ColonelForbin Posted June 20, 2015 Share Posted June 20, 2015 Please forgive my ignorance on this! Can someone point me in the right direction for some basic info / reading material / links, so that I can educate myself on IR's?> thanks! http://www.premierguitar.com/articles/The_Working_Guitarist_All_About_Impulse_Responses Quote Link to comment Share on other sites More sharing options...
stevevnicks Posted June 21, 2015 Share Posted June 21, 2015 i have never really understood the mic'd cab sims that come with the HD500 or any device that supports this cab sim type stuff come to mention it, i just cant understand or get my head wrapped around how it can work ? because the sound is still coming out of what ever type of speaker/s the user is using and different types of speakers which i thought the coil inside the speaker is to do with the voicing of the speaker or am i totaly wrong .. its quite confusing for me at least and im not really convinced but thats probs due tothe lack of understanding how it works lol Quote Link to comment Share on other sites More sharing options...
bartnettle1 Posted June 21, 2015 Share Posted June 21, 2015 Impulse Responses are simple wave files created by sampling an impulse of a room or piece of gear. They are fairly easy to make with the right program and there are plenty of free and for sale IRs of all sorts of things. Most common is of room. spaces for reverb but even high end record chains and amps and cabs thus the popularity to be able to load them in Guitar FX processor. Here is a link to get an understanding of them to make your own or be able to put them to good use. http://designingsound.org/2012/12/recording-impulse-responses/ 4 Quote Link to comment Share on other sites More sharing options...
stevevnicks Posted June 21, 2015 Share Posted June 21, 2015 handy read that helps me understand things a bit better :) 1 Quote Link to comment Share on other sites More sharing options...
bartnettle1 Posted June 22, 2015 Share Posted June 22, 2015 I hope the Helix can load stereo IRs. That means a L and a R loaded separately. Then if any number of IRs can be assigned to a path. ie multiple blocks things could get interesting. Stereo IRs for Cab then post an IR for a recording chain into an API or Neve console or one of each L and R. I'd like to know the limits of IR playing in the Helix and the possibilities. Quote Link to comment Share on other sites More sharing options...
Rewolf48 Posted June 22, 2015 Share Posted June 22, 2015 Limits are 4 IR's per patch and maximum 2048 sample length So 4 miked Cabs - Yes but nothing else; the thing about IRs however is that you can combine them externally so potentially 2 is all you should need even with 8 mike positions spread in a stereo field But 2048 sample length presumably at 96K samples/second gives only 2 hundredths of a second which I am told is good for cabinet sounds and potentially Acoustic Guitar body resonance, but is nothing like long enough for reverbs or other long duration time effects 1 Quote Link to comment Share on other sites More sharing options...
bartnettle1 Posted June 22, 2015 Share Posted June 22, 2015 Yeah true reverbs would cause too much latency. Where did you get that info? cheers Quote Link to comment Share on other sites More sharing options...
Rewolf48 Posted June 22, 2015 Share Posted June 22, 2015 The Helex FAQ Thread: Can I load third-party or my own custom IRs (Impulse Responses)? Yes. IRs are loaded into Helix via the Helix Mac/PC software. They will then be available from special IR blocks that can be placed anywhere on your signal paths. Helix can store up to 128 1024 or 2048-point IRs, and a preset can run up to four IRs simultaneously (DSP permitting). Various threads on TGP and other forum about how long a IR is needed to achieve various effects - 2048 is the High Resolution IR size on an AxeFX so there is some talk about it. I had confirmation when I asked the question that Acoustic Guitar "body" would be possible that would sound good for picked notes, but may not be as good for a strummed guitar - the question was however in the context of using IR as a guitar simulator; that is making a clean electric sound like an acoustic, I suspect that it is plenty to make a piezo pickup sound like a miked acoustic guitar. Quote Link to comment Share on other sites More sharing options...
bartnettle1 Posted June 23, 2015 Share Posted June 23, 2015 cool but from what I have tried IRs influence the sound in an EQ kind of way. It cant recreate your source to sound like it's source only influence it. Could be interesting though Quote Link to comment Share on other sites More sharing options...
bartnettle1 Posted June 23, 2015 Share Posted June 23, 2015 misquote Quote Link to comment Share on other sites More sharing options...
bartnettle1 Posted June 23, 2015 Share Posted June 23, 2015 Limits are 4 IR's per patch and maximum 2048 sample length So 4 miked Cabs - Yes but nothing else; the thing about IRs however is that you can combine them externally so potentially 2 is all you should need even with 8 mike positions spread in a stereo field But 2048 sample length presumably at 96K samples/second gives only 2 hundredths of a second which I am told is good for cabinet sounds and potentially Acoustic Guitar body resonance, but is nothing like long enough for reverbs or other long duration time effects Good new! I'll keep an eye on the FAQs Quote Link to comment Share on other sites More sharing options...
