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Everything posted by Digital_Igloo

  1. As long as a Helix preset has no Amp+Cab, Amp, Preamp, or Cab blocks and everything is on one Path (1 or 2), it should load into HX Effects just fine. HX Effects presets load just fine into Helix; if it has 9 effects blocks, the 9th block is shuttled to Path 1B. Helix Native can load any Helix or HX preset but you may have to check the appropriate Hardware Compatibility Mode first; this is found in the Preferences menu.
  2. I would argue that unless you absolutely must edit your modeler from your phone or iPad, or remotely control a Variax guitar over VDI, POD Go is a significant upgrade over Firehawk FX. It's fully editable from the front panel, is much more portable, and has a ton of models and functionality taken from our flagship Helix/HX line of products.
  3. Yes, POD Go will respond to standard PC messages as well as quite a few CC messages (including CC69 for snapshot recall). Everything's outlined starting on page 38 of the POD Go Owner's Manual.
  4. Clearly our sales guys would disagree, but I'd go as far as suggesting a used Helix Rack+Control over a new Helix Rack plus any other MIDI controller. And as far as I'm concerned, Behringer will always be in a bad rep era.
  5. Behringer... <shudders> I sure hope you already had one lying around and didn't buy one specifically for Helix Rack! If I had an extra Helix Control in my office, I'd send it to you. It's a good 40-50% of the whole Rack+Remote experience (scribble strips, block selection, RGB rings, customizable names, controller assignment, hands-free Pedal Edit mode, Command Center, a metric ton of additional visual feedback at your feet, dozens of other features...) and over the life of the product would save... weeks or months of programming time? But I'm clearly biased.
  6. HX Stomp has normal MIDI DIN implementation; unless that particular adapter swapped the pins for some crazy reason (highly unlikely), it should work.
  7. Unfortunately, the fixed EQ uses maybe 5-10% of the DSP required to make one of the Pitch blocks stereo. In fact, the very reason we locked in the Preset EQ, Volume Pedal, Wah, and FX Loop is because they all use very little DSP (we'll admit it—so your entire signal flow looks bigger!). It's the exact same thing that other affordable-ish modelers do, including ones made by us in the 90s and 2000s.
  8. The market for $1000 solid state amps is virtually non-existent. Don't take my word for it—reach out to a guitar store friend who has access to (expensive) MI Sales Tracker data, or perhaps metrics from a massive MI retailer like GC, Sweetwater, AMS, Anderton's or Thomann and check to see if I'm right. Let's pretend for a second that we could. The market for $1000 solid state amps is a desert, so why would we put effort into a risky-at-best proposition when we can put that same effort into something that's an all-but-guaranteed hit? Anyone who's "been around the business world" surely understands the concept of limited resources and ROI. If we were a tiny upstart with a dozen employees and could sell a great-sounding $1000 solid state modeling amp direct through the mail, we might be able to pull a profit. Except Line 6 isn't a tiny upstart; anything we sell needs to sell tens or hundreds of thousands of units to make any effort worth it. And this is really important: not only do we need to convince ourselves that we can push a box with those sell-through numbers; we have to convince GC, Sweetwater, AMS, Anderton's, Thomann, and many others that they can push a box with those sell-through numbers. So when when their extensive data on the ~$1000 solid state modeling amp market conflicts with what we're trying to sell them, that's a non-starter. I've told this story multiple times, but here goes again: At one time, I used to question loudly—online—why no one made a truly professional keyboard controller. Then someone did (Infinite Response VAX•77), and it was expensive, and I needed to put my money where my mouth was. It's worth every penny, but the company shuttered a couple of years later because, like me, they overestimated the number of people who felt the same way I did. In a similar vein, quite a few users have asked for a bean version of Helix. I'll personally reach out to many of these people and straight up ask them: "Would you actually pay money for one?" The vast majority would not; they just want it to exist for the "complete Line 6 product line" warm and fuzzies. I'm not saying we'll never make a killer high-end amp again; I'm just saying there's a LOT of nuance here, and claiming we can just slap HX modeling into a wooden box and generate another hit product is devoid of said nuance.
  9. Digital_Igloo

    Helix 2.9

    Gah! Paparazzi is right. Sheesh... <backs away slowly>
  10. Any pair of decent quality TRS > XLR M cables should work perfectly. Monoprice usually has 'em super cheap, but I'm typically impatient and just run down to my local big box guitar emporium.
  11. Digital_Igloo

    Helix 2.9

    FTFY. So what you're saying is that it's OUR fault YOU'RE not willing to walk across the street to the party? And WE'RE not helpful because everyone isn't moving one of the dozens of parties to a venue where YOU happen to be most comfortable?
  12. Digital_Igloo

    Helix 2.9

    Post what? Whenever there's an update, Tony or I do post it here. Always. Are you talking about 2.90, which has never been officially announced? We threw a party at NAMM with a sneak peek for friends only and they talked about it publicly... elsewhere. It's almost like you're paparazzi lurking by the Line 6 cafeteria door, desperate for someone to walk out. And when someone says "Hey! Sometimes after work the Line 6 guys hang out at the food court/amusement park/dive bar across the street," instead of, y'know, walking across the street like a normal person, you complain that our free time isn't spent dealing with you in the cafeteria. At a certain point, you gotta wonder if some of us exit through a different door on purpose.
