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Compressors explained?


dannepop
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Could anyone sort out the setting on the compressors in Helix. What do they all do?

I mean some of them is quite complicated. Like the LA studio comp.

 

I need a Adrian Belew kind of compressor which I easily made with Boss compressors.

Is there anybody that can help me?

I can´t find any decriptions in the manual on all parameters to adjust!

 

Danne/

 

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Here is a document I have been working on but is not really ready for prime time yet. It is drawn from a variety of unquoted sources (my bad) and as I mentioned not yet fully edited but in the interests of giving you some general knowledge to work with I will post it up. There are probably other users on the forum who can provide more explicit settings for the compressors on the Helix and there are also user provided presets on CustomTone (good luck sorting through them) that serve as great examples. Anyway, here goes, a completely deranged and disorganized guide to compression that is designed to give you a working knowledge of compressor settings and operation rather than provide you with the settings but may nonetheless shed some light on the subject. There is a great link to suggested compressor settings for a variety of instruments as well as some other sample settings towards the end of this post. There is also a section further down on how to use the Helix 'LA Comp' compressor as well as a general section that applies to the Helix's 'Deluxe Comp'.

For those of us who use compressors in a preset, most of us probably have it on all the time (and that is ok), or perhaps have it setup to switch off when we want more dynamics, for instance when we kick in a distortion pedal or heavier sound on a solo via a snapshot or pedal assign. I think however that the compressor is a prime candidate for assigning parameters to snapshots so that you can change the values on the compressor to match your tempo, attack, or song part (intro, verse, chorus, solo, bridge, outro) instead of just switching it in and out or leaving it on all the time.

 

The HX line of devices added a gain reduction meter to the firmware at some point. You can use this by selecting any compressor block and look to see when the threshold you set is being crossed, and also how long it is being engaged until it is released. The gain reduction meter is extremely helpful for setting the threshold and release settings.

I have gathered a bunch of notes together over time from various websites regarding compression so this work is the result of others much more well versed on the subject. My apologies in advance for any inadvertent plagiarism. I would be happy to cite sources or remove text if anyone sees their text here. Some notes may be redundant as they came from a wide variety of sources. I hope this assists some folks in getting their heads wrapped around compression parameters and their usage in different scenarios with the guitar and bass but also with vocals, drums, etc..


Why use compression?:

  • Reduce sudden peaks/spikes. Smooth and make levels more uniform and less jarring on guitar, bass, drums, vocals or other instruments
  • As a boost
  • Add sustain, particularly on clean presets, but can also sound great with distortion and overdrive
  • Articulation, dynamics (incorrect settings can squash these)
  • Push an instrument more out front
  • Make an instrument sit better in the mix
  • 'Chicken pickin', funk, and other particular genres or styles
  • Special effects (sometimes pumping or breathing can be a good thing)
  • Suppressing microphone feedback, 'ringing' out a PA
  • Leveling overall recording output in the mastering process
  • Reduce masking of overlapping frequencies between instruments by sidechaining (description further down in document).

 

First a brief description of common compression parameters (the 'Deluxe Comp' on the Helix has all these settings):
Note: On some simple, for example two knob compressors, two or more of these parameters' functions may be collapsed into one knob. For example, turning up the ratio may simultaneously turn down the threshold. (contributor: njglover)

 

  • Threshold is how loud your signal has to get before the compression kicks in. This is essential because you may not want your entire signal to be compressed. Some units have no threshold knob- for them, the threshold may be "fixed" and can only be adjusted by changing the input level of your signal. In other words, increasing the level of your signal by turning up the guitar volume or adding a pedal with a boost, etc. before your signal goes into the compressor. Alternatively on some two-knob compressors, as mentioned above, turning the compression knob may simultaneously raise the ratio and lower the threshold.
  • Ratio is how much your signal gets compressed once it passes the threshold. Ratios are figured in decibels (dB); a dB is a unit of how much a signal increases or decreases relative to where it started. With a ratio of 4:1 for example, the idea is that for every 4 dB your signal goes over the threshold, the output level will only go up by 1 dB. Generally, ratios of 2:1 to 4:1 are considered light or moderate compression, and ratios of 10:1 or higher are considered heavy compression or limiting. A hard "brick wall" limiter has a ratio of infinity:1, meaning that once your signal crosses the threshold, the output will not increase more than 1 dB no matter how high the input signal spikes.
  • Attack controls how quickly the compression reacts to your signal, and Release controls how long it takes to "let up" and stop compressing after it's triggered. These controls are interactive, and the right settings for them will vary depending on the music and your playing style. You'll have to experiment, but for some compressors (not all) a decent rule of thumb is to start with the attack and release knobs in their middle position, and adjust from there. Keep in mind that on most compressors the 'Attack' setting gets longer, aka slower as you turn the knob clockwise. That means when the knob is at its minimum, all the way counter-clockwise, the attack will be at its fastest(e.g. 1ms); this means that the compressor will almost immediately start applying compression to your signal. Somewhat counter intuitively too fast an attack setting on the compressor can actually squash your guitar's attack and dull the transients at the front of the picked note. Turn it all the way up and your attack will be its slowest setting with the compressor taking the longest time possible(e.g. 1000ms) to engage. "So the fastest attack will be the knob at 1, the slowest attack will be the knob at 10. (contributor: optimist)". Extreme min/max settings on either attack or release can cause pumping or breathing.
  • Output Gain controls how much the volume of your signal is increased coming out of the comp, and this is necessary because compression lowers the overall average levels of your signal. Increase gain when using higher ratios and lower thresholds to maintain your output level. Almost all compressors have a booster at the end, which provides "makeup gain" to bring your signal back up to the level you want. This is what accounts for both the increase in audible sustain and harmonics, and also the increase in the noise floor.
  • Knee - Set on hard-knee, the compressor waits until the signal crosses the threshold, then it reduces the signal at the specified ratio for a punchy sound. With soft-knee compression, the ratio gradually increases as the signal approaches the threshold, resulting in a more natural feel and a wider dynamic range.

