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grdGo33

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Everything posted by grdGo33

  1. Well essentially, let's say you have a Go patch: (guitar) -> OD -> amp -> cab -> mic -> delay -> reverb -> studio monitors -> room (final sound you hear), that is what 'qualifies' as a 'normal' chain. If you go: (guitar) -> OD -> amp -> cab -> mic -> delay -> reverb -> 2nd cab -> room or (guitar) -> OD -> amp -> cab -> mic -> delay -> reverb -> 2nd cab -> 2nd mic -> speakers -> room well that would not qualify as a 'normal' chain... Sure, "it's all down to personal taste", but nobody in the real world would run that kind of setup. So if you want to get closer to what you would be getting in real life were you not using emulation, you should bypass the Go's cab and microphone, because you already have a cab which will add its own cab sound, and don't need a microphone because your real cab is already outputting the sound in your room. Like nobody in the world world would run a Marshall Amp through Marshall 4x12, record it with a microphone, and then take that sound, and run it through a 2nd guitar 4x12 cab, and use this 2nd guitar cab sound for the room/recording... Well at least I've never heard of it being done by anybody! LOL The other thing is that the Microphone of the cab sim of the Go, does a LOT of things to the 'sound'... It doesn't just mess with the FR, it really does alter the 'fundamentals'... And I mean, that change pre-cab, is just not natural for a cab... Ex: Say you have a Marshall amp + cab in your room, and your amp blew up, and you replace your amp with a Go. You'd run the Go's Marshall Amp sim without PGO cab+mic. And that is what would sound closest. The Go's amp+mic would just add distortion (differences vs normal amp). Sure, maybe you would prefer this sound; but the typical way of doing it would just be no Go cab+mic. Otherwise, you're getting emulated Microphone distortion, emulated cab distortion plus your own real cab distortion on top of it... The fallacy here, if there is one here, is going from headphone to your guitar amp and expecting it to sound anywhere near the same. If that was your goal; then you could try to find the closest sounding cab in the Go to your real cab, find the most transparent PGO mic, then use that for headphones, and disable mic+cab of Go when using your own cab. It' will never be the same, but that could be what gets you closest from one to the other. Realistically; if you want to use your cab, you'll need to tweak your patches for your cab, and likely have a completely different set of patches for the headphones; as you'll never be able to 'match' of make 1 patch sound 'perfect' on both your guitar cab and headphones.
  2. Not exactly... IR = Impulse Response, and indeed, it does 'capture' FR (Frequency Response), but it does a LOT more more... It will also capture 'everything' around it. Ex: If you had an amp and played the sound "tikilliki" through it, and it sounded like "tekesseke" because it it has a bad woofer; well, if you generated an IR, the IR would make it sound like if it was played through the amp. Basically; it captures "the system"; it captures how a cab + a mic makes the sounds sound when you're playing 'through' them. The simplest way to visualize the concept, imagine a recording studio, where they have a Marshall Cab setup with a microphone at 2 inches at 3 degrees; well, if you plugged an amp on the cab and recorded the sound recorded by the microphone, it would record the way the cab + mic sound. Well, that's exactly the IR. In theory, if you played the sound through the cab + mic and recorded the mic output, you would get the exact same sound by recording the amp signal and running it through the IR. https://en.wikipedia.org/wiki/Impulse_response
  3. nonono .. That's what a seed is number is. If you start with seed X, then generate 1000 random numbers using the seed, you will always get the exact same numbers. Even if you reset the system and generate 1000 random numbers given a seed number, you will get the same 1000 random numbers. So if you had a seed #, you would get the same pattern and series of patterns every time. A different seed # would generate also a completely different set of 1000 or 1000000 numbers (and patterns using the sequence of random numbers), but again, anyone generating 1000000 random numbers with the same seed number would get exactly the same million numbers. :) Well.. In actuality, I used the term 'random', but when you're using a seed, it's in reality pseudo random numbers; as they're not really random; they follow a specific sequence, but appear to be random.