  13. Let's just say we have a lot of really smart people here who spend an exorbitant amount of time figuring out what products to make and at what price to sell them. It's not just their gut instincts, either—it's input from dealers, input from distributors, the competitive landscape, and a metric ton of very complicated business models built inside massive spreadsheets. If we weren't good at this sort of stuff, we would'nt have been here 23 years. Every audio product—even million-dollar studio consoles—"could" sound better. The trick is making a product sound as good as possible for a price that the market will bear. There are companies that do nothing but make high end expensive products, and they generally have very few employees and a MUCH smaller overhead. Line 6 needs to hit a wider set of price points than, say, Fractal Audio or Kemper. If someone prefers we fire 3/4 of our employees and turn ourselves into a boutique shop, that's certainly... an ethos. Besides, it's not like you can just slap a SHARC chip running the HX engine into a Spider cabinet with a Spider driver, charge another $50-100, and be off to the races. We've explained in the past how a "Helix Combo" would likely cost upwards of $2k and almost no one was interested, because at that price, the market all but demands t00Bz. We also offered to develop a wireless system compatible with Variax for $1000 and not a single person bit. Lexus couldn't exist without Toyota sales. The new Mac Pro (and the upcoming Logic 10.5!) couldn't exist without iPhone sales. Helix/HX couldn't exist without Spider sales.
  14. POD Go Edit is available now, but as with HX Edit, it won't really do anything unless you have POD Go connected.
  15. Say you have Snapshot 1 set to bypass all effects and Snapshot 2 has them on. If you set Global Settings > Preferences > Snapshot Reselect to "Toggle," pressing Snapshot 2 repeatedly will toggle between it and the previous snapshot (Snapshot 1). One switch, toggling all effects.
  16. Digital_Igloo

    Helix 2.9

    Exactly. It's not an attitude; it's fact. Full disclosure: In the past I've been asked by others in the building to post specific content and have always told them "no." As soon as I become a corporate monkey—or post anything other than what I want to post—all credibility is lost. Why doesn't Digital Igloo post more? Frank, Ben, Sam, and I post what we want, where we want, on our free time. That's a terrible attitude for a corporate monkey. I'm not a corporate monkey, which is why I don't post more. But you ARE a corporate monkey, so why don't you post more? Sigh... See you guys in a couple of months... Why doesn't Digital Igloo post more? ...
  17. Unfortunately, the Global EQ can be assigned to the 1/4" and/or XLR outputs only. Because of Helix's flexible routing, Global EQ would have to be separate for every single pair of outputs, and to maintain DSP usage between Floor, Rack, and LT, we needed the exact same number of Global EQ instances—in this case, two. Fortunately, an EQ > Parametric block has the same parameters as the Global EQ and can be copied and then pasted into any preset.
  18. Digital_Igloo

    Helix 2.9

    In a 32-bit floating point system, they're only really helpful if you're clipping the inputs (which is nearly impossible in Helix, since it has 123dB of dynamic range on the Guitar In) or outputs (which is also really hard to do unless you're going out of your way to overload them). On older fixed-point systems like your GT-10, meters can actually be helpful because the inputs and outputs could clip; in Helix, they're sort of a distraction that could very well cause more confusion than they help; for example, we predict an onslaught of people complaining that 2.90's output meters belie the perceived loudness differences in their presets, the reason for which we've explained dozens of times before. In fact, 2.90 is called "The Always Level Presets By Hand at Gig Volume with the Rest of the Band Playing Update." Signal present indicators and gain reduction meters (on compressors and gates), however, are definitely helpful.
  19. Digital_Igloo

    Helix 2.9

    I'm sure everyone sees things differently, but I've always thought of this forum as a center for all things tech support. Since I'm not in QA or CS, there's not much I can do to help, honestly. Other forums like The Gear Page or the ever-increasing-number-of Facebook groups are more of a "Hey, let's all wax poetic on the hows and whys of products and product design," which is waaaay more my bag. When topics like that pop up here, there tends to be a more needlessly aggressive component that I'd rather avoid. But on days like today, I'll pop in just to check what's going on, occasionally exclaim "OH LAWD!" and then slink out again. Of course if one believes forum interaction is an official part of our job, they'd be frustrated. Truth is, we post where we want to post because user interaction isn't in our job description.
  20. Yes. You can assign up to 64 parameters per preset, and it's really easy to pull off: Press and hold the knob for the parameter you wish to control. Helix jumps to the Controller Assign page. Press Knob 6 (Learn) and then move the expression pedal. Helix automatically assigns it. Turn the Min Value and Max Value knobs to set the range in which you want the expression pedal to control that parameter. Swap Min and Max values if you want the pedal to work backwards. Press HOME when finished.
