jschlube Posted April 15, 2018 Share Posted April 15, 2018 I'm looking for some good reverbs that give me a nice slap spacey sound. Every reverb i try just drowns out any definition and i can't get a handle on a good simple room reverb. Thinking early reflections cranked could replicate that? Quote Link to comment Share on other sites More sharing options...
silverhead Posted April 15, 2018 Share Posted April 15, 2018 In firmware v2.5x there is a new category of reverbs called Legacy. Have you tried those? Quote Link to comment Share on other sites More sharing options...
hideout Posted April 15, 2018 Share Posted April 15, 2018 Have you tried a combination of slap back echo and a room verb? Quote Link to comment Share on other sites More sharing options...
CraigGT Posted April 15, 2018 Share Posted April 15, 2018 Turn predelay up if you want more definition to the attacks. Craig Quote Link to comment Share on other sites More sharing options...
FlyingsCool Posted April 16, 2018 Share Posted April 16, 2018 Or use a slapback delay instead? Quote Link to comment Share on other sites More sharing options...
jbuhajla Posted April 16, 2018 Share Posted April 16, 2018 for a slapback type effect, predelay on reverb needs to be between 80-150ms. Slapback delay use the same time for the time parameter. Quote Link to comment Share on other sites More sharing options...
MusicLaw Posted April 17, 2018 Share Posted April 17, 2018 Split your Signal Path so the Delay Block and Reverb Block are Parallel. Adjust the Mix Parameter of each of the two Blocks to taste for how much unaffected signal passes through each Block. You can also adjust the Blend where the Parallel Path come together in the Merge Block. Quote Link to comment Share on other sites More sharing options...
codamedia Posted April 17, 2018 Share Posted April 17, 2018 There are a couple of "spring" reverbs under legacy... they should be the easiest to get setup. As stated already, set the pre-delay higher for more note definition. I find the 35ms is usually enough... but you may want more. Setting it in a parallel path helps, and adjusting the lo & hi cut can also help to keep it out of the way of the guitar. Quote Link to comment Share on other sites More sharing options...
RD1967 Posted April 18, 2018 Share Posted April 18, 2018 On 4/17/2018 at 12:19 AM, MusicLaw said: Split your Signal Path so the Delay Block and Reverb Block are Parallel. Adjust the Mix Parameter of each of the two Blocks to taste for how much unaffected signal passes through each Block. You can also adjust the Blend where the Parallel Path come together in the Merge Block. MusicLaw is 100% correct. If you set up all of your patches this way you can have any kind of reverb sound you're trying to obtain. You can get extremely wet sounds with great note clarity setting up your patches this way. The definition you are looking for will be there. Quote Link to comment Share on other sites More sharing options...
jmp22684 Posted April 18, 2018 Share Posted April 18, 2018 Slightly off topic, but a while ago watched a video of someone comparing the reverb against strymon pedal. He pulled out the artificial sound they kinda get by pulling the lpf/high cut to around 1k and then extended the decay to match the strymon as well. Personal setup atm for very basic reverb: hall reverb, mix 26%, decay 7.7, pre-delay 50ish, highcut 900ish. Cutting the highs really helped get rid of that plastic sound the helix reverb is kinda prone to. There's another video up that's great as well. He runs a dry path and a wet path. The wet path is: reverb 100% > delay > modulation to give the reverb some movement > another reverb to sum it back up. Then, like posted above, use the split block as your reverb mix. Quote Link to comment Share on other sites More sharing options...
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