Rewolf48 Posted June 23, 2015 Share Posted June 23, 2015 Yes IRs do sound like they act like filters, but unlike eq they have a time dimension and while they are not synthesis (replace the source) they are widely used for simulations - HD Cab and Mic combinations are IRs but with various effects and controls wrapped around them; the guitar simulations in JTV and the Acoustic Body on Stagesource almost certainly include and element of IR in the process. Quote Link to comment Share on other sites More sharing options...
DarrellM5 Posted June 23, 2015 Share Posted June 23, 2015 If anyone wants to experiment with IR's, while they're waiting for their Helix, they can get the LeCab2 .vst plugin from LePou. This is a free IR loader that can be launched from within your DAW. Then dowload some IR's to load into LeCab2. I'd suggest some of the free cabinet IR's from Catharsis. Very easy to do this and a lot of fun. LeCab2: http://lepouplugins.blogspot.com/2010/12/lecab2-vst-for-windows.html Catharsis IR's: http://metalhomerecording.com/presets/Gear_Review_Catharsis_IRs/Catharsis.zip 1 Quote Link to comment Share on other sites More sharing options...
Rewolf48 Posted June 23, 2015 Share Posted June 23, 2015 I would add to DarrellM5's post... You can use your HD500 for this if you have one: Set up a patch with a Full Amp and select No Cab. Attach some FRFR monitoring solution to the HD500 or use headphones Connect USB to Computer and set up your DAW (Reaper?) so that Inputs are from HD500 and Outputs are to HD500, Set USB Hardware monitoring level to 0 (very important this turns off the direct path in the HD500 and routes everything via USB) On a new track set input to be HD500, add LeCab2 VST and arm so that you can monitor the audio on the track. Open the LeCab2 VST editor and load 1 or more IR's The audio path should now be: guitar -> HD500 [Amp] -> usb -> DAW [LeCab2] -> HD500 -> FRFR There will be more latency than you are used to, but it is a great way to play with the concept of IRs Personally I found that if listening over headphones (HD500) you could get an absolute wall of sound by using 5 or 6 different IRs (same Cab different mics and positions), but when sent to my lower quality PA speakers the extra detail didn't come across well enough to justify using it. 2 Quote Link to comment Share on other sites More sharing options...
ColonelForbin Posted June 23, 2015 Author Share Posted June 23, 2015 I would add to DarrellM5's post... You can use your HD500 for this if you have one: Set up a patch with a Full Amp and select No Cab. Attach some FRFR monitoring solution to the HD500 or use headphones Connect USB to Computer and set up your DAW (Reaper?) so that Inputs are from HD500 and Outputs are to HD500, Set USB Hardware monitoring level to 0 (very important this turns off the direct path in the HD500 and routes everything via USB) On a new track set input to be HD500, add LeCab2 VST and arm so that you can monitor the audio on the track. Open the LeCab2 VST editor and load 1 or more IR's The audio path should now be: guitar -> HD500 [Amp] -> usb -> DAW [LeCab2] -> HD500 -> FRFR There will be more latency than you are used to, but it is a great way to play with the concept of IRs Personally I found that if listening over headphones (HD500) you could get an absolute wall of sound by using 5 or 6 different IRs (same Cab different mics and positions), but when sent to my lower quality PA speakers the extra detail didn't come across well enough to justify using it. That's perfect, thanks!! It is making more sense now; gotta give this one a try Quote Link to comment Share on other sites More sharing options...
Akeron Posted June 23, 2015 Share Posted June 23, 2015 I recommend the Torpedo Wall Of Sound plugin to use IRs. It has also poweramp modeling and other useful things 1 Quote Link to comment Share on other sites More sharing options...
ColonelForbin Posted June 24, 2015 Author Share Posted June 24, 2015 I recommend the Torpedo Wall Of Sound plugin to use IRs. It has also poweramp modeling and other useful things Will that plugin work with ProTools? http://www.two-notes.com/en/software/torpedo-wall-of-sound-3/ Quote Link to comment Share on other sites More sharing options...
Akeron Posted June 24, 2015 Share Posted June 24, 2015 http://www.rig-talk.com/forum/viewtopic.php?p=1819852&sid=3854ce4c5b120d66cccc4344de491539#p1819852 It seems so Quote Link to comment Share on other sites More sharing options...