  21. POD Go 1.11 / POD Go Edit 1.11 POD Go MUST be updated to firmware 1.11 or higher in order to properly communicate with POD Go Edit. 1.11 also includes general bug fixes and improvements. Updating to 1.11 STEP 1—Installing POD Go Edit 1.11 Log onto, download, and install POD Go Edit 1.11: macOS: Windows 7/8/10: STEP 2—Updating POD Go Connect POD Go to your Mac or PC via USB and turn it on. Launch the version of POD Go Edit you installed in Step 1 above. Click the gear at the bottom of the window, then Preferences to check for updates. Log into your Line 6 account. A dialog panel appears, reading "An update is available for your POD Go. Would you like to update now?" Click "Update now." POD Go Edit asks if you want to create a backup of your existing user presets. Click "OK" and then "Create Backup." Once the backup is completed, click "OK." Carefully read the End User License Agreement (haaa hahaha!) and click "OK." Click "Update." While updating, POD Go's display slowly fades to gray. Once the update is complete, POD Go restarts automatically. Bug Fixes in 1.11 POD Go can occasionally freeze on boot up, forcing a restart—FIXED Changing models in the Wah or Volume/Pan categories would automatically engage the block, even when bypassed—FIXED Engaging stomp switches via MIDI CC does not properly focus the selected block—FIXED While in Play view, holding ACTION and pressing a parameter knob does not properly remove any snapshot assignment—FIXED Pressing the Upper Knob after selecting a snapshot from Preset List view does not always load the selected snapshots—FIXED Engaging a Looper block does not automatically display its parameters—FIXED Sending POD Go MIDI Clock while the Tempo Panel is open can sometimes cause the signal flow to disappear—FIXED If Global Settings > Switches/Pedals > EXP 2 Position is set to "Global", when booting POD Go, EXP2 loads at heel-down position (no volume)—FIXED Pressing Stomp mode switches immediately after loading a preset can cause POD Go to freeze—FIXED Turning the main volume knob while loading an IR can sometimes cause the DSP to lock up—FIXED In rare cases, swapping stomp switches can result in unexpected graphic anomalies—FIXED In rare cases, attempting to swap the Looper switch with another stomp switch can cause POD Go to freeze—FIXED If the menu is open from Tuner view, pressing HOME can cause the upper portion of the display to disappear—FIXED Streaming audio through POD Go while restoring from a backup can cause audio to disappear until restarting—FIXED While in the Bypass/Control menu, loading a different preset could display graphical anomalies—FIXED While in Edit view, quickly turning the Upper Knob could cause the EQ block to blink—FIXED While updating firmware, POD Go's footswitch rings could intermittently flash—FIXED In POD Go Edit, renaming a preset does not automatically update POD Go if the Preset List view is visible—FIXED In POD Go Edit, selecting a new preset while POD Go is queueing banks can cause the wrong bank to load In POD Go Edit, the EQ icon was incorrect—FIXED In POD Go Edit, setting Min Value or Max Value can sometimes cause POD Go's inspector to temporarily disappear—FIXED In POD Go Edit, copying and pasting a block could sometimes not duplicate all snapshot data—FIXED In POD Go Edit, double-clicking an unavailable effect could cause the Model Category list to disappear—FIXED In POD Go Edit, some HDD configurations could cause the app to crash or display a blank screen—FIXED Lots of other minor bug fixes Known Issues in 1.11 On rare occasions, audio can be lost if POD Go is powered on while a connected Mac/PC is passing audio via USB Pitch/Synth > Simple Pitch and Dual Pitch can exhibit subtle artifacts when the Delay parameter is set between 0.4 and 0.7 ms Sending a MIDI CC60 or CC61 message from your computer to control the Looper can sometimes cause POD Go to become unresponsive Sending a MIDI CC68 message followed immediately by a PC message from your computer can sometimes cause POD Go's audio to mute When a block is added from POD Go Edit, footswitches 5 and 6 may not immediately appear as if they're auto-assigned (even though they are) While on the Save screen, holding ACTION and pressing SAVE does not save the preset to Factory > 32D New Preset POD Go does not need a driver to work with your Mac; just plug in and go. However, it is currently limited to a sample rate of 48kHz. Line 6 is working carefully with Apple and will provide a driver that supports sample rates up to 96kHz Compatible OS: Windows 7, Windows 8, Windows 10 Compatible OS: Mac OS X, macOS Sierra, macOS High Sierra, macOS Mojave, macOS Catalina
  22. The Helix 3.01 update addresses potential severely corrupted audio output. Due to this, we recommend updating your Helix family device as soon as possible. This issue may also be experienced on Helix Native; an update for Native will be available in the very near future. IMPORTANT! Click here for detailed update instructions. New Amps in 3.0 Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp US Princess, based on* the Fender® Princeton Reverb Das Benzin Mega, based on* the Mega channel of the Diezel VH4 Das Benzin Lead, based on* the Lead channel of the Diezel VH4 New Cabs in 3.0 Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp 1x10 US Princess, based on* the Fender® Princeton Reverb cab 1x12 US Princess, based on* the Fender® Princeton Reverb with a 12" Alnico Blue driver New Effects in 3.0 Helix Floor, Helix Rack, Helix LT, Helix Native, HX Effects, HX Stomp Distortion > Horizon Drive (Mono, Stereo), based on* the Horizon Devices Precision Drive. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB Distortion > Swedish Chainsaw (Mono, Stereo), based on* the BOSS® HM-2 Heavy Metal Distortion (Made in Japan black label) Distortion > Pocket Fuzz (Mono, Stereo), inspired by* the Jordan Boss Tone fuzz Distortion > Bighorn Fuzz (Mono, Stereo), based on* the 1973 Electro-Harmonix® Ram's Head Big Muff Pi Distortion > Ballistic Fuzz (Mono, Stereo), based on* the Euthymia ICBM fuzz Dynamics > Horizon Gate (Mono, Stereo), based on* the Horizon Devices Precision Drive's gate circuit. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB. Works best before an amp EQ > Acoustic Sim (Mono, Stereo), based on* the BOSS® AC-2 Acoustic Simulator. Includes an extra Shimmer parameter that imparts some motion to the harmonics, reminiscent of how a string's vibration tends to affect the other strings. Just like the original, works best with single-coil pickups. Can be used alone or in conjunction with an acoustic IR Modulation > Poly Detune (Mono), Line 6 Original. Great for those who avoid traditional chorus pedals Delay > Poly Sustain (Mono), Line 6 Original infinite sustain with a modulated poly pitch engine built in Assign Poly Sustain to a stomp footswitch. By default, Poly Sustain appears bypassed. First play the note or chord you wish to sustain, and then press the footswitch (on) to sustain it indefinitely. Keep playing while the note or chord loops. TIP: Some players may find it easier to change the footswitch mode to Momentary; that way, the note or chord sustains only while you hold the switch on, much like the sustain pedal on a piano. Press the switch again (off), and the sustained note or chord fades out. Interval—Sets the pitch of the sustained note or chord. TIP: This parameter is especially cool for creating massive drones to play over Attack—Sets the speed at which the sustained note or chord fades in Decay—Sets the speed at which the sustained note or chord fades out after bypassing the effect Mod Freq—Sets the speed of the built-in modulation Mod Depth—Sets the depth of the built-in modulation FX Level—Sets the level of the sustained signal RandDpth—Higher values increase the randomization of the section of audio being sustained, resulting in a more natural, but less predictable drone RandSpeed—Controls how fast the randomization wanders Level—Controls the overall output level of the block Delay > Glitch Delay (Mono, Stereo), Line 6 Original performance delay that lets you freely manipulate the repeats' behavior in real-time Time—Sets the delay time; press the knob to toggle between ms/sec and note values Delay Div—Divides the delay time into smaller increments Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard Feedback—Controls the overall number of repeats heard for the entire sequence SliceFdbk—Controls the number of repeats heard for individual slices. At higher values, you could call this "Super Chaotic Feedback" Shuffle—Determines the likelihood of repeats shuffling/reordering Octaves—Determines the likelihood of repeats playing back an octave higher or lower Reverse—Determines the likelihood of repeats playing backward Seq Drift—Determines the likelihood of the entire sequence changing every time it loops around. When set to 0%, the same sequence loops forever. TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks Trails—When on, delay repeats continue to ring out after the block is bypassed Pitch/Synth > Poly Pitch (Mono), Line 6 Original NOTE: Polyphonic pitch engines are designed for shifting complex chords with minimal artifacts at the expense of latency (and our algorithms have lower latency than leading standalone poly pitch pedals). If you're looking to pitch individual notes (such as in a solo), monophonic pitch-shifting is often preferred. See the Tracking parameter below for more information IMPORTANT! 3.0's new poly models are extremely DSP-intensive. Some effects can eat up roughly a quarter of all available DSP on a Helix Floor, Rack, or LT or half (!!!) of all available DSP on HX Stomp or HX Effects. You also can't run more than one on the same path/DSP (unless you're running Helix Native with Hardware Compatibility Mode turned off). Don't say we didn't warn you... Interval—Sets the pitch of the effect in semitones Cents—Sets the pitch of the effect in cents ShiftTime—Determines how long it takes for the signal to ramp up or down to the set pitch when the block is enabled. Press the knob to toggle between ms/Sec and note/beat values. TIP: Want to hit the switch and have Poly Pitch dive bomb and land exactly one bar later? Press the knob to select note values and set ShiftTime to "1/1" ShiftCurve—Determines the trajectory curve of the pitch shift over time. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). At the knob's extremes (Start Slow 5 and Start Fast 5), the pitch will actually overshoot a little before settling on the target pitch. The default is "Linear" ReturnTime—Determines how long it takes for the signal to return to normal pitch when the block is bypassed. Press the knob to toggle between ms/Sec and note/beat values ReturnCurv—Determines the trajectory curve when returning to the original pitch. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). At the knob's extremes (Start Slow 5 and Start Fast 5), the pitch will actually overshoot a little before settling on the original pitch. The default is "Linear" Tracking—Determines how the poly pitch engine reacts to your playing. Leave this set to "X Stable" (the default, with the fewest artifacts when pitch shifting complex chords) and only select a different setting if you experience too much latency when playing fast lead lines Auto EQ—Determines how much compensation EQ is applied to the shifted signal. If the effected signal sounds too harsh when pitched up (or dull when pitched down), adjust this setting to taste. The higher the value, the more EQ is applied at the shift end points; when set to 0.0, no compensation EQ is applied Mix—Controls the wet/dry mix of the pitch-shift Level—Controls the overall output level of the block Pitch/Synth > Poly Wham (Mono), Line 6 Original. Automatically assigned to EXP 1 and the toe switch toggles it on and off. See Poly Pitch notes above for additional information Pitch/Synth > Poly Capo (Mono), Line 6 Original. A Simpler version of Poly Pitch when you just want to transpose your playing. See Poly Pitch notes above for additional information Pitch/Synth > 12 String (Mono), Line 6 Original 12-string guitar emulation Volume/Pan > Stereo Imager (Stereo), Line 6 Original. Used to increase the apparent stereo width of your signal when connecting Helix to two amps or a stereo playback system; just make sure there aren't any mono blocks after it! Looper > Shuffling Looper (Mono, Stereo), Line 6 Original. Part looper, part sampler, part inspiration generator, part performance instrument, the Shuffling Looper intelligently chops up your playing and gives you real-time control over reordering, octave shifting, reversing, and repeating. It's all immense fun (even on vocals, drums, and percussion), but you'll want to familiarize yourself with its controls. IMPORTANT: The Shuffling Looper does not currently respond to Command Center > HX Commands or per-function MIDI commands Add the Shuffling Looper to a preset and assign it to a footswitch. Turn Knob 1 (Slices) to set the number of slices your loop will be chopped into. 8 slices is the default. Press the switch to begin recording. The LED lights red, indicating the loop is recording. At the end of your loop, press the switch. The LED lights green, and the sliced loop sequence immediately plays. During playback, adjust the following knobs (or assign them to controllers, like expression pedals or snapshots): Slices—Changes the number of slices your loop will be chopped into SeqLength—Determines the number of slices in the sequence. This can be changed even after recording a loop Shuffle—Determines the likelihood of slices shuffling/reordering. At 0%, the slices never shuffle; at 100%, they're constantly reshuffling Octave—Determines the likelihood of slices playing back an octave higher or lower Reverse—Determines the likelihood of slices playing backward Repeat—Determines the likelihood of slices repeating Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks Seq Drift—Determines the likelihood of the entire slice sequence changing every time it loops around. When set to 0.0, the same sequence repeats forever; when set to 10.0, the sequence changes completely every time it loops TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely Playback—Sets the looper's playback level Low Cut—Applies a low cut (or high pass) filter to the loop, letting you remove the looper signal below a certain frequency High Cut—Applies a high cut (or low pass) filter to the loop, letting you remove the looper signal above a certain frequency Want to change it up? While the loop is playing, press the switch to randomize its slice sequence. Quickly double-press the switch. Playback/recording stops, and the LED lights white, indicating a loop is in memory. Press again to restart. While the loop is playing or stopped, press and hold the switch. The recording is deleted, and the LED lights dim white. *NOTE: All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development. New Features in 3.0 True Preset Spillover Helix Floor, Helix Rack/Control, Helix LT only Despite what some might have you believe, the only digital multieffects units with true preset spillover were the DigiTech GSP1101, 2112, and 2120, and they accomplished this by dedicating a second identical DSP to spillover and only spillover. (Basically, to hear two dynamically allocated presets with absolutely zero gap—not some global reverb or delay smeared to cover the gap—you need enough DSP to run both of them simultaneously.) So... if you're willing to sacrifice half your DSP—that is, COMPLETELY DISABLE PATH 2—you too can have true preset spillover. IMPORTANT! Unfortunately, Looper recording or playback will not currently spill over from one preset to another. Also, note that there may be a slight hiccup when switching between two presets with different impedance values for the Guitar Input. In the Global Settings > Preferences menu, set Preset Spillover to "On." (SHORTCUT: Hold ACTION and press HOME.) A dialog appears, reading "Remove Path 2 to enable preset spillover?" Press Knob 6 (OK). Press HOME. Path 2 has disappeared! You may now switch presets to your heart's delight with true spillover, but note that if Preset A is still spilling over into Preset B (say one of its delay's feedback is making it self-oscillate), switching to Preset C will abruptly cut off Preset A. To return to normal operation with two paths, turn Preset Spillover back to "Off." (SHORTCUT: Hold ACTION and press HOME again.) A dialog appears, reading "The preset must be