 

So here goes, some general information and tips on using compression in no particular order:
Note: Sometimes 'pick attack' or 'string attack' is mentioned in this document and refers to how fast or hard the string is being plucked. This is not the same as the 'attack' setting on the compressor although 'pick attack' may influence your choice of the compressor's 'attack' setting.

  • Use increased sensitivity(lower threshold) on slow attack times to make sure compressor engages.
  • Use a higher ratio for more pronounced compression.
  • The more compression (higher the ratio) the higher the makeup gain needs to be set.
  • Compression ratio and threshold are related, since both increasing the ratio and lowering the threshold will result in more compression being applied to the signal.
  • Use a fast release for faster return to normal level.
  • Tempo as well as string attack can profoundly affect compression. Set attack and release settings shorter for fast pick attack or fast tempo otherwise you may hear pumping or the compressor may not kick in properly and miss notes that are above the threshold you set and should have been compressed.
  • Slow attack times allow the transient and initial attack of the note to come through. Setting attack too fast/short may cause the initial attack on the string to be squashed and result in a loss of dynamics.
  • If release time is set too long, it may compress a quieter note that rapidly follows an above-the-threshold note. Medium release allows a quieter note that is below the threshold to not be compressed.
  • Longer release times can add sustain and sound more natural on acoustic instruments like the acoustic guitar where a note or chord may ring out for quite a while.
  • Electric guitar ratios are often 4:1 or even 6:1 although lower settings work fine as well. You may want a lighter compression on overdriven or distorted tones as there can already be a fair amount of compression from the amp and distortion effects. A ratio of 2:1 or 3:1 may be sufficient here.
  • Mastering and busses often uses slower attack times depending on the source material. 

 

Pumping, breathing, and distortion:
Attack time settings affect the sound quality in terms of overall perceived brightness or high-frequency content. If you use very fast attack time settings, the compressor will activate very quickly, reducing gain instantly at the waveform level of the sound. However, too fast an attack or release can cause distortion or unwanted artifacts like pumping or breathing, particularly on bass or low notes as the attack and release are actually faster than the cycle(hz) of the note being played. Since transient information at the front or attack portion conveys brightness character, especially with percussive sounds, immediately reducing it with the compressor will dull the sound. Selecting a slower attack time will allow the transient portion of the sound to pass through before the compressor starts clamping. However, if the attack time is too slow, ineffective and tardy compressor action may result.

Low frequencies (e.g. bass guitar, detuned or just low guitar strings) can be distorted by too fast a release time. Super fast release times, along with a fast attack time setting, will distort low-frequency sounds, as the compressor is capable of gain change within the period (the 360-degree cycle of the lowest fundamental frequency) of the sound's waveform. Likewise, over-long release time settings are another form of distortion, since gain reduction is "stuck" clamping the sound down for an unnaturally long time period. "Pumping" and "breathing" are engineer jargon words for obvious compressor artifacts or side effects with maximum compression. Sudden and usually unwanted deep gain reduction is called pumping, while a slower return (release) to operating level with a noticeable rise of the noise floor is called breathing.

For a more transparent sound you may prefer a release time that has the shortest possible time that does not produce a "pumping" effect, caused by cyclic activation and deactivation of compression. These cycles make the dominant signal (normally the bass drum and bass guitar) also modulate the noise floor, producing a "breathing" effect. For more sustain you may opt for a longer release time.
As previously mentioned, fast release/attack times may create distortion, since they modify the waveform of low frequencies, which are slower. For instance, one cycle at 100 Hz lasts 10 ms, so that a 1 ms attack time has the time to alter the waveform, thereby generating distortion.