  4. @ElectroStrat Kinda! To give an example, if you put Time = 2s and Delay Div = 8, you'll get a 2 second delay but split in 8 parts; 8 splits. If you put 50% octave and 50% reverse, well 50% for each split to be either/both. So with 0% Seq Drift, you might get: (N = normal, R = Reverse, O1 = Octave Up, O2 = Octave Down) N, R, N, O1, R, R, O2, N And this pattern will repeat infinitely: N, R, N, O1, R, R, O2, N, N, R, N, O1, R, R, O2, N, N, R, N, O1, R, R, O2, N, etc... With Seq Drift, at 100%, it will change after each loop, ex: N, R, N, O1, R, R, O2, N, O2, R, N, N, O1, R, N, O2 N, N, R, R, R, O2, O1, O2, etc.. With 50% Seq Drift, there's a 50% chance the pattern changes after each loop. So yeah, you get more randomness with Seq Drift, but the pattern you get each time is still random. Power on/off the Go, and the pattern will change each time. Shuffle, is the order of the splits, so without shuffle, the splits will play in order: 1, 2, 3 .. 7, 8. But with shuffle, the order will change; so you might get: 2, 7, 8, 3, 4, 1, 6, 5. Not sure if it's affected by Seq Drift, probably. But it makes very little difference given the absolute randomness of the delay. And yeah my point is that if you get the 'magic' pattern "N, R, N, O1, R, R, O2, N" and play with it for 2h, well, if you turn off the Go, or change patches, or whatever, when you come back, you'll get a totally different pattern. So if you had built some song and techniques with this pattern, well you lost it, each time, it's a different pattern. To be practical or usable, we would have needed a seed # (https://en.wikipedia.org/wiki/Random_seed). Instead of being pure randomness, give a specific number, ex; 2343243 and use this number to generate 'randomness'... That way, we could have saved the exact behavior of the delay; so even if we turned off the go; it would have always played the exact same patterns every time. But that was not to be... :\
  5. @silverhead lol and btw @voxman55 I think I'll change my tune and agree with you about "But with very little practical value"... I mean, not sure exactly what I was doing when I was first trying it, mostly interacting with the delay (wish I knew exactly what I did), but the issue with the delay is that totally random... Even with the exact same settings; as soon as you change any of the random parameters, or every time you'll power on/off the unit you'll get totally different sounds/behaviors, so it makes it really really hard to really use it in any sort of practical way... Ex; Had a 2s time with 8 divs, shuffle & octave + reverse; and just playing a chord and listening to the delay, if you're lucky, you can get a great sounding pattern; which has a beat, melody, and you can basically use it as a backing track; both with percussion (shuffle setting) and with slice feedback you can get great ambience... (try with 100% rolled back tone) BUT.. As I said, if you touch a setting, you'll lose your existing pattern... So if you had this genius loop/melody thing going, poof! Gone! And you'll never get it back... So really like a sort of fun improv tool, but the total randomness... Yeah kills the practicality. (unlike the other one where you set your intervals & you can save the pattern, don't recall the name..) Not sure how/why, that wasn't quite my perception the 1st try... But yeah, I changed my tune, fun, but not very... Hmmmm... Actually... Well, I said they're lost... Well they're lost on the Pod Go, but you could always record in audacity or whatever, and use it as backing track... but it's still gone from Go, so couldn't redo the same with guit + go... So yeah, could be usable. Maybe like 40% 'practical' LOL