reloaded. All unsaved changes will be lost!" So if you've made changes to the preset, be sure to save it before turning Spillover off. Press Knob 6 (OK). But but but... I don't wanna lose Path 2 for spillover! Then keep using snapshots. Favorites Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp If you've dialed in an amp or effects block exactly the way you like it, you can now save its settings as a favorite so it can be added very quickly, complete with bypass state and footswitch assignment. (Favorites in HX Effects do not recall footswitch assignment.) Favorites appear in a new "Favorites" category and can be renamed, reordered, and cleared. From HX Edit, you can use the Export and Import Favorites to create an endless collection of them on your hard drive, and even share them with friends and across devices (where supported). TIP: If you don't want a favorite to be recalled with its footswitch assignment, save the block as a favorite without assigning a footswitch." Choose one of your favorite amps or effects and tweak it exactly how you like it, with or without footswitch assignment. (Favorites in HX Effects do not recall footswitch assignment.) Press ACTION and then press Add to Favorites. The Favorites list appears. If you wish to replace an existing favorite (you get 128 total), select it and press Replace Favorite. If you wish to add a new favorite, select the location where you want to place it and press Add New Favorite. OPTIONAL: While the Favorites list is open, press ACTION. To reorder the selected favorite up or down the list, turn Reorder Favorite (on HX Effects, press Reorder Up or Reorder Down) To rename the selected favorite, press Rename Favorite To clear the selected favorite, press Clear Favorite To clear all favorites, press Clear All Favorites. A dialog appears. Press OK to confirm. All right, so what? Here's what: At any time, select an empty block and turn the joystick (Big Knob on HX Effects or Lower Knob on HX Stomp). All your perfectly-tweaked favorite amps and effects instantly appear, without having to open the model list at all. If you typically keep effect types on the same stomp footswitches, you could conceivably create a brand new preset with all of your favorite stuff—including all footswitch assignments—in less than 10 seconds. Creating tones has never been faster or easier. TIP: If you keep one or more external pedals connected to Helix's FX Loops, add the FX Loop blocks as favorites and then rename them after the real thing. Wait. Did you really name the 3.0 update after the 2004 romantic comedy starring Ben Stiller and Jennifer Aniston that has a dismal rating of 27% on Rotten Tomatoes? Huh. I guess it sounds dumb when you put it that way. User Model Defaults Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp 3.0 lets you save any amp, cab, or effect block's settings as default, so every time you call that model up, it sounds exactly the way you want it. Or, if you want to revert it to factory default, you can do that too. Editing/saving a User Default does not affect any existing instances of the model currently in use in your presets. Choose any model and tweak it exactly how you like it. Press ACTION and then User Default. From Helix Native or HX Edit, right-click (Mac: control-click) the block icon and select "User Default." Global Settings > Preferences > Auto Impedance Helix Floor, Helix Rack/Control, Helix LT, HX Stomp A new Global Settings > Preference parameter determines how the Guitar In's impedance circuit behaves when Input > In-Z is set to "Auto." When set to "First Block" (the default, and how Helix has worked since the beginning), the impedance circuit reflects the impedance of the first block on Path 1A, regardless of whether it's enabled or bypassed. When set to "First Enabled," the impedance circuit reflects the impedance of the first enabled block on Path 1A. Called "Auto Impedance" because "Sorry-this-took-so-long-we-love-you-Tito83" wouldn't fit. Min/Max Value Indicators Helix Floor, Helix Rack/Control, Helix LT, HX Stomp [Feature already in HX Effects] Parameters assigned to controllers or snapshots now display small white Min Value (below) and Max Value (above) indicators above and below the value bar. You can now see the range of continuous controllers from the Home screen. 8 Blocks in HX Stomp HX Stomp's simultaneous block count has been increased from six to eight. IMPORTANT! Although HX Stomp now has two additional block locations, this doesn't mean it magically has more DSP horsepower to accommodate those blocks. Don't be surprised if you're not able to fill all eight blocks with exactly what you want, especially considering the new polyphonic pitch models take up a lot more DSP. We've taken note of those who've bemoaned HX Stomp's 6 block limit, and if the same person now complains about running out of DSP with 8 blocks, we're sending hooligans to their home to administer an atomic wedgie. NOTE: It shouldn't come as any surprise, but any presets you make in 3.0 will not be compatible with 2.92 or earlier firmware. Command Center in HX Stomp HX Stomp [Feature already in Helix Floor, Helix Rack/Control, Helix LT, and HX Effects] Why would people expect a stompbox with only three footswitches to also act as a master MIDI controller? Yeah, we don't know either, but enough of you asked for it, and it wasn't exceedingly difficult to add. Press <PAGE and PAGE> together to open the Menu and then press Knob 3 (Command Center). Turn the Upper Knob to select the