Compression settings especially for guitar:
This is an interesting blurb regarding the Rockman compressor. The problem to solve, when you want to design a compressor for the guitar, is a double problem:

Act as a limiter during the first part of the note - a strong peak (think fast attack)
Act as a sustainor during the second part of the note - a slow decay (think slow release)"


Side-bussing compression:
You can side-buss the compressor with an EQ block to selectively compress frequencies or provide both a direct signal and a compressed signal to the mix.

Sidechaining compression:
You can sidechain the compressor such that for instance a kick drum hit will momentarily compress the bass guitar in such a way as to reduce the masking of the kick-drum by certain frequencies in the bass guitar. Sidechaining is essentially used to cause the trigger instrument to cause another target instrument to be momentarily compressed.

Ringing out microphones and feedback in a system:
A compressor can be used to aid setting up a system when it is being ringed out, i.e. its main feedback frequencies are being removed with an equalizer or a feedback elimination type unit. The compressor will have a low threshold level and infinity-to-1 ratio with hard knee characteristics. With no signal present, we will gradually increase the volume until the first feedback frequency rings. The compressor will catch it and keep it at a constant safe level, making adjusting the equalization an easier task. The process will typically be repeated until the third or fourth feedback frequency has been ringed out.



Sample Compression settings (source citations needed):

First a great link for compression settings for various instruments:
http://anythingpeaceful.org/sonar/settings/comp.html
Note: You may want to try an attack setting of 20ms-25ms or more for electric guitar. This will allow more of the initial transient of the guitar note through and make for a more articulated sound with better attack and dynamics. The recommended value of 7ms in this chart for electric guitar is fairly low although good for fast picking or catching and suppressing loud sudden peaks/jumps.

An interesting article on how to set different compressors
http://www.ovnilab.com/articles/setup.shtml



Helix 'LA Studio Comp' Parameters And Usage Tips
Note: The 'Mix' control as on most compressors can help by adding back in the initial pick attack as well as potentially brightness or tone to the signal by providing some of the uncompressed signal in your path, particularly on higher 'PeakReduc' settings.

PeakReduc - This will set the 'amount' of compression and also adjust the threshold (how high the input level, or the often related, how aggressive the pick attack needs to be, to trigger compression). These two parameters(ratio, threshold) are collapsed into this single control on the 'LA 2A'. The ratio control being the ratio of dbs being reduced you are used to seeing e.g. 2:1, 4:1 and threshold referring to what input level is required to trigger compression. I don't know how or even if the attack and release are figured into the PeakReduc when it is adjusted. The original 'LA 2A' analog compressor the 'LA Studio Comp' is based on did not have attack and release controls (similar to a two knob compressor pedal) but instead used the "combination of an electro-luminescent panel and a photo-cell to determine the attack and release characteristics of the LA-2A". I am not sure how Line6 modeled that circuitry but that is what would set the attack and release in the original effect.

Gain - This is referring to the 'makeup' gain knob you see on most compressors. Generally the higher you set the compression (PeakReduc) the more the signal will be reduced and the higher the 'Gain' will need to be set. "This control does not affect the compression. The gain control should be set after the desired amount of compression is determined using the Peak Reduction control. Once the Peak Reduction control is set, adjust the Gain Control to achieve the desired output level."

Emphasis - Use this to have more or less compression on the sparkly high end of your guitar signal. "The LA-2A was designed for use in broadcast applications. The audio signal in FM broadcasting undergoes pre-emphasis and results in a 17 dB boost at 15 KHz. Due to this increase in signal level, transmitters are subject to over-modulation. The LA-2A provides a control (R37) which controls the amount of high-frequency compression.  Increasing the resistance of this potentiometer on the original device by turning it counterclockwise will result in compression which is increasingly more sensitive to the higher frequencies." So, to put it another way, this large 17db bump at 15khz in the original  LA-2A compressor meant that they built in an 'Emphasis' parameter that kept compression flat across the frequency spectrum but allowed you to apply additional compression to the high frequencies. I suppose in some respects similar to a two band "multi-compressor". I don't know exactly at which frequencies Line6 or the original effect applied that additional compression; on the original maybe around 15khz as that is where FM broadcasting signals were boosted. I am not sure of the answer to that question. It is worth noting that on the original device turning the 'Emphasis' control counter-clockwise (down) actually increased the amount of compression applied to the high frequencies.

Type - This parameter will adjust the ratio settings used in the 'PeakReduc' parameter to much higher values, generally you will set this to 'Compress' for guitar. Setting it to 'Limit' will change a 2:1 ratio into for example a 10:1 ratio more ideal for limiter use.