Meiannatee Posted July 1, 2015 Share Posted July 1, 2015 Maybe I can add a simple analogy to help. 1. How are IRs created? Let's say you have a device whereby if you put dough in, gingerbread men comes out. So, put a piece of paper in (sine sweep) and get a gingerbread man cutout. Then, find out difference between paper to cutout (transfer fuction). Finally, make a gingerbread man mould to match this difference (IR file). 2. How do IRs work? Well, now you have your mould, give it to your kitchen assistant (IR loader). Now, you can give her anything, dough, beef, your cat (amp output), and she'll make gingerbread men shapes with your mould. In other words, she's imparting the same transfer function to all inputs. 3. What's the difference between IRs and real cabs? Well, if you give your assistant a 6inch thick slab of dough (hot signal), you'll get a 6inch thick gingerbread man with otherwise the exact same dimensions. If you put that same slab of dough into the device (real cab), you may get a slightly different shaped gingerbread man (speaker saturation, distortion). In other words, real cabs may have different transfer functions depending on input dynamics (e.g. volume). When you capture an IR, it's just one transfer function, which is at the dynamic level of your capture signal. Hope it helps! 3 Quote Link to comment Share on other sites More sharing options...
xavierb Posted July 22, 2015 Share Posted July 22, 2015 The Helex FAQ Thread: Various threads on TGP and other forum about how long a IR is needed to achieve various effects - 2048 is the High Resolution IR size on an AxeFX so there is some talk about it. I had confirmation when I asked the question that Acoustic Guitar "body" would be possible that would sound good for picked notes, but may not be as good for a strummed guitar - the question was however in the context of using IR as a guitar simulator; that is making a clean electric sound like an acoustic, I suspect that it is plenty to make a piezo pickup sound like a miked acoustic guitar. Axe FX 2 goes up to 8000 samples (170 ms) for UltraRes IRs. Quote Link to comment Share on other sites More sharing options...
duncann Posted July 22, 2015 Share Posted July 22, 2015 Axe FX 2 goes up to 8000 samples (170 ms) for UltraRes IRs. At 48KHz sample rate, that's 166.67ms. At the same sample rate and a 2048 sample IR, the Helix would be 42.67ms. Does anyone know what the ones built into Helix are? Quote Link to comment Share on other sites More sharing options...
Rewolf48 Posted July 22, 2015 Share Posted July 22, 2015 I have seen elsewhere that Helix is 48KHz sample rate, so you are correct Duncan (correction to my earlier guess that it was 96k rate). Axe FX 2 UltraRes IRs are that big - yes, but the much more commonly used Hi Res are 2048 and Standard Res are 1024. Even the Axe FX 2 is limited in how many Ultra IRs it can process. I think DI said the ones build into Helix are 2K as well, but optimised to be less DPS intensive to run 1 Quote Link to comment Share on other sites More sharing options...
lancegw Posted March 28, 2016 Share Posted March 28, 2016 Can I ask for some help...? I have downloaded a whole load of ownhammer IR's - then opened the Helix IR manager (on Mac) - tried to drag across to import - no joy... The selected wav files look like a track would in iTunes (ie with blue/red itunes symbol underneath) - with the relevant description in text underneath... Is this the wrong format...? Help! Thanks. Quote Link to comment Share on other sites More sharing options...
spikey Posted March 28, 2016 Share Posted March 28, 2016 Can I ask for some help...? I have downloaded a whole load of ownhammer IR's - then opened the Helix IR manager (on Mac) - tried to drag across to import - no joy... The selected wav files look like a track would in iTunes (ie with blue/red itunes symbol underneath) - with the relevant description in text underneath... Is this the wrong format...? Help! Thanks. They are probably the wrong format. Does Helix import .wav IR's? Quote Link to comment Share on other sites More sharing options...
roscoe5 Posted March 28, 2016 Share Posted March 28, 2016 Page 28 of the Helix manual specifies *.wav format. iTunes also recognizes *.wav files too as a compatible audio format, which would explain them looking like iTunes tracks. Maybe there is a bug in the drag/drop functionality. In the Helix application under the Impulses tab, it looks like you can click Import and browse to the IR *.wav files. Quote Link to comment Share on other sites More sharing options...
lancegw Posted March 28, 2016 Share Posted March 28, 2016 the tool bar menu doesn't seem to give an import option...? Quote Link to comment Share on other sites More sharing options...