command source (Instant 1-6, Footswitch 1-5, or EXP 1-2). Turn Knob 1 (Command) to select the type of command you wish to transmit. For information on the types of commands HX Stomp transmits, see the HX Stomp 3.0 Owner's Manual. Wait, does this mean I can use HX Stomp as both an audio interface AND a remote control for YouTube lesson videos by sending QWERTY hotkeys? Yes. Tuner in Helix Native Helix Native now has the same needle and strobe tuner from Helix. Click the tuner icon. From the Type pull-down menu, choose the tuner type: Coarse, Fine, or Strobe. Gain Reduction Meters in Helix Native The following block types display a gain reduction meter in the inspector when selected: Dynamics > Compressor Dynamics > Gate Artist Presets IMPORTANT! Because we never want to overwrite your own presets, upgrading to 3.0 does NOT automatically make these presets visible; there are two methods to restore them: METHOD ONE: Resetting Factory Presets WARNING! Restoring factory presets will completely overwrite your own, so make sure they're backed up first! Make sure you've backed up your presets and turn off Helix/HX. Perform the following procedure: Helix Floor/LT: While holding footswitches 7 and 8 (two leftmost switches on the bottom row), turn on Helix Floor/LT. Wait for "Will restore stock Presets and Setlsts..." to appear and let go Helix Rack/Control: While holding knobs 3 and 4 (two middle knobs below the screen), turn on Helix Rack. Wait for "Will restore stock Presets and Setlsts..." to appear and let go Helix Native: Click the gear icon in the lower left corner, select the Presets/IRs tab, and click "Restore Factory Setlists" HX Effects: While holding footswitches 5 and 6 (two middle switches on the bottom row), turn on HX Effects. Wait for "Will reset Presets..." to appear and let go HX Stomp: While holding footswitches 1 and 2, turn on HX Effects. Wait for "Will reset Presets..." to appear and let go METHOD TWO: Manually Loading 3.0 Factory Setlists via HX Edit WARNING HX Effects/Stomp users! Loading a factory setlist file will completely overwrite your own, so make sure everything's backed up first! WARNING Helix Floor/Rack/LT/Native users! Loading a factory setlist file will completely overwrite the current setlist, so make sure it's backed up first! We strongly recommend you choose an empty (or unwanted) setlist to overwrite. Click here and download the setlist file(s) for your Helix or HX product. Connect Helix/HX to your computer and launch HX Edit 3.0 (or higher). If you have Helix Floor, Rack, LT, or Native, select the Presets tab and click the Setlists pull down to select the setlist you wish to overwrite (see image below). HX Effects and HX Stomp do not have multiple setlist locations, so you can skip this step. Drag the .hls setlist file you downloaded in Step 1 onto the Preset List. Helix 3.0 includes factory presets created by the following artists: Helix Floor, Helix Rack/Control, Helix LT, Helix Native [FACTORY 1 setlist] 13B-14C—Fish (Christina Aguilera) 14D—Jeff Waters (Annihilator) 15A, 15B—Richie Castellano (Blue Öyster Cult) 15C—Robbie Calvo 15D—Ryan "Fluff" Bruce (Dragged Under) 16A-16D—Felix Martin 17A—Mario Quintero (Spotlights) 17B, 17C—Bumblefoot (Sons of Apollo) 17D, 18A—Billy Sheehan (Sons of Apollo, Winery Dogs) 18B—Andy Abad (Jennifer Lopez) 18C-19B—Misha Mansoor (Periphery) 19C—Duke Erikson (Garbage) 19D—Steve Marker (Garbage) 20A—Eric Avery (Garbage) 20B—Bill Kelliher (Mastodon) 20C—John Browne (Monuments) 20D—Olly Steele (Monuments) 21A—Jon Button (The Who) 21B—Trev Lukather (Levara) 21C—Steve Howe (Yes) 21D—Dustin Kensrue (Thrice) 22A—Pete Thorn 22B—Rhett Shull 22C—Jade Puget (A.F.I.) 22D, 23A—Jeff Schroeder (The Smashing Pumpkins) 23B—Graham Coxon (Blur) 23C, 23D—Chris Buck 24A—Lewis Allen (Sam Smith) 24B-25A—Rabea Massaad 25B—Soren Andersen 25C—Devin Townsend 25D, 26A—Nathan Navarro 26B-26D—Vernon Reid 27B—Philip Bynoe 27C—Markus Reuter HX Effects 12A-12D—Julien Baker 13A—Sarah "Noveller" Lipstate 13B, 13C—Steve Stevens 3.0 Owner's Manuals Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp, HX Edit As it's immensely expensive and complicated to translate Owner's Manuals into the many languages we're required by law to provide, Helix and HX Owner's Manuals have not been updated since 2.X. They've now been updated for 3.0. Helix Floor Helix Rack/Control Helix LT Helix Native You can also access the 3.0 Pilot's Guide from within Helix Native itself. Click the question mark in the lower left corner and select "Pilot's Guide" HX Effects HX Stomp HX Edit—Access the 3.0 Pilot's Guide from within HX Edit itself. Click the question mark in the lower left corner and select "Pilot's Guide" Other Changes and Improvements in 3.0 On HX Stomp, Global Settings > Footswitches > Stomp Select now has an "Off" value. When set this way, neither touching nor pressing will change which block is in focus [value is already in Helix Floor, Rack, and LT] Pitch/Synth > 4 OSC Generator OscFreq parameters now display single Hz resolution between 100 and 1000 Hz HX Edit now lets you restore individual setlists from a backup In HX Edit, Favorites and User Model Defaults can now be restored from a backup, independent of setlists, presets, IRs, and Global Settings Gain reduction meters now also appear for the Input block's noise gate [Helix Floor, Rack, and LT only] Gain reduction meters and signal present indicators are now more responsive Parameter knob ballistics have been improved Parameter slider handles are thinner