A few sample settings for different instruments:

If you want to use a little compression to bring the electric guitar forward and give it some punch or sustain, try these settings. You may have to experiment with the threshold setting in particular as various compressor models use threshold differently:

Threshold: 1dB

Ratio: 2:1 - 3:1

Attack: 25-30 ms

Release: About 200 ms

Gain: Adjust so that the output level matches the input level. You don't need much added gain.

To get a handle on the potential muddiness of the amplified bass guitar use a little compression. Compression can also help control uneven levels that result from overzealous or inexperienced bass players. Remember too fast an attack or release on bass because of the lower hz cycle can cause distortion as the compressor is cycling faster than the note. Try these settings for a start:

Threshold: 4dB

Ratio: 2.5:1 - 3:1

Attack: 40-50 ms

Release: About 180 ms

Gain: Adjust so that the output level matches the input level. You don't need much added gain.

These are good settings for strummed or picked acoustic instruments:

Threshold: 6dB

Ratio: 3:1 - 4:1

Attack: Around 150 ms

Release: About 400 ms

Gain: Adjust so that the output level matches the input level. You don't need much added gain.
The release is set very high because of the amount of sustain that acoustic instruments such as a guitar or dobro can have. If you play an instrument with less sustain, like a banjo mandolin, or even a ukulele, you may find that a shorter attack and release work just fine.

 

Excellent video on compression - more general and less guitar-centric:

 

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Here is a document I have been working on but is not really ready for prime time yet. It is drawn from a variety of unquoted sources (my bad) and as I mentioned not yet fully edited but in the interests of giving you some general knowledge to work with I will post it up. There are probably other users on the forum who can provide more explicit settings for the compressors on the Helix and there are also user provided presets on CustomTone (good luck sorting through them) that serve as great examples. Anyway, here goes, a completely deranged and disorganized guide to compression that is designed to give you a working knowledge of compressor settings and operation rather than provide you with the settings but may nonetheless shed some light on the subject. There is a great link to suggested compressor settings for a variety of instruments as well as some other sample settings towards the end of this post.

 

For those of us who use compressors in a preset, most of us probably have it on all the time (and that is ok), or perhaps have it setup to switch off when we want more dynamics, for instance when we kick in a distortion pedal or heavier sound on a solo via a snapshot or pedal assign. I think however that the compressor is a prime candidate for assigning parameters to snapshots so that you can change the values on the compressor to match your tempo, attack, or song part (intro, verse, chorus, solo, bridge, outro) instead of just switching it in and out or leaving it on all the time.

 

I have gathered a bunch of notes together over time from various websites regarding compression so this work is the result of others much more well versed on the subject. My apologies in advance for any inadvertent plagiarism. I would be happy to cite sources or remove text if anyone sees their text here. Some notes may be redundant as they came from a wide variety of sources. I hope this assists some folks in getting their heads wrapped around compression parameters and their usage in different scenarios with the guitar and bass but also with vocals, drums, etc..

 

Why use compression?:

  1. As a boost
  2. Add sustain, particularly on clean presets
  3. Dynamics (incorrect settings can squash these)
  4. Smoothing and making levels more uniform and less jarring on guitar, bass, drums, vocals or other instruments
  5. Push an instrument more out front
  6. Make an instrument sit better in the mix
  7. 'Chicken pickin', funk, and other particular genres or styles
  8. Special effects (sometimes pumping or breathing can be a good thing)

 

First a brief description of common compression parameters (Note: The 'Deluxe Comp' on the Helix has all these settings):

  • Threshold is how loud your signal has to get before the compression kicks in. This is essential because you may not want your entire signal to be compressed. Some units have no threshold knob- for them, the threshold is "fixed" and can only be adjusted by changing the input level of your signal.

     

    • Ratio is how much your signal gets compressed once it passes the threshold. Ratios are figured in decibels (dB); a dB is a unit of how much a signal increases or decreases relative to where it started. With a ratio of 4:1 for example, the idea is that for every 4 dB your signal goes over the threshold, the output level will only go up by 1 dB. Generally, ratios of 2:1 to 4:1 are considered light or moderate compression, and ratios of 10:1 or higher are considered heavy compression or limiting. A hard "brick wall" limiter has a ratio of infinity:1, meaning that once your signal crosses the threshold, the output will not increase more than 1 dB no matter how high the input signal spikes.

     

    • Attack controls how quickly the compression reacts to your signal, and Release controls how long it takes to "let up" and stop compressing after it's triggered. These controls are interactive, and the right settings for them will vary depending on the music and your playing style. You'll have to experiment, but a decent rule of thumb is to start with the attack and release knobs in their middle position, and adjust from there.