  6. Ok yeah 100% it is bugged. The issue is that if you change the Delay Div value, the new 'splits' are instantiated with default values instead of your current values. So if you set everything to zero and go from 3 to 4 delay div value, it'll create a 4th 'split', and this new split will have non-zero values for shuffle/octaver/reverse/etc., which is why it goes from a digital delay to some garbled WFT sound that makes no sense. The new instance should have been instanced with current values. Which is not the case... Seems to be intermittent though, reproduced after changing block to Glitch Delay, but on a saved patch, didn't seem to occur... Workaround: - Change the value of the octave and reverse % after modifying Delay Div, seems to reinitialize all splits with current value. - Or, save, load another patch, then go back, seems to work also. BUGGED. I thought maybe it could be a feature; allowing you to set each 'split' with a specific value, (ex; 1st = octaver, 2nd reverse, 3rd nothing, 4th = octaver, etc.) but it does not seem to be the case; really just an intermittent bug. Btw watching Jason in the above vid completely struggle to figure out the delay and mostly fail, and honestly only getting quite poor sounds out of it, mostly because he keeps using a high Div value which screws everything up due to the above (lol), the bad positioning of seq drift in GUI making it's function unintuitive and confusing him for the other parameters apparently not working as they should, etc., is kinda validating vs those who say that "Oh Go/Edit so simple to use!". lol Anyway, btw, does anyone know of a good resource for such effects? Which explain in details the parameters and 'special features' of different blocks? Like this lack of documentation, coupled with some bugs and unintuitiveness, really makes things which should have been simple, really not so simple.. (Recurring issue with Go... :\ )
  7. Well that's kinda debatable... Of course, it's not going to replace your traditional delay for traditional music, so if all you're doing with the Go is play covers of famous rock/blues/jazz/etc. bands, it might as well not exist. And of course if you just turn it on and play your led zep song it's going to sound like a garbled mess. So yeah, in that case, very little practical value. But, as a creative tool, it does open up some possibilities. Shame I didn't save the patches and riffs I had going on yesterday (was just testing out, didn't think I'd end up with anything), I'm revisting it todya and now I'm totally bugged with this setting: What does this mean? If I put all the params shuffling/reverse/octave, etc., zero, just have 1s time configured, with: Delay Div value 1 to 4: sounds exactly like a regular digital delay Delay Div value 5: then it gets buggy and clippy. It's like random, it's like the first 3/5ths are normal, then it clips at 4/5th But 15m later, it now bugs with values Delay Div value of 3 ... So from what I understand, say you put Time 4s, and you put the Div at 4, then it's going to split your 4s time into four splits of 1s, and then it will randomly assign for each 1s split a randome reverse/octave/etc... So basically; four 'splits' of randomness. But if you assign too many divs, then it appears that the glitch delay glitches, and it will stop functioning normally. I thought it might be a latency issue; 1s divided by 5 = 200ms, which for some reason might have been too much for the Go, but if you set 4s time and 8 div (splits of 500ms) then it glitches the same way, so it's not really time related, it's really that if the div value is too high, it just bugs out? It really does look like the delay is bugged... As if the Go does not have the ability to handle higher Div values...! So is this a bug with the Go? Or is there some logical explanation I'm missing? [edit] found some vids of helix, and it seems to do the same. So "Divides the delay time into smaller increments" might just be wrong/inaccurate, as it does seem to add some sort of random element to it: Yeah you can definitely hear it at 4m30 when he increases it to 8, then there is a clear octaver in there; so ... it appears that "Delay Div: Divides the delay time into smaller increments" is inaccurate ... A more accurate description would be something like: "Delay Div: Divides the delay time into smaller increments and adds random elements with higher values" or something like that ... Sigh ... But yeah, that bit I quoted with the settings description isn't from L6 or the Helix manual it seems. Just downloaded the Helix manual, and it has ZERO explanation on the Glitch Delay parameters... So I think it's just a 3rd party guy that did the documentation I quoted, which would very well explain why it's not 100% accurate...
  8. Ah yes, the good old; damned if you do, damned if you don't lol Off to try the new Benzin amps! :D Quite fun getting new goodies like that! ++!