to accommodate new min/max value indicators Press-turning a knob to assign Snapshot control now requires a bit more turning to minimize accidental assignments New splash screens for Helix Floor/Rack/LT and HX Stomp Bug Fixes in 3.01 In extremely rare cases with specific blocks in a specific order, audio could become severely corrupted–FIXED In certain cases, the Delay > Glitch Delay can exhibit minor pops and clicks when placed on Path 2, regardless of where its Smoothing parameter is set (that is, not the good type of glitchiness)—FIXED Many other minor fixes and improvements Bug Fixes in 3.0 When synced to external MIDI clock or retriggering via TAP, certain models with tremolo circuits' LFO set to square wave would invert the waveform–FIXED If Helix had been left powered on for 24 hours or longer with the same preset active (What? Why?), its reverb blocks could become disabled until selecting another preset—FIXED Many other minor fixes and improvements Known Issues in 3.01 Distortion > Vermin Dist's resonant filter was mapped incorrectly, and is especially apparent at higher gain settings. This will be fixed in 3.10 In the Poly Pitch models, very fast playing may exhibit some minor onset smearing. Additional improvements to the poly pitch engine are forthcoming The Shuffling Looper does not currently respond to Command Center > HX Commands or per-function MIDI commands Variax Model min and max sliders do not automatically update when a Variax is connected After importing a .WAV file into the current 'Empty' slot of an Impulse Response block, all audio output can stop When Tuner View is active while Spillover is engaged, changing presets can sometimes cause audio output to stop Clearing a Split block on Path 2 does not automatically remove its bypass assignment
  23. Nope; POD and Helix/HX are different lines. In the future, we *may* (read: TBD) allow copy/paste of individual blocks from POD Go Edit to HX Edit, but we have no current plans to support full preset conversion. When Global Settings > Ins/Outs > Return Type is set to "Aux In", the Return acts as a stereo input that is mixed in with the processed output. There is never any processing on the Aux Input signal. It's designed for jamming along with iPods, mixers, etc. Oh, and we now have an official POD Go subforum:
  24. POD Go FAQ What’s the deal with POD Go? POD Go is Line 6’s all new next generation POD, built to toss into your backpack or carry-on and take anywhere. Oh, and it’s incredibly easy to use—might be the easiest POD since the original POD in 1999. How much can you run simultaneously? Each preset in POD Go includes the following blocks: Input with Noise Gate Amp or Preamp (all HX models) Hybrid Cab from Helix—OR—1x Impulse Response (up to 128 user IRs can be loaded into POD Go via the Mac/PC editor) Preset EQ (any HX type) Wah (any HX type) Up to 4 additional effects (any HX type), with the following caveats: Three HX effects models have been omitted due to their size (Tone Sovereign, Clawthorn Drive, and Cosmos Echo) All Distortions, Dynamics, and Pitch/Synth blocks are mono only (which precludes the stereo-only 3 OSC Synth) All other effects are stereo only Volume Pedal FX Loop (mono or stereo) Output with Volume and Pan The FX Loop and Preset EQ blocks are automatically assigned to stomp switches, and adding any additional effects automatically assigns them to the remaining stomp switches. Press and hold any two stomp switches to swap them. If it has nearly all models from HX and Helix products, why call this a POD at all? The original POD set the standard for ease-of-use in digital guitar and bass products. We wanted POD Go to be ridiculously easy-to-use, which meant purposefully omitting some power user features one would expect to find in HX or Helix-branded products. And not putting the best modeling possible in a box just because it happens to be less expensive—or have a different name—is weak sauce. What about some of the cooler Helix features like Snapshots, color switch rings, block copy/paste, 3-second footswitch assignment, 3-second controller assignment, multichannel USB audio, and re-amping? POD Go has all of these. So can you use this on professional gigs? Of course. The main outputs on POD Go are balanced/unbalanced and with TRS 1/4” to XLR M cables, can feed the front-of-house mixer—in stereo—without additional DI boxes. Then the 1/4” AMP OUT can be sent to your amp onstage (either echoing the Main Outs or tapped off before the Cab/IR block). The routable stereo send/return jacks can be used for 4-Cable Method. Is there a Mac/PC editor? Yes. POD Go Edit is available now. Does POD Go have an audio interface? Yes. POD Go has a 4-in/4-out audio/MIDI interface with re-amping built in. Why didn’t you put VDI, L6 LINK, AES/EBU, S/PDIF, MIDI, parallel paths, dual DSPs, cap-sense switches, scribble strips, blah blah blah?! Because POD shouldn’t cost what Helix costs. Dimensions/weight? Is it smaller than POD HD500X? 14.1”w x 9.1”d x 3.5”h; 5.2lbs It’s way smaller and lighter than POD HD500X. Fits inside pretty much any backpack or carry-o What’s the price? POD Go sells for $449.99 US street. When is POD Go shipping? April. Input/Output Impedance Chart
  25. Once a preset's been created, I almost never use the joystick. Just touch the stomp switches (or press the AMP button). It won't get you to effects blocks not already assigned to switches, but it should get you within a click or two.
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