     

    • Output Gain controls how much the volume of your signal is increased coming out of the comp, and this is necessary because compression lowers the overall average levels of your signal. So almost all compressors have a booster at the end, which provides "makeup gain" to bring your signal back up to the level you want. This is what accounts for both the increase in audible sustain and harmonics, and also the increase in the noise floor.

 

  • Knee - Set on hard-knee, the compressor waits until the signal crosses the threshold, then it reduces the signal at the specified ratio for a punchy sound. With soft-knee compression, the ratio gradually increases as the signal approaches the threshold, resulting in a more natural feel and a wider dynamic range.

     

So here goes, some general information and tips on using compression in no particular order:

  • Use increased sensitivity on slow attack times to make sure compressor engages.
  • Use a higher ratio for more pronounced compression.
  • The more compression (higher the ratio) the higher the makeup gain needs to be set.
  • Compression ratio and threshold are related, since both increasing the ratio and lowering the threshold will result in more compression being applied to the signal.
  • Use a fast release for faster return to normal level.
  • Tempo as well as string attack can profoundly affect compression. Set attack and release settings shorter for fast attack or tempo otherwise you may hear pumping or the compressor may not kick in properly and miss notes that are above the threshold you set and should have been compressed.
  • Slow attack times allow the transient and initial attack of the note to come through. Setting attack too fast/short may cause the initial attack on the string to be squashed and result in a loss of dynamics.
  • If release is set too low, it may compress a quieter note that rapidly follows an above-the-threshold note. Medium release allows a quieter note that is below the threshold to not be compressed.
  • Longer release times can add sustain and sound more natural on acoustic instruments like the acoustic guitar where a note or chord may ring out for quite a while.

 

Pumping, breathing, and distortion:

Attack time settings affect the sound quality in terms of overall perceived brightness or high-frequency content. If you use very fast attack time settings, the compressor will activate very quickly, reducing gain instantly at the waveform level of the sound. However, too fast an attack or release can cause distortion or unwanted artifacts like pumping or breathing, particularly on bass or low notes as the attack and release are actually faster than the cycle(hz) of the note being played. Since transient information at the front or attack portion conveys brightness character, especially with percussive sounds, immediately reducing it with the compressor will dull the sound. Selecting a slower attack time will allow the transient portion of the sound to pass through before the compressor starts clamping. However, if the attack time is too slow, ineffective and tardy compressor action may result.

 

Low frequencies (e.g. bass guitar, detuned or just low guitar strings) can be distorted by too fast a release time. Super fast release times, along with a fast attack time setting, will distort low-frequency sounds, as the compressor is capable of gain change within the period (the 360-degree cycle of the lowest fundamental frequency) of the sound's waveform. Likewise, over-long release time settings are another form of distortion, since gain reduction is "stuck" clamping the sound down for an unnaturally long time period. "Pumping" and "breathing" are engineer jargon words for obvious compressor artifacts or side effects with maximum compression. Sudden and usually unwanted deep gain reduction is called pumping, while a slower return (release) to operating level with a noticeable rise of the noise floor is called breathing.

 

For a more transparent sound you may prefer a release time that has the shortest possible time that does not produce a "pumping" effect, caused by cyclic activation and deactivation of compression. These cycles make the dominant signal (normally the bass drum and bass guitar) also modulate the noise floor, producing a "breathing" effect. For more sustain you may opt for a longer release time.

As previously mentioned, fast release/attack times may create distortion, since they modify the waveform of low frequencies, which are slower. For instance, one cycle at 100 Hz lasts 10 ms, so that a 1 ms attack time has the time to alter the waveform, thereby generating distortion.

 

Compression settings especially for guitar:

This is an interesting blurb regarding the Rockman compressor. “The problem to solve, when you want to design a compressor for the guitar, is a double problem:

 

    Act as a limiter during the first part of the note - a strong peak (think fast attack)

    Act as a sustainor during the second part of the note - a slow decay†(think slow release)"

 

Side-chaining compression:

You can side-chain the compressor with an EQ block to selectively compress frequencies or provide both a direct signal and a compressed signal to the mix.

 

Ringing out microphones and feedback in a system:

A compressor can be used to aid setting up a system when it is being ringed out, i.e. its main feedback frequencies are being removed with an equalizer or a feedback elimination type unit. The compressor will have a low threshold level and infinity-to-1 ratio with hard knee characteristics. With no signal present, we will gradually increase the volume until the first feedback frequency rings. The compressor will catch it and keep it at a constant safe level, making adjusting the equalization an easier task. The process will typically be repeated until the third or fourth feedback frequency has been ringed out.