dietmd Posted July 16, 2016 Share Posted July 16, 2016 How do I restore the original IR's that came with Helix? It appears that since I did the 2.0 upgrade the original IRs are not in my saved bundles or Preset files. Help Someone PLEASE??? Quote Link to comment Share on other sites More sharing options...
bsd512 Posted July 16, 2016 Share Posted July 16, 2016 Helix doesn't come with any IRs. If you had IRs before the 2.0 update, you must have loaded them. Use the Editor to reload them, just drag and drop into the slots in the "IMPULSES" tab of the editor, either as a group or one by one. Quote Link to comment Share on other sites More sharing options...
wescottea Posted July 17, 2016 Share Posted July 17, 2016 Helix doesn't come with any IRs. If you had IRs before the 2.0 update, you must have loaded them. Use the Editor to reload them, just drag and drop into the slots in the "IMPULSES" tab of the editor, either as a group or one by one. Where do you download the editor from? The only thing available is the firmware 2.0... 1 Quote Link to comment Share on other sites More sharing options...
bsd512 Posted July 18, 2016 Share Posted July 18, 2016 Where do you download the editor from? The only thing available is the firmware 2.0... Go to: http://line6.com/software/index.html You'll see 3 selector drop-downs near the top. Under Product, select "Helix". Under Software, select "Helix". Make sure your OS is selected correctly. Click "Go". Should look something like this (attached). That's the "Helix Editor" - v2.00 is listed first, with older versions below it. Quote Link to comment Share on other sites More sharing options...
gtrmike Posted July 19, 2016 Share Posted July 19, 2016 Impulse Responses are simple wave files created by sampling an impulse of a room or piece of gear. They are fairly easy to make with the right program and there are plenty of free and for sale IRs of all sorts of things. Most common is of room. spaces for reverb but even high end record chains and amps and cabs thus the popularity to be able to load them in Guitar FX processor. Here is a link to get an understanding of them to make your own or be able to put them to good use. http://designingsound.org/2012/12/recording-impulse-responses/ Thanks for the link to the Designing Sound article. It was definitely a good read. 1 Quote Link to comment Share on other sites More sharing options...
Wackjobs Posted April 1, 2017 Share Posted April 1, 2017 i have never really understood the mic'd cab sims that come with the HD500 or any device that supports this cab sim type stuff come to mention it, i just cant understand or get my head wrapped around how it can work ? because the sound is still coming out of what ever type of speaker/s the user is using and different types of speakers which i thought the coil inside the speaker is to do with the voicing of the speaker or am i totaly wrong .. its quite confusing for me at least and im not really convinced but thats probs due tothe lack of understanding how it works lol Stevev! This was waaaay back, but it might still come in handy that 1) you really need a good DAW, 2) you really need great REFERENCE headphones or speakers, 3) you must understand that while a diamond rests inside a muddy bag, it is still a diamond. This metaphorically means even if you listen to a perfectly recorded piece of music made by the best musicians with the best gear available, your device's speakers will not corrupt the perfection of the music, only its delivery. Quote Link to comment Share on other sites More sharing options...
pojeda Posted April 2, 2017 Share Posted April 2, 2017 SOMEONE WHO CAN HELP ME TO UNDERSTAND HOW CAN I PLACE IN THE EFFECTS CHAIN THE GOES, WHICH ARE THE MODELS THAT I CAN PLACE? ,WHERE? HOW DID I MODIFY IT? CAN ANYBODY HELP ME. IS NOTABLE THE DIFFERENCE WITHOUT USING THEM ??? THANK YOU. GREETINGS FROM ARGENTINA. PABLO B) Quote Link to comment Share on other sites More sharing options...
pojeda Posted April 2, 2017 Share Posted April 2, 2017 SI ES EN CASTELLANO MEJOR!!!! YA QUE NO HAY VIDEOS TUTORIALES EN INTERNET, OJALA LOS ALLA Y SI LO ENTIENDO LO HARE YO MISMO! SALUDOS!! ALGUIEN QUE ME PUEDA AYUDAR A ENTENDER COMO PODER COLOCAR EN LA CADENA DE EFECTOS LOS IR, CUALES SON LOS MODELOS QUE PUEDO COLOCAR? ,EN DONDE? COMO LOS MODIFICO? ALGUIEN PUEDE AYUDARME. ES NOTABLE LA DIFERENCIA SIN USARLOS??? GRACIAS. SALUDOS DESDE ARGENTINA. PABLO.- Quote Link to comment Share on other sites More sharing options...
spikey Posted April 2, 2017 Share Posted April 2, 2017 YOU DO AND YOU WILL CLEAN IT UP MISTER! :P Quote Link to comment Share on other sites More sharing options...
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