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Showing results for tags 'panning'.
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I've asked in the Facebook group and read some threads over here about the topic but some things about it still confuses me, so here we go again. Is there any panning law by default in the Helix while using Y splits or AB splits followed by a merge block? At what dB? Is the signal lowered att the split or at the merge block? I'm using a patch for my bass that has a y split in the beginning with some distortion blocks on path 1b, and no blocks on path 1a, followed by a merge block, some comp, mod and lastly a single amp block and a cab. I use this setup to "blend" the distortions with my clean bass tone before hiting the amp block. But something sounds "off" while doing this compared to just putting all the blocks on a single path. I do understand how panning does work and that merging two mono signals results in a boost of 3db, two stereo signals in a 6 db boost, etc. Allthough i compensate by cutting the output block of the merge block I still end up by a signal that sounds either slightly boosted or with to little gain hitting the amp block. The settup that seem to be working the best is to use a Y split with L+R hard panned to either side and then both panned center at the merge block + a -3db compensation at the merge blocks output gain. Even by doing this you can clearly hear a difference when moving fxs like a comp block before or after the split+merge. Am I missing something? I do not have the dist blocks in path 1b on all the time and I want my blocks to get the same amount of signal after the split/merge as if I wasn't usinging parallel paths. Is this even possible?
I just noticed my audio interface mixer software had the all the analog & DAW inputs panned to center. For example, my analog inputs 1 & 2 would be paired for stereo but each channel is setup for center. I changed panning to hard left and right and now the audio is in true stereo.... The question I have for this forum is how do you guys set your Helix panning outputs when creating presets for recording or live performance? Do you use A path with center panning or prefer A + B path with some combination of left and right panning?