 

 

Sample Compression settings (source citation needed):

 

First a great link for compression settings for various instruments

http://anythingpeaceful.org/sonar/settings/comp.html

If you want to use a little compression to bring the guitar forward and give it some punch, try these settings:

 

    Threshold: –1dB

 

    Ratio: 2:1–3:1

 

    Attack: 25–30 ms

 

    Release: About 200 ms

 

    Gain: Adjust so that the output level matches the input level. You don’t need much added gain.

 

To get a handle on the potential muddiness of the amplified bass guitar use a little compression. Compression can also help control uneven levels that result from overzealous or inexperienced bass players. Remember too fast an attack or release on bass because of the lower hz cycle can cause distortion as the compressor is cycling faster than the note. Try these settings for a start:

 

    Threshold: –4dB

 

    Ratio: 2.5:1–3:1

 

    Attack: 40–50 ms

 

    Release: About 180 ms

 

    Gain: Adjust so that the output level matches the input level. You don’t need much added gain.

 

These are good settings for strummed or picked acoustic instruments:

 

    Threshold: –6dB

 

    Ratio: 3:1–4:1

 

    Attack: Around 150 ms

 

    Release: About 400 ms

 

    Gain: Adjust so that the output level matches the input level. You don’t need much added gain.

The release is set very high because of the amount of sustain that these acoustic instruments can have. If you play an instrument with less sustain, like a banjo, you may find that a shorter attack and release work just fine.

 

Thank you very much for your work on this great job!!!

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It would be great if the onboard compressors had gain reduction meters. It would make using them a lot easier i think

 

Could not agree more. A meter or an indicator light at the least would be a fantastic addition to the compressors. The lack of them makes it harder to set the threshold properly as there is no visual indicator of when the compression first starts kicking in. A meter would also help with attack and release times as well as it makes it easier to see which parts (e.g. string hits) of your signal are activating the compression, how quickly, and for how long. Even if we cannot get a meter on the Helix screen it would be great to have one on the Editor that acted and appeared like any of the meters on a variety of available DAW compressor plugins.

 

In general I would love to see Line6 be one of the first to combine an editor with the advantages of the refined graphics/GUI which include metering that we see in many DAW plugins. I think those two worlds will collide at some point. Perhaps not on the Helix Editor but at some point down the line. It might take some years to happen. I think the potential for what an 'Editor' can do is probably vastly under exploited right now by all the major MFX vendors (Kemper, Fractal, Line 6). I suppose one of the challenges that will be present for the moment is how many developer resources you want to divert to the editor (not too many). You almost need a third party company that works on nothing but plugin type editor enhancements and is able to interface with any of the major vendors editors. Maybe another route to getting there would be to develop the equivalent of a universal interface like the Mackie Control templates (not necessarily using MIDI though) so that a device like the Helix could leverage at least some of the visual and functional aspects of existing DAW plugins.

 

Eventually I think we will see a hybrid of standalone MFX/modeling devices like the Helix that leverages code that lives solely on the computer right now like VST/AU plugins and others found in products like S-Gear, Guitar Rig, or in DAWs like ProTools.  Imagine being able to load a plugin to your Helix much the way you load an IR right now (you don't want to have to cart a computer around, products like that exist already and they can have portability, latency, and reliability issues). You would instantly have a world of effects and guitar sounds at your disposal that would serve double duty on your DAW and guitar modeler. You can see some devices moving in that direction already. The trick is getting plugins that are optimized and configurable for your standalone device. Maybe we need to expand and enhance the protocols for plugins to make them even more universal and addressable by a variety of devices such that for instance you could load up a VST plugin and be able to easily address its functions to assign parameters to the various knobs on your device (e.g. L6, Kemper, Fractal), display its graphics on your screen, and have the footswitches doing their thing. You know, much the same as the functions currently performed on a plugin by your mouse, keyboard, or a control surface. The key is once again to be able to load and run the plugin natively on your MFX so it does not need to run on the computer. Seems like the technology is 90% of the way there already.

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The only edit I would make to your guide is that many pedals that do not have a threshold control are not actual fixed at all, IIRC. Usually, as you turn up the "compression" knob, you are turning up the ratio and lowering the threshold at the same time. Obviously this may vary from pedal to pedal, but I think most of them are not actually fixed. They are just not independently adjustable.

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The only edit I would make to your guide is that many pedals that do not have a threshold control are not actual fixed at all, IIRC. Usually, as you turn up the "compression" knob, you are turning up the ratio and lowering the threshold at the same time. Obviously this may vary from pedal to pedal, but I think most of them are not actually fixed. They are just not independently adjustable.

 

Thanks good point. I think the comment in the guide was simply referring to a compressor that had no threshold knob but might still have a ratio knob. At least that is the way I read it. However you are correct that on some simple, for instance two knob compressors, both ratio and threshold and even attack and release may be collapsed into one knob. I have added a comment to clarify things.

