts above simply don't give a clear picture here and I don't understand why you are trying to load a separate driver because if you've installed Pod Go Edit properly, you shouldn't need to. -
Line 6 POD Go not recognized as audio device by Windows
voxman55 replied to weitzhandler's topic in POD Go
So this is where I'm confused and it's probably because of my inexperience with this. But I use Audacity to record. I only installed Pod Go Edit, and loaded no other drivers but Audacity and other programs recognise Pod Go automatically and I can record quite happily. I also have Cakewalk and ditto it recognises Pod Go. Hence I'm puzzled as to why separate drivers are needed as everything seems to work following installation of Pod Go Edit. Hence why I was asking whether you had Pod Go Edit installed. What am I missing/ misunderstanding here? -
Or you could use the amp volume as a boost via footswitch, or use the fixed EQ at the end of the signal chain as a clean boost by simply leaving the EQ 'neutral' (or alternatively twiddle to taste) and upping the EQ level dB setting eg by a 3db boost. You can even increase the cab dB level. Another 'trick' is to change the mic eg from a 160 ribbon to a 57 dynamic that will give a volume uplift plus change the mic characteristic from a rhythm to a more punchy lead solo. If you have a distortion pedal in your chain, you can up the level from that via footswitch. Loads of different ways to achieve similar results - or combine some/all of these via a single foot-switch control.
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Line 6 POD Go not recognized as audio device by Windows
voxman55 replied to weitzhandler's topic in POD Go
Hi guys, sorry to hear you've all been having driver problems. I'm just trying to understand what you are all trying to do and what this driver is intended to do? Do you all already have Pod Go Edit v1.21 installed and have updated your Pod Go's to v1.21, and the drivers being referred to are for some more complex DAW recording software purposes? Or are you just trying to update your Pod Go's? -
You may need to reboot your computer after installing
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C'mon - I simply found a vid to help you & I'm not looking to make my own IR - you watched it, same as me.
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Hi @djerwin I've only played with the 3NG for 20 mins so I'm sure there are lots of ways of using it, but you can play over it and you don't need multiple signal paths. You have levels on each of the 3 notes but the trick is to lower the master level at the bottom of the 3 note sections so you can hear your guitar over the note. So, how do you set up 3 notes and change between them? I'm sure there's other ways but here's one: 1. Set your 'normal' guitar tone with 3NG off - add some nice lush reverb & delays for ambience etc. Keep 3NG 'off' and save as snapshot 1 (Note: You'll want to experiment with where to put 3NG in the signal chain - I just put it after the amp but before reverb & delay just to see how I could make 3NG work) 2. Select snap two. Turn on 3NG and put 'snap' icon by the first Octave. Select the note/wave you want eg 'A' and triangle and Octave level eg '4'. Lower the master level so you can hear your guitar above it. As we only want 1 note to sound, on Octave 2 and 3, set the Octave to '0' which will mute them - Save snap 2. 3. Select snap 3. Now, on the Octave 1 and 3, set those at 0 (to mute the note) as you want a different note in Octave 2 and for this simple example you don't want 2 notes at the same time. Put 'snap' icon by the second octave and again set note/wave you want, say 'C' and triangle and octave '4'. Save snap 3 4. Select snap 4. Now, on the Octave 1 and 2, set these to 0 as you want a different note in Octave 3 and put 'snap' icon by the third octave and again set note/wave you want, say 'F #' and triangle and octave level '4'. Save snap 4 Save your patch in position snap 1 ie just your normal guitar tone. Engage snap mode. Snap 2 will give 'A', snap 2 will give 'C' and snap 3 will give 'F#' and you can move back and forth as you want to, playing over the 3NG note. You can get the same result by putting 'snap' on the levels in Octave 1,2 &3 and dropping the levels on the unwanted notes to '0' - as I said I only played with it for 10mins But you can be cleverer than this by eg setting a triad chord with all three octaves active in snap 2,3 & 4 - same process as above except you aren't going to '0' octave to mute unwanted notes. And you could set different notes with different wave and octave levels ie you can mix & match. And once you get used to that, you can play around with the other settings (using snap icon where needed. I set a G, C & D triad chord - you can also have different levels of note if you want eg the root note to stand out a tad more etc - but remember to put the snap tag on any parameter you want to change, and in the relevant snap shot - it's easy to do this in the wrong snapshot by mistake! I only played with it out of interest re your post,- however it's far too fiddly for me, not really my 'thing' and I'd never use it - but (& hopefully my explanation helps/works - I was writing this from memory without Pod Go Edit in front of me) this should get you started on how to use it. I'm sure there's plenty more things you can do with it, so have fun!
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L shaped 1/4" adapter - £3.75 from Amazon: https://www.amazon.co.uk/HosaTech-GPP-151-Right-Angle-Adapter/dp/B000068O45/ref=asc_df_B000068O45/ In fact, this is the exact same one that actually comes with the G10T Mk1 - it was in the box of the replacement G10T that Line 6 arranged for me. Should solve your problem neatly & inexpensively.
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White hoizontal line in in Pod Go display after updating 1.21
voxman55 replied to paulgkelly's topic in POD Go
Sounds like a fault with the screen and the upgrade was a coincidence. This white line has been experienced by others previously. Raise a ticket with Line 6 support and they will look after you and get it sorted. -
Line 6 will arrange for a replacement at no cost but you have to open a ticket.
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You havent given any info to go on. So lets start from the very beginning. Was it fully working and now won't open? What version of Pod Go Edit did you install and what version did you previously have installed? If you are a new Pod Go owner, had no previous versions installed, and you tried to install v1.21...it won't work. Uninstall it, install an earlier version eg v1.11 and then upgrade to v1.21. This is because v1.21 is an upgrade only that adds to a previous version, but is not a freestanding program. If the above isn't the issue, you need to explain your problem in more detail.
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In the words of Hannibal Hayes from the A Team 'I love it when a plan comes together!'. Glad you got it working.
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See my response in other thread
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Hi @silverhead - not personally, but it's based on my best understanding from another forum where similar issues were reported. I stand to be corrected here of course, but the Line 6 instructions say "How do I update to 1.21?" which would seem to indicate you have to have a previous installation to update from. So I think the 'given' from Line 6 might be that you will always be updating from the very last Pod Go Edit version, and not an earlier version. I think it's just how the updates are designed i.e. on a 'layered' installation basis which I've seen before on some other program/application upgrades. One thing that was different after upgrading from v1.11 to v1.21 (my PC is Windows 7, 64 bit) is that, following an alert to do so on my PC, I had to reboot my computer ( not mentioned in the installation notes) before seeing the new models. And I think that's been found by others too, both on PC and MACs. So v1.21 wasn't quite the same as previous upgrades - but that's possibly because those were only 'bug fixes' and this was the first proper upgrade. BTW, I found a bug (reported to & confirmed by L6 support) on Pod Go Edit v1.21 re the Acoustic Simulator - it has no 'x' delete button in Pod Go Edit. To delete it you have to replace it with an EQ (or any other effect) and then delete that effect. I think there might be one or two other bugs spotted by others & reported, in addition to 'known bugs' in the above notes, so hopefully Line 6 will tidy these up next time round.