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Showing results for tags 'split'.
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I've asked in the Facebook group and read some threads over here about the topic but some things about it still confuses me, so here we go again. Is there any panning law by default in the Helix while using Y splits or AB splits followed by a merge block? At what dB? Is the signal lowered att the split or at the merge block? I'm using a patch for my bass that has a y split in the beginning with some distortion blocks on path 1b, and no blocks on path 1a, followed by a merge block, some comp, mod and lastly a single amp block and a cab. I use this setup to "blend" the distortions with my clean bass tone before hiting the amp block. But something sounds "off" while doing this compared to just putting all the blocks on a single path. I do understand how panning does work and that merging two mono signals results in a boost of 3db, two stereo signals in a 6 db boost, etc. Allthough i compensate by cutting the output block of the merge block I still end up by a signal that sounds either slightly boosted or with to little gain hitting the amp block. The settup that seem to be working the best is to use a Y split with L+R hard panned to either side and then both panned center at the merge block + a -3db compensation at the merge blocks output gain. Even by doing this you can clearly hear a difference when moving fxs like a comp block before or after the split+merge. Am I missing something? I do not have the dist blocks in path 1b on all the time and I want my blocks to get the same amount of signal after the split/merge as if I wasn't usinging parallel paths. Is this even possible?
Hello, I am in need of help. I am a new Helix owner. I need to be able to merge path B (mic) after effects up to path A (guitar) just before the looper. I have been deeply covering the online manual for this (page 17) and it says how to MOVE a split or merge block, but not how to Create one... Once I learn how to do this, I also want to find out if I can change this with a snapshot so, I can choose when I'm looping to record guitar and vocals or just guitar. Any suggestions? ~Rob
Hi all, I feel obligated to point out that I'm new here, but also to defend myself by stating that I've had my Pod HD500 for quite a while now. Moving on For one of my seemingly simpler patches, I use a gated reverb at the core (screencap attached). After I dialed the noise gates in and all, it sounded ideal, but only on mid-low-range notes, to which I tailored the gates. When I play some high notes, the noise decays differently, so the effect is not quite uniform. My question is: is there any way I can have separate noise gates for high frequencies and low? I'm starting to think more EQ's, one on each leg of the split channels, might have something to do with it. Is my brain simply spacing out on something simple, or is what I'm trying to do impossible? Thanks a million for reading my pleas, and a million+1 if you help me out :D
gamuso posted a topic in Sonic Port devices / Mobile Inare the 2 inputs abailable independently? there are some apps, like "loopy", that will detect interfaces with two or more inputs, and make each of them abailable and selectable inside the app. so you could plug your instrument in 1/4", and the voice or another instrument in the 1/8" input and select what of them to record. i know the 1/4" and the 1/8" outputs are mirrored and the same. but i suppose the inputs are abailable independently. am i right? if so i would buy it. thanks a lot www.eccecello.com