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Added how to use the 'LA Studio Comp' to compression doc. http://line6.com/support/topic/23488-compressors-explained/?p=178763

 

 

Helix 'LA Studio Comp' Parameters And Usage Tips
Note: The 'Mix' control as on most compressors can help by adding back in the initial pick attack as well as potentially brightness or tone to the signal by providing some of the uncompressed signal in your path, particularly on higher 'PeakReduc' settings.

PeakReduc - This will set the 'amount' of compression and also adjust the threshold (how high the input level, or the often related, how aggressive the pick attack needs to be, to trigger compression). These two parameters(ratio, threshold) are collapsed into this single control on the 'LA 2A'. The ratio control being the ratio of dbs being reduced you are used to seeing e.g. 2:1, 4:1 and threshold referring to what input level is required to trigger compression. I don't know how or even if the attack and release are figured into the PeakReduc when it is adjusted. The original 'LA 2A' analog compressor the 'LA Studio Comp' is based on did not have attack and release controls (similar to a two knob compressor pedal) but instead used the "combination of an electro-luminescent panel and a photo-cell to determine the attack and release characteristics of the LA-2A". I am not sure how Line6 modeled that circuitry but that is what would set the attack and release in the original effect. 

Gain - This is referring to the 'makeup' gain knob you see on most compressors. Generally the higher you set the compression (PeakReduc) the more the signal will be reduced and the higher the 'Gain' will need to be set. "This control does not affect the compression. The gain control should be set after the desired amount of compression is determined using the Peak Reduction control. Once the Peak Reduction control is set, adjust the Gain Control to achieve the desired output level."

Emphasis - Use this to have more or less compression on the sparkly high end of your guitar signal. "The LA-2A was designed for use in broadcast applications. The audio signal in FM broadcasting undergoes pre-emphasis and results in a 17 dB boost at 15 KHz. Due to this increase in signal level, transmitters are subject to over-modulation. The LA-2A provides a control (R37) which controls the amount of high-frequency compression. This potentiometer is factory set for a “flat†side-chain response (clockwise). Increasing the resistance of this potentiometer by turning it counter clockwise will result in compression which is increasingly more sensitive to the higher frequencies." So, to put it another way, this large 17db bump at 15khz in the original  LA-2A compressor meant that they built in an 'Emphasis' parameter that kept compression flat across the frequency spectrum but allowed you to apply additional ("sidechain") compression to the high frequencies. I don't know exactly at which frequencies Line6 or the original effect applied that additional compression; on the original probably around 15khz as that is where FM broadcasting signals were boosted. It is worth noting that on the original device turning the 'Emphasis' control counter-clockwise actually increased the amount of compression applied to the high frequencies.

Type - This parameter will adjust the ratio settings used in the 'PeakReduc' parameter to much higher values, generally you will set this to 'Compress' for guitar. Setting it to 'Limit' will change a 2:1 ratio into for example a 10:1 ratio more ideal for limiter use.

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Most intelligent thing I have seen on this board, let me tell you. 

 

Most kind of you, I have seen some pretty impressive posts on this forum. I'm just happy to see some folks taking a look at it. It is the result of the knowledge of many other audio and product engineers' knowledge and experience on the subject of compression. I only gathered this information together and organized it in one place, the content is primarily provided by others. I am sure forum users and future articles will make valuable additions and I will try to make an effort to add them in. I already modified the content to incorporate an excellent note from njglover regarding two-knob compressors.

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  • 1 month later...

God Bless Lowell George! Try using a Dumble amp, and run two Red Squeeze (Dynacomp) compressors in front of it, in series. Set the first compressor for high sustain (and boost volume accordingly) and the second for low sustain (and adjust volume as needed). Play with the settings until it sounds right to you. You could also try two Studio compressors (LA2A). He also used some pretty heavy strings on his Strat for good sustain. Here's a great interview: http://www.lynx.bc.ca/~jc/lowell.html

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I didn't notice at first glance and I will thoroughly later, but the only thing I think that needs to be added is when looking at compressors, beware of hype.

 

I don't mean this in the normal sales-pitch way, but rather noting the difference between "compression" and a "Compressor".  

 

Compression has Threshold and Ratio.. as you state along with Attack, Release and sustain. However...  Many "Compressors" also include "limiting" and "expansion" and this is where it gets rather confusing for the average consumer.  

 

What is also counter intuitive, is generally the "better" more expensive the compressor.... the LESS knobs, buttons, bells and whistles.    

https://www.attackmagazine.com/reviews/the-best/top-20-best-hardware-compressors-ever-made/

 

I too would love to see a detailed article like you are working on for ALL of the effects in the Helix.  I found myself overlooking really cool effects because I wasn't familiar with them IRL enough to appreciate what they did.   