  9. Yeah it's surprisingly not bad! It doesn't sound 100% like a real acoustic, but, it can kinda sound like a piezzo PU, anyway, sounds closer to an acoustic than just a regular single coil PU. Hmmm.. Slightly bugged in PGO edit though, when you try to select the amp sim, it just resets back to the 1st node with the noise gate and guitar selection... It's like it selects the correct block for 1/10th of a second, then goes back to input/noisegate ... ! But now it stopped... Hmmmm... Strange...! Anyway, cool feature! :D
  10. You're in luck! New update just released, install and check if it fixes your issue!
  11. Update went flawlessly this time, love the new glitch delay, thanks! :D
  12. Anyone knows how it works? Never mind... I finally stumbled on this site. So until the manual gets updated, this site will likely have the info for the new effects! https://dshowmusic.com/line-6-helix-effect-models/ Or yeah would also be in the Helix manual... Should have thought about that lol Glitch Delay Mono, Stereo Line 6 Original Performance delay that lets you freely manipulate the repeats’ behavior in real time Time—Sets the delay time; press the knob to toggle between ms/sec and note values Delay Div—Divides the delay time into smaller increments Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard Feedback—Controls the overall number of repeats heard for the entire sequence SliceFdbk—Controls the number of repeats heard for individual slices. At higher values, you could call this “Super Chaotic Feedback” Shuffle—Determines the likelihood of repeats shuffling/reordering Octaves—Determines the likelihood of repeats playing back an octave higher or lower Reverse—Determines the likelihood of repeats playing backwards Seq Drift—Determines the likelihood of the entire sequence changing every time it loops around. When set to 0%, the same sequence loops forever. TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it’ll repeat that way indefinitely Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks Trails—When on, delay repeats continue to ring out after the block is bypassed Btw, for having tried it a bit, the Delay Div does seem to 'often' introduce a bit of 'clipping' sounds; when they're reversed or whatever, but maybe it could be smoothing... Or, maybe I was just using too many delay divs given the time, anyway, will experiment more, as I probably experimented with some bad settings. Very fun delay! :D
  13. Yeah, maybe because I`m not as ancient here as others, but we'll have a better idea of the typical time frames. Helix 3.0 was released last November, so it took about 4 months for new features from Helix to trickle down to the Pod Go. So next time, we'll have a better idea. :) (Communication by L6 about future release firmware/patch ETAs with expected features would be nice to have!) Plus I think we`ve gotten pretty much everything as expected! :D (https://line6.com/support/topic/59695-pod-go/?do=findComment&comment=372131) all except Still with the Glitch delay, you can sort of reproduce the shuffling looper; they're at least somewhat similar in terms of effect I think...
  14. The issue with that is that your risk inadvertently activating it when you don't expect and blow your speakers or ears... I've got all my patches also relatively low volume to go around issues with too high level making my looper distort. When DAW'ing, I reduce the speaker's volume, and crank the channel volume. Sure, bit tedious, but less chance of playing, pressing the wrong button and the sound going from 3 to 10...
  15. are you using the latest firmware? There was no sound issues that were fixed, so if not up to date, update!
  16. Seems like I'm always posting the same preset video lol imho they're really not terrible, hell, listen to the above, they mostly sound pretty good; not something you'd be shocked at hearing on a record or radio. It's really a combination using a fitting guitar and style for the preset, using it for what it does, etc. They can sound a bit 'bland' or generic, anyway, they're just presets. IMHO, they're not even really intended to be actively used. Don't think anyone at L6 believes anyone will buy PGO and will try to use the unit with its presets... PGO is really made for you to configure your own sounds. Easy way to 'fix': Try each preset. Just save the dozen of so presets you like or find decent to your user patch list, customize for your taste/guitar/style or for starting point of new patches, then never visit the presets ever again. Oh snap! The gauntlet has been thrown!!! :p
  17. Yeah the presets are ... lackluster. It would have been nice if they were categorized; jazz, metal, rock, lead, ambient, etc., but yeah it's all mixed up. It's worth it going through each preset though, noting what you like and dislike, check what effects they're using, etc. Also, you can download patches from the L6 free share thing, so maybe you'll have better luck finding the type of sound you like. But anyway, even if you had the perfect patch, you'll likely need to adjust it for your own guitar, amp, etc.