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Thanks HonestOpinion for your detailed and informative writing!

 

Here is an additional hint on the ATTACK knob on most compressors:

Say your attack knob has a range from 1 to 10 clockwise.

This does NOT mean that you will »raise« the attack (or make it »faster« or more »attackish« or whatever) when turning the knob towards 10!

Instead you are shifting the point when the attack comes in and how slow it comes in!

So if you want a fast attack leave the knob at 1, if you want a slow attack, turn the knob towards 10.

I myself understood this wrong for years until a professional explained it to me.

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Thanks HonestOpinion for your detailed and informative writing!

 

Here is an additional hint on the ATTACK knob on most compressors:

Say your attack knob has a range from 1 to 10 clockwise.

This does NOT mean that you will »raise« the attack (or make it »faster« or more »attackish« or whatever) when turning the knob towards 10!

Instead you are shifting the point when the attack comes in and how slow it comes in!

So if you want a fast attack leave the knob at 1, if you want a slow attack, turn the knob towards 10.

I myself understood this wrong for years until a professional explained it to me.

Absolutely true and a good point. And the thing to remember as well is as you increase the attack time's millisecond value, which is slowing the attack time of the compressor, you are actually counter-intuitively potentially improving the attack of your guitar as the compressor will be taking longer to kick in and reduce volume after a string is plucked. This can make the initial transient from the string clearer and prevent the compression from 'dulling' or squashing your guitar's attack and sound. There is a point of diminishing returns however where too long an attack setting may cause notes that should have been compressed to peak unpleasantly before the compressor kicks in or the compression may kick in on the tail end of the note for a rather strange effect. In a way there is an inverse relationship between the attack setting on a compressor  and the actual attack of your guitar which I believe is the point you were making. The slower the attack and the longer the compressor takes to kick in, the clearer or snappier the attack sounds on the guitar, so generally you want to find the fastest attack time you can without squashing your sound.

 

As DI points out, keep an eye out for the occasional unconventional compressor or model design that decreases the attack time's millisecond valuse as the attack dial is turned clockwise (towards '10') instead of the more typical increase of the attack's millisecond value when the knob is turned clockwise.

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One helpful way to think about attack and release, and perhaps compression in general is to think about extremes.

 

Fast Attack - Fast Release: reduced transients, increases sustain, and increases overall compression. The compressor reacts quickly to quickly to reduce transients, but also releases quickly to react the same on the next transient. Useful for increased sustain with fast playing.

 

Fast Attack - Slow Release: creates more consistent volume and fatter tone. Loud transients are quickly reduced and the subsequent volume is maintained at a consistent level longer. Can help tracks stand out better, but may clip off pick attack in faster passages making an unnatural sound. Might be better for slow passages to smooth volume variations over sustained notes.

 

Slow Attack - Fast Release: results in the least amount of compression (for the same compression threshold) and sounds more natural. Increases transients and sustain. 

 

Slow Attack - Slow Release: Provides increased transients and reduces sustain. Might be useful for Country tones.

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One helpful way to think about attack and release, and perhaps compression in general is to think about extremes.

 

Fast Attack - Fast Release: reduced transients, increases sustain, and increases overall compression. The compressor reacts quickly to quickly to reduce transients, but also releases quickly to react the same on the next transient. Useful for increased sustain with fast playing.

 

Fast Attack - Slow Release: creates more consistent volume and fatter tone. Loud transients are quickly reduced and the subsequent volume is maintained at a consistent level longer. Can help tracks stand out better, but may clip off pick attack in faster passages making an unnatural sound. Might be better for slow passages to smooth volume variations over sustained notes.

 

Slow Attack - Fast Release: results in the least amount of compression (for the same compression threshold) and sounds more natural. Increases transients and sustain. 

 

Slow Attack - Slow Release: Provides increased transients and reduces sustain. Might be useful for Country tones.

 

Very helpful post!

 

I might add the words "(given the same compression threshold 'and ratio' settings)" to the "Slow Attack - Fast Release:" section. Slow release is also helpful with instruments like acoustic guitar where a note may sustain naturally for a while.  :)

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  • 1 month later...

...

Here is an additional hint on the ATTACK knob on most compressors:

Say your attack knob has a range from 1 to 10 clockwise.

This does NOT mean that you will »raise« the attack (or make it »faster« or more »attackish« or whatever) when turning the knob towards 10!

Instead you are shifting the point when the attack comes in and how slow it comes in!

So if you want a fast attack leave the knob at 1, if you want a slow attack, turn the knob towards 10.

I myself understood this wrong for years until a professional explained it to me.

 

Took me a little while to get around to it but I incorporated your comment into the 'Attack' section in the compression document. http://line6.com/support/topic/23488-compressors-explained/?p=178763

 

Good point and thanks! 

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