  18. Yeah fast startup didn't fix it... To describe the issue; it gets to the login screen, but once you login, then the screen becomes black and/or starts flashing for a bit, then the CPU apparently sky rockets because the fans of the laptop are running at max speed, then a few minutes later BSOD. I just unplugged the Go from the hub and it booted without issue, so it is 100% caused by the Go and its drivers...
  19. Maybe! Although I did use a hub with my PC and it worked without issue... But I do also have the fast startup disabled on my PC... But yeah I'll try it! If the fast boot does not work, I'll try going without the hub see if it fixes the issue! Thanks!
  20. Recently changed the computer I'm using with the Pod Go, went from a PC to a Dell XPS 9570 laptop. And ever since, the laptop has been having booting issues. But if I remove the USB hub with the Go and keyboard+mouse, does not seem to have any booting issue. Something about driver power on state or something like that... Looking online different errors from the event viewer, it might be caused by the fast startup options in the power settings... So maybe that'll fix it... Anyhow, maybe this could help someone someone else, or has anyone else had such issues and found a fix?
  21. There might be some streaming software that does it, which is pretty much what you seem to be trying to achieve. https://www.thetechlounge.com/best-streaming-software/ Anyway, with distinct tools; 1) download and play your YT video 2) record your guitar using a DAW 3) record your webcam video / sound using some other software 4) merge everything using video editor Of course this wouldn't be 'live'. If you output the sound via Go, there will be no delay, probably need a decent pc to pull it off!
  22. grdGo33

    Preset List

    Wow... Crazy! Btw, for exporting/importing single, the format for exporting all the presets vs single is very likely the same, so by opening the file in a text editor, you'd be able to find the preset you're interested and simply copy the block to a single file. Yeah, a patch (.pgp) is in JSON format, so 99% sure the full export also is, so if you take a single patch export, replace its content with the patch you're interested in, you could likely import a single patch from the complete setlist. **To Be Confirmed!** If it's the 1% and they chose to use a different format for the 'setlist', then it would not work; but highly unlikely as it would have doubled the programming work by creating 2 import types.. JSON format is simple, plus there are guides & json validators online.
  23. The sound (sound waves) is exactly the same whether someone is there to hear it. And that is exactly the premise of the entire music and recording industry; an event occurs which causes sound vibrations, those vibration are captured and stored on a device (ex; mic & CD), then, the data is read, and converted back to sound waves (tranducers; speakers). That's how you can hear someone playing example violin in your room via speakers even if there is nobody in your room playing violin. What is artificial in my original comment is that you can ONLY hear a cab via a microphone, and the actual sound you would hear from say a 4x12 Marshall in a living room does not exist in Helix/Go. Nobody listens to a 4x12 two or five inches away ... And I'm pretty sure that a well recorded 4x12 in a room (using mic blends or whatever; just recording the cab so that it sounds as close as possible as to what you would hear in room) would not sound like with the Helix/Go set at 12 feet or whatever... But yeah, maybe it's just a bad idea... I mean; setting up a pair of speakers to get optimal sound in a room is a PITA, and then you need to be seated at a precise location in the room; as if you move around, the sound goes to hell. But yeah, if you had a room and a cab, and walked around in the room to the best spot to listen to the cab, that could well be a good capture point for an in-room IR. But maybe also the sound you get via the current cab+mic Go/Helix system is just way better than my 'in room' concept... It might very well end up sounding poorly vs any other 'standard' Helix mic+cab setting, as there is no 'accurate' in room 'sound', it would be the sound at one spot in a particular room; and given the FR effects of the room, reverberation, etc., might just sound 'poor' vs a cleanly recorded cab... Still, my old Digitech RP5 had reverbs like stadium, hall, church, bathroom, garage, etc., which made it sound like you were playing in one of those environments, it was pretty cool. But yeah the entire microphone thing seems to be a big can of worms also... Although the maybe the 'new' laser microphones could do the job! :D https://germanmasterworks.com/publish/articles/Advice/The-Myth-of-the-Accurate-Microphone.html https://www.engadget.com/2009-09-21-laser-accurate-microphone-proves-once-and-for-all-that